- General Heed
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- Exalted Heroic Member
Bring Back Rocket Race!!!
Posted by: thewhorocker15
Posted by: General Heed
Well in real life, the shotgun was meant for close range combat, not shooting down air vehicles from sniper distances. An AR is usually a medium range weapon in real life which fits Halo 3. As for a plasma rifle, since we don't have any plasma weapons, this will be hard to argue for. So I will use what I know about plasma physics. In order to fire a plasma bolt, you would need to heat up the plasma to a certain temperature. As soon as that bolt leaves, it will start to cool down. Once it cools to a certain temperature, it will simply just disperse. Based on experiments with plasma done in labs today, plasma will cool down pretty quickly once fired. So you're probably not going to get ranges as far as you could in Halo 1. And obviously the Rocket Launcher over powers the pistol. It's always overpowered the pistol since Halo 1.
Who cares about the way weapons work in real life? This is Halo. The way the shotgun, plasma rifle and pretty much every weapon in the game works prefectly and plays it's role the way it should.
The Halo 3 BR plays it's role horribly because of it's extremely weak range and horrible consistency.
The Sniper in Halo 3 plays it's role horribly because it's effective range is too short, and it's inconsistencies make it garbage.
Every other weapon in Halo 3 besids the Covenant Sniper and Spartan Laser are catered for close range combat. This makes the weapon balance horrible in Halo 3. Halo 1's weapon balance was nearly flawless.
Posted by: General Heed
Again, I've never witnesses BR shots not registering. I have only witnessed sniper shots not registering but I am positive it was because of lag. I really do not feel the weapons are inconsistent. I can pick up any weapon and still perform just as well. The only weapon that I try to avoid is the pistol and plasma pistol since they are both ineffective alone. If you've really experience sniper and br shots not registering that many times as you've described, then you must have the worst luck in the world.
I'm not the only one. I've heard many critics write many, many reviews with this problem. If you still havn't noticed any problems with weapon consistency, you gotta play the game more.
Posted by: General Heed
Vehicles make up for slower gameplay on larger maps. And the vehicles are all fairly easy to destroy. You can either laser the vehicles or lock on to them using missile pods. That is why some achievements in Halo 3 like the splatter spree achievement can be difficult to get because you always get lasered out of the sky. Halo 3 is a well balanced game. Halo 1 is unbalanced and it's actually the weapons in Halo 1 that are inconsistent. There are several weapons that people in Halo 1 do not use at all for certain reasons. There aren't that many weapons to begin with anyways. On the PC version, a weapon that is sooo inconsistent and rarely used would be the Flamethrower. Based on games I've played in Halo 1 on the Xbox, it seems that the plasma pistol is the least used unless it's the starting weapon. Same with the plasma rifle. Everytime, I see people running for the shotgun and pistols. With that combo, they can't be stopped.
The vehicles in Halo 1 are extremely unbalanced. Especially the Tank and Banshee. Halo 3 vehicles are all well balanced except for the Hornet on some occasions.
Vehicles make slow gameplay on a large map even slower. With weapons not working the way they should, how are we supposed to counter a vehicle? All they do is pretty much make vehicles even more overpowered than they already are.
With the huge advantage a vehicle can give you, it shouldn't be that hard to take it down. What's fair about a guy flying around dropping plasma bombs on you when you don't have an effective way of countering it? This makes Halo 3's vehlicle balance horrible, and Halo 1's great.
If your getting killed so frequently in vehicles when playing Halo 1, maybe you shouldn't use the vehicles. Pull out your pistol. While a shotgun will overpower a pistol at close range, you can take care of him from a longer range.
Also, going back to the original point before vehicles just so it doesn't get forgotten, gameplay is still slow paced. Weapons are still inconsistent. Player control physics are still choppy. Gameplay in Halo 1>Halo 3
I think we're at the point where both of us have run out of arguments to add and we're just debating over the same thing.
It's not that hard to kill someone in a vehicle in Halo 3. You can just shoot someone out of a vehicle using a BR or a Sniper. I've done it many times and haven't had any shots not registering and if you look at the number of games I've played, out of the 5,000 games I've played, I've only noticed the sniper shot not registering once. So I've played more than you. So it must be that you and a few other people are just unlucky or have poor aim or bad connections.
Also, hitboxes in Halo 3 are smaller than any other Halo game, so if a sniper bullet just skims the side of their helmet, it won't kill them. Plus, if you're trying to shoot an elite, there is a small section of their neck in which bullets will go through so that may also account for why your shots may not appear to register.
Plus, even if your aim isn't good enough to snipe someone out of a vehicle, that's what the laser or rockets are for. You could also use other anti-vehicle weapons such as detachable turrets and missile pods. So vehicles are well balanced in Halo 3 gameplay because they're not literally indestructible like they were in Halo 1.
This brings me to an annoying problem I've noticed in Halo 1. Since a slight bump from a vehicle will kill, there are several times when I flip over a warthog and it bumps into me and get splattered just from a tiny bump from flipping the warthog back up.
Now people do care about realism in Halo a bit. Otherwise, if people didn't care, then Bungie could make a tiny pistol shoot out a giant beam that instantly destroys and kills everything on the map in half a second and has infinite ammo. Why don't people want that weapon in competitive gameplay? Because it's too unrealistic.
The shotgun in Halo 1 is more focused on long range than it is focused for short range. It does too much damage at longer ranges and not enough damage for short range. When you grab the shotgun and charge at someone with a pistol, even if you're just 10 ft from them, your shotgun won't kill them fast enough before the pistol kills you in 3-4 shots. Therefore, the weapons in Halo 1 are inconsistent because the shotgun just doesn't do what it's supposed to do at close ranges.
Vehicles in Halo 3 are not an advantage. It's easy to stick vehicles with plasma grenades or shoot the driver out with a BR. The gameplay is not slow paced in Halo 3. Vehicles make all the difference and the gametypes you play significantly affect gameplay as well. Like I said before, some gametypes like Grifball in Double EXP make the gameplay go by so much faster but also more fun.