Halo: Combat Evolved Forum
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  • Subject: Do you think Halo CE is the best halo
Subject: Do you think Halo CE is the best halo

Halo 1>Halo 2>>>>>>>>>>>>>>> >>>>>>>>>>Halo 3

Want to hear a funny joke? Marijuana prohibition.

Posted by: General Heed

Well in real life, the shotgun was meant for close range combat, not shooting down air vehicles from sniper distances. An AR is usually a medium range weapon in real life which fits Halo 3. As for a plasma rifle, since we don't have any plasma weapons, this will be hard to argue for. So I will use what I know about plasma physics. In order to fire a plasma bolt, you would need to heat up the plasma to a certain temperature. As soon as that bolt leaves, it will start to cool down. Once it cools to a certain temperature, it will simply just disperse. Based on experiments with plasma done in labs today, plasma will cool down pretty quickly once fired. So you're probably not going to get ranges as far as you could in Halo 1. And obviously the Rocket Launcher over powers the pistol. It's always overpowered the pistol since Halo 1.


Who cares about the way weapons work in real life? This is Halo. The way the shotgun, plasma rifle and pretty much every weapon in the game works prefectly and plays it's role the way it should.

The Halo 3 BR plays it's role horribly because of it's extremely weak range and horrible consistency.

The Sniper in Halo 3 plays it's role horribly because it's effective range is too short, and it's inconsistencies make it garbage.

Every other weapon in Halo 3 besids the Covenant Sniper and Spartan Laser are catered for close range combat. This makes the weapon balance horrible in Halo 3. Halo 1's weapon balance was nearly flawless.

Posted by: General Heed

Again, I've never witnesses BR shots not registering. I have only witnessed sniper shots not registering but I am positive it was because of lag. I really do not feel the weapons are inconsistent. I can pick up any weapon and still perform just as well. The only weapon that I try to avoid is the pistol and plasma pistol since they are both ineffective alone. If you've really experience sniper and br shots not registering that many times as you've described, then you must have the worst luck in the world.


I'm not the only one. I've heard many critics write many, many reviews with this problem. If you still havn't noticed any problems with weapon consistency, you gotta play the game more.

Posted by: General Heed

Vehicles make up for slower gameplay on larger maps. And the vehicles are all fairly easy to destroy. You can either laser the vehicles or lock on to them using missile pods. That is why some achievements in Halo 3 like the splatter spree achievement can be difficult to get because you always get lasered out of the sky. Halo 3 is a well balanced game. Halo 1 is unbalanced and it's actually the weapons in Halo 1 that are inconsistent. There are several weapons that people in Halo 1 do not use at all for certain reasons. There aren't that many weapons to begin with anyways. On the PC version, a weapon that is sooo inconsistent and rarely used would be the Flamethrower. Based on games I've played in Halo 1 on the Xbox, it seems that the plasma pistol is the least used unless it's the starting weapon. Same with the plasma rifle. Everytime, I see people running for the shotgun and pistols. With that combo, they can't be stopped.

The vehicles in Halo 1 are extremely unbalanced. Especially the Tank and Banshee. Halo 3 vehicles are all well balanced except for the Hornet on some occasions.


Vehicles make slow gameplay on a large map even slower. With weapons not working the way they should, how are we supposed to counter a vehicle? All they do is pretty much make vehicles even more overpowered than they already are.

With the huge advantage a vehicle can give you, it shouldn't be that hard to take it down. What's fair about a guy flying around dropping plasma bombs on you when you don't have an effective way of countering it? This makes Halo 3's vehlicle balance horrible, and Halo 1's great.

If your getting killed so frequently in vehicles when playing Halo 1, maybe you shouldn't use the vehicles. Pull out your pistol. While a shotgun will overpower a pistol at close range, you can take care of him from a longer range.

Also, going back to the original point before vehicles just so it doesn't get forgotten, gameplay is still slow paced. Weapons are still inconsistent. Player control physics are still choppy. Gameplay in Halo 1>Halo 3

[Edited on 10.14.2009 7:31 AM PDT]

  • 10.14.2009 7:28 AM PDT
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I voted Yes. I think Halo Combat Evolved is the best Halo game ever made and REDEFINED what a First Person Shooter game can be like. The multiplayer was really fun even if it was split screen. The campaign was amazing and I loved playing Co-Op because it was a feature back then that wasn't really popular for First Person Shooters. BUT I would have to say that the online multiplayer on Xbox Live was amazing for Halo 2. Halo 2 SET THE BAR to what Xbox Live and Online Gaming can do in general.

  • 10.14.2009 8:00 AM PDT

Bring Back Rocket Race!!!

Posted by: thewhorocker15
Posted by: General Heed

Well in real life, the shotgun was meant for close range combat, not shooting down air vehicles from sniper distances. An AR is usually a medium range weapon in real life which fits Halo 3. As for a plasma rifle, since we don't have any plasma weapons, this will be hard to argue for. So I will use what I know about plasma physics. In order to fire a plasma bolt, you would need to heat up the plasma to a certain temperature. As soon as that bolt leaves, it will start to cool down. Once it cools to a certain temperature, it will simply just disperse. Based on experiments with plasma done in labs today, plasma will cool down pretty quickly once fired. So you're probably not going to get ranges as far as you could in Halo 1. And obviously the Rocket Launcher over powers the pistol. It's always overpowered the pistol since Halo 1.


Who cares about the way weapons work in real life? This is Halo. The way the shotgun, plasma rifle and pretty much every weapon in the game works prefectly and plays it's role the way it should.

The Halo 3 BR plays it's role horribly because of it's extremely weak range and horrible consistency.

The Sniper in Halo 3 plays it's role horribly because it's effective range is too short, and it's inconsistencies make it garbage.

Every other weapon in Halo 3 besids the Covenant Sniper and Spartan Laser are catered for close range combat. This makes the weapon balance horrible in Halo 3. Halo 1's weapon balance was nearly flawless.

Posted by: General Heed

Again, I've never witnesses BR shots not registering. I have only witnessed sniper shots not registering but I am positive it was because of lag. I really do not feel the weapons are inconsistent. I can pick up any weapon and still perform just as well. The only weapon that I try to avoid is the pistol and plasma pistol since they are both ineffective alone. If you've really experience sniper and br shots not registering that many times as you've described, then you must have the worst luck in the world.


I'm not the only one. I've heard many critics write many, many reviews with this problem. If you still havn't noticed any problems with weapon consistency, you gotta play the game more.

Posted by: General Heed

Vehicles make up for slower gameplay on larger maps. And the vehicles are all fairly easy to destroy. You can either laser the vehicles or lock on to them using missile pods. That is why some achievements in Halo 3 like the splatter spree achievement can be difficult to get because you always get lasered out of the sky. Halo 3 is a well balanced game. Halo 1 is unbalanced and it's actually the weapons in Halo 1 that are inconsistent. There are several weapons that people in Halo 1 do not use at all for certain reasons. There aren't that many weapons to begin with anyways. On the PC version, a weapon that is sooo inconsistent and rarely used would be the Flamethrower. Based on games I've played in Halo 1 on the Xbox, it seems that the plasma pistol is the least used unless it's the starting weapon. Same with the plasma rifle. Everytime, I see people running for the shotgun and pistols. With that combo, they can't be stopped.

The vehicles in Halo 1 are extremely unbalanced. Especially the Tank and Banshee. Halo 3 vehicles are all well balanced except for the Hornet on some occasions.


Vehicles make slow gameplay on a large map even slower. With weapons not working the way they should, how are we supposed to counter a vehicle? All they do is pretty much make vehicles even more overpowered than they already are.

With the huge advantage a vehicle can give you, it shouldn't be that hard to take it down. What's fair about a guy flying around dropping plasma bombs on you when you don't have an effective way of countering it? This makes Halo 3's vehlicle balance horrible, and Halo 1's great.

If your getting killed so frequently in vehicles when playing Halo 1, maybe you shouldn't use the vehicles. Pull out your pistol. While a shotgun will overpower a pistol at close range, you can take care of him from a longer range.

Also, going back to the original point before vehicles just so it doesn't get forgotten, gameplay is still slow paced. Weapons are still inconsistent. Player control physics are still choppy. Gameplay in Halo 1>Halo 3


I think we're at the point where both of us have run out of arguments to add and we're just debating over the same thing.

It's not that hard to kill someone in a vehicle in Halo 3. You can just shoot someone out of a vehicle using a BR or a Sniper. I've done it many times and haven't had any shots not registering and if you look at the number of games I've played, out of the 5,000 games I've played, I've only noticed the sniper shot not registering once. So I've played more than you. So it must be that you and a few other people are just unlucky or have poor aim or bad connections.

Also, hitboxes in Halo 3 are smaller than any other Halo game, so if a sniper bullet just skims the side of their helmet, it won't kill them. Plus, if you're trying to shoot an elite, there is a small section of their neck in which bullets will go through so that may also account for why your shots may not appear to register.

Plus, even if your aim isn't good enough to snipe someone out of a vehicle, that's what the laser or rockets are for. You could also use other anti-vehicle weapons such as detachable turrets and missile pods. So vehicles are well balanced in Halo 3 gameplay because they're not literally indestructible like they were in Halo 1.

This brings me to an annoying problem I've noticed in Halo 1. Since a slight bump from a vehicle will kill, there are several times when I flip over a warthog and it bumps into me and get splattered just from a tiny bump from flipping the warthog back up.

Now people do care about realism in Halo a bit. Otherwise, if people didn't care, then Bungie could make a tiny pistol shoot out a giant beam that instantly destroys and kills everything on the map in half a second and has infinite ammo. Why don't people want that weapon in competitive gameplay? Because it's too unrealistic.

The shotgun in Halo 1 is more focused on long range than it is focused for short range. It does too much damage at longer ranges and not enough damage for short range. When you grab the shotgun and charge at someone with a pistol, even if you're just 10 ft from them, your shotgun won't kill them fast enough before the pistol kills you in 3-4 shots. Therefore, the weapons in Halo 1 are inconsistent because the shotgun just doesn't do what it's supposed to do at close ranges.

Vehicles in Halo 3 are not an advantage. It's easy to stick vehicles with plasma grenades or shoot the driver out with a BR. The gameplay is not slow paced in Halo 3. Vehicles make all the difference and the gametypes you play significantly affect gameplay as well. Like I said before, some gametypes like Grifball in Double EXP make the gameplay go by so much faster but also more fun.

  • 10.14.2009 12:15 PM PDT

Halo 1>Halo 2>>>>>>>>>>>>>>> >>>>>>>>>>Halo 3

Want to hear a funny joke? Marijuana prohibition.

Posted by: General Heed

I think we're at the point where both of us have run out of arguments to add and we're just debating over the same thing.

It's not that hard to kill someone in a vehicle in Halo 3. You can just shoot someone out of a vehicle using a BR or a Sniper. I've done it many times and haven't had any shots not registering and if you look at the number of games I've played, out of the 5,000 games I've played, I've only noticed the sniper shot not registering once. So I've played more than you. So it must be that you and a few other people are just unlucky or have poor aim or bad connections.

Also, hitboxes in Halo 3 are smaller than any other Halo game, so if a sniper bullet just skims the side of their helmet, it won't kill them. Plus, if you're trying to shoot an elite, there is a small section of their neck in which bullets will go through so that may also account for why your shots may not appear to register.

Plus, even if your aim isn't good enough to snipe someone out of a vehicle, that's what the laser or rockets are for. You could also use other anti-vehicle weapons such as detachable turrets and missile pods. So vehicles are well balanced in Halo 3 gameplay because they're not literally indestructible like they were in Halo 1.

This brings me to an annoying problem I've noticed in Halo 1. Since a slight bump from a vehicle will kill, there are several times when I flip over a warthog and it bumps into me and get splattered just from a tiny bump from flipping the warthog back up.

Now people do care about realism in Halo a bit. Otherwise, if people didn't care, then Bungie could make a tiny pistol shoot out a giant beam that instantly destroys and kills everything on the map in half a second and has infinite ammo. Why don't people want that weapon in competitive gameplay? Because it's too unrealistic.

The shotgun in Halo 1 is more focused on long range than it is focused for short range. It does too much damage at longer ranges and not enough damage for short range. When you grab the shotgun and charge at someone with a pistol, even if you're just 10 ft from them, your shotgun won't kill them fast enough before the pistol kills you in 3-4 shots. Therefore, the weapons in Halo 1 are inconsistent because the shotgun just doesn't do what it's supposed to do at close ranges.

Vehicles in Halo 3 are not an advantage. It's easy to stick vehicles with plasma grenades or shoot the driver out with a BR. The gameplay is not slow paced in Halo 3. Vehicles make all the difference and the gametypes you play significantly affect gameplay as well. Like I said before, some gametypes like Grifball in Double EXP make the gameplay go by so much faster but also more fun.


I think were reaching that point too because everything your listing as compensation for Halo 3's horribly slow paced gameplay doesn't comepensate for it at all.

You must be extremely lucky if your shots register 100% of the time. Myself along with a few hundered critics i've read on the internet (remember, thats just the internet. Not the entire population of XBL) report the same problem. It's not opinion. It's fact. Bungie wanted the game to be like this. The made Halo 3's weapons not register all the time on prupose. There's no point in bringing this up in our discussion anymore because it's a fact.

If the competitive community cares about realism in Halo, why has the MLG community been screaming for the M6D to return? The weapon was not realistic at all, but it was the perfect starting weapon and made games balanced.

As far as a Pistol overpowering a Shotgun at a longer range, that just proves my point that at close range a Shotgun will overpower a Pistol. Unless of course you aren't very good at Halo 1, which is possible because Halo 1 had the largest skill gap of the three.

We are pretty much running around in circles though. And for as long as this has been going on, the still has yet to be an effective arguement against:

Halo 3's weapons are inconsistent and wont register. Halo 1's weapons are consistent and do register. Critics agree.

Halo 3's control physics are choppy. Halo 1's control physics are smooth. Critics agree.

Halo 3 has the smallest skill gap out of all the Halo games. Halo 1 has the largest skill gap out of all the Halo games. Crics agree.

Weapon balance in Halo 3 is a joke. Weapon balance in Halo 1 is fair. Critics agree.

All these inconsistencies and poor control physics in Halo 3 lead to the conclusion that Halo 3's gameplay is a slow paced game. Critics agree.

Halo 3's extra features such as forge, theater, different gametypes and new weapons don't compensate for these issues with it's gameplay. Critics agree.

Therefore, Halo 1's multiplayer gameplay is superior to Halo 3's. Critics agree.

  • 10.14.2009 4:09 PM PDT

Bring Back Rocket Race!!!

Posted by: thewhorocker15
Posted by: General Heed

I think we're at the point where both of us have run out of arguments to add and we're just debating over the same thing.

It's not that hard to kill someone in a vehicle in Halo 3. You can just shoot someone out of a vehicle using a BR or a Sniper. I've done it many times and haven't had any shots not registering and if you look at the number of games I've played, out of the 5,000 games I've played, I've only noticed the sniper shot not registering once. So I've played more than you. So it must be that you and a few other people are just unlucky or have poor aim or bad connections.

Also, hitboxes in Halo 3 are smaller than any other Halo game, so if a sniper bullet just skims the side of their helmet, it won't kill them. Plus, if you're trying to shoot an elite, there is a small section of their neck in which bullets will go through so that may also account for why your shots may not appear to register.

Plus, even if your aim isn't good enough to snipe someone out of a vehicle, that's what the laser or rockets are for. You could also use other anti-vehicle weapons such as detachable turrets and missile pods. So vehicles are well balanced in Halo 3 gameplay because they're not literally indestructible like they were in Halo 1.

This brings me to an annoying problem I've noticed in Halo 1. Since a slight bump from a vehicle will kill, there are several times when I flip over a warthog and it bumps into me and get splattered just from a tiny bump from flipping the warthog back up.

Now people do care about realism in Halo a bit. Otherwise, if people didn't care, then Bungie could make a tiny pistol shoot out a giant beam that instantly destroys and kills everything on the map in half a second and has infinite ammo. Why don't people want that weapon in competitive gameplay? Because it's too unrealistic.

The shotgun in Halo 1 is more focused on long range than it is focused for short range. It does too much damage at longer ranges and not enough damage for short range. When you grab the shotgun and charge at someone with a pistol, even if you're just 10 ft from them, your shotgun won't kill them fast enough before the pistol kills you in 3-4 shots. Therefore, the weapons in Halo 1 are inconsistent because the shotgun just doesn't do what it's supposed to do at close ranges.

Vehicles in Halo 3 are not an advantage. It's easy to stick vehicles with plasma grenades or shoot the driver out with a BR. The gameplay is not slow paced in Halo 3. Vehicles make all the difference and the gametypes you play significantly affect gameplay as well. Like I said before, some gametypes like Grifball in Double EXP make the gameplay go by so much faster but also more fun.


I think were reaching that point too because everything your listing as compensation for Halo 3's horribly slow paced gameplay doesn't comepensate for it at all.

You must be extremely lucky if your shots register 100% of the time. Myself along with a few hundered critics i've read on the internet (remember, thats just the internet. Not the entire population of XBL) report the same problem. It's not opinion. It's fact. Bungie wanted the game to be like this. The made Halo 3's weapons not register all the time on prupose. There's no point in bringing this up in our discussion anymore because it's a fact.

If the competitive community cares about realism in Halo, why has the MLG community been screaming for the M6D to return? The weapon was not realistic at all, but it was the perfect starting weapon and made games balanced.

As far as a Pistol overpowering a Shotgun at a longer range, that just proves my point that at close range a Shotgun will overpower a Pistol. Unless of course you aren't very good at Halo 1, which is possible because Halo 1 had the largest skill gap of the three.

We are pretty much running around in circles though. And for as long as this has been going on, the still has yet to be an effective arguement against:

Halo 3's weapons are inconsistent and wont register. Halo 1's weapons are consistent and do register. Critics agree.

Halo 3's control physics are choppy. Halo 1's control physics are smooth. Critics agree.

Halo 3 has the smallest skill gap out of all the Halo games. Halo 1 has the largest skill gap out of all the Halo games. Crics agree.

Weapon balance in Halo 3 is a joke. Weapon balance in Halo 1 is fair. Critics agree.

All these inconsistencies and poor control physics in Halo 3 lead to the conclusion that Halo 3's gameplay is a slow paced game. Critics agree.

Halo 3's extra features such as forge, theater, different gametypes and new weapons don't compensate for these issues with it's gameplay. Critics agree.

Therefore, Halo 1's multiplayer gameplay is superior to Halo 3's. Critics agree.


Well, critics, at the same time also agree on the other side. It's just like how we have Democrats and Republicans. Both sides believe in their own issues. So the critics on my side disagree with the critics on your side. You rarely see any bipartisan critics when it comes to issues like these.

I didn't say the shotgun overpowers the pistol at close range. I said the pistol can still do more damage than the shotgun at close range. Also, sticking people at close range with Plasma Grenades is difficult in Halo 1 and most people don't do it.

Again, in MLG games, you never find too many power weapons on the map. In fact, most MLG maps don't have any weapons considered a power weapon. You might occasionally find a Rocket Launcher on some maps or a shotgun on others, but generally, you won't find anything too powerful because of BALANCE.

Well, I guess me and all of my friends on Live are extremely lucky then since we've never complained about shots not registering.

Let me point you towards one critic who does a good job explaining why Halo 3 is better. In the video, he actually compares Halo 3 against Gears of War 2, but most of his points for Halo 3 are the same arguments I've used against Halo 1.

http://www.youtube.com/watch?v=9z8NEYgpEms

That's pretty much IGN's criteria for deciding a good game. Halo 1 would lose in most of those criterias.

Also if you pay attention to the Halo 3 parts in the video, you'll notice that everytime the BR is used, the shots always register. I really think you're just unlucky and your shots don't register. Bungie didn't make it that way.

  • 10.14.2009 5:18 PM PDT

Halo 1>Halo 2>>>>>>>>>>>>>>> >>>>>>>>>>Halo 3

Want to hear a funny joke? Marijuana prohibition.

Posted by: General Heed

Well, critics, at the same time also agree on the other side. It's just like how we have Democrats and Republicans. Both sides believe in their own issues. So the critics on my side disagree with the critics on your side. You rarely see any bipartisan critics when it comes to issues like these.

I didn't say the shotgun overpowers the pistol at close range. I said the pistol can still do more damage than the shotgun at close range. Also, sticking people at close range with Plasma Grenades is difficult in Halo 1 and most people don't do it.

Again, in MLG games, you never find too many power weapons on the map. In fact, most MLG maps don't have any weapons considered a power weapon. You might occasionally find a Rocket Launcher on some maps or a shotgun on others, but generally, you won't find anything too powerful because of BALANCE.

Well, I guess me and all of my friends on Live are extremely lucky then since we've never complained about shots not registering.

Let me point you towards one critic who does a good job explaining why Halo 3 is better. In the video, he actually compares Halo 3 against Gears of War 2, but most of his points for Halo 3 are the same arguments I've used against Halo 1.

http://www.youtube.com/watch?v=9z8NEYgpEms

That's pretty much IGN's criteria for deciding a good game. Halo 1 would lose in most of those criterias.

Also if you pay attention to the Halo 3 parts in the video, you'll notice that everytime the BR is used, the shots always register. I really think you're just unlucky and your shots don't register. Bungie didn't make it that way.


But like you said earlier, critics generally stay consistent. And I've been consistently seeing critics say that gameplay in Halo 1 is better than gameplay in Halo 3.

Bungie definitley intended for shots to not register. I've seen the proof with my own two eyes in both online games and LAN games. Even split screen games. For further proof though, it makes all the sense in the world for Bungie to make shots not register from a business point of view. Think about how many players there are in Halo that play the game competitivley. A pretty significant amount, but nonetheless a minority in Halo 3's population. On the other hand, think about how many casual players there are in Halo 3's population. Casual players/noobs definitley make up the majority of Halo 3's population. To further appeal to that population in hopes of boosting sales, but decided to make the game more catered to those players. One of the ways they did this was by making weapons inconsistent have make them not register sometimes. I don't even know why we are debating this still. It's like argueing that 2+2=4. This is over with, shots in Halo 3 don't always register and the game was made that way. Done.

That video was a good debate against Gears of War, but it still doesn't change the fact that:

Weapons are inconsistent in Halo 3. Weapons are consistent in Halo 1. Control physics are choppy in Halo 3. Control physics are smooth in Halo 1. Gameplay is slow paced in Halo 3. Gameplay is fast paced in Halo 1. Shots don't register in Halo 3. Shots register in Halo 1. There is a larger skill gap in Halo 1. There is a small skill gap in Halo 3. There is greater weapon balance in Halo 1. There is terrible weapon balance in Halo 3.

While were directing eachother to videos, take a look at this one:

http://www.mlgpro.com/forum/showthread.php?t=179189

It compares the gameplay of all three Halo's, and does it well.

  • 10.15.2009 9:20 AM PDT

Bring Back Rocket Race!!!

Posted by: thewhorocker15
But like you said earlier, critics generally stay consistent. And I've been consistently seeing critics say that gameplay in Halo 1 is better than gameplay in Halo 3.

Bungie definitley intended for shots to not register. I've seen the proof with my own two eyes in both online games and LAN games. Even split screen games. For further proof though, it makes all the sense in the world for Bungie to make shots not register from a business point of view. Think about how many players there are in Halo that play the game competitivley. A pretty significant amount, but nonetheless a minority in Halo 3's population. On the other hand, think about how many casual players there are in Halo 3's population. Casual players/noobs definitley make up the majority of Halo 3's population. To further appeal to that population in hopes of boosting sales, but decided to make the game more catered to those players. One of the ways they did this was by making weapons inconsistent have make them not register sometimes. I don't even know why we are debating this still. It's like argueing that 2+2=4. This is over with, shots in Halo 3 don't always register and the game was made that way. Done.

That video was a good debate against Gears of War, but it still doesn't change the fact that:

Weapons are inconsistent in Halo 3. Weapons are consistent in Halo 1. Control physics are choppy in Halo 3. Control physics are smooth in Halo 1. Gameplay is slow paced in Halo 3. Gameplay is fast paced in Halo 1. Shots don't register in Halo 3. Shots register in Halo 1. There is a larger skill gap in Halo 1. There is a small skill gap in Halo 3. There is greater weapon balance in Halo 1. There is terrible weapon balance in Halo 3.

While were directing eachother to videos, take a look at this one:

http://www.mlgpro.com/forum/showthread.php?t=179189

It compares the gameplay of all three Halo's, and does it well.


In the video, it said Halo 1 was a medium-paced shooter. If I'm not mistaken you described it as a fast paced shooter. I still don't feel that Halo 3 is slow. And even if it really is, lots of games that are slow paced are still very successful. The Call of Duty series would be an example of a slow paced game.

I've seen proof in every game I've played that all shots always register except for that one occasion that I've mentioned earlier. And since I've played more games than you in Halo 3, I've seen a lot more things than you have and not once have I ever seen bullets not registering except for that one time when it was laggy. There is nothing wrong with the gameplay in Halo 3. All of it is fine. In fact, in team games, you really won't get far with short range weapons. What I do see the most is people always getting sniped before they can reach the enemy base. And every time, those snipes always register. The weapons are fine as well, they are perfectly consistent except that the sniper rifle might be too good since it has like infinite range compared to other weapons. But aside from that, the weapons are good.

You mentioned this is like arguing 2+2=4. Well, when you get to quantum physics and advanced theoretical mathematics, then 2+2 can equal almost anything. Obviously it equals 4 in basic math. But Basic Math is not always correct.

If there really was a small skill gap in Halo 3, then wouldn't your average Halo 3 player be a general in Lone Wolves with a highest skill of 50? In fact, the majority of Halo 3 should be Generals with 50's.

The skill gap in Halo 3 is actually bigger than Halo 1. Since the weapons in Halo 1 are sooo powerful. You don't need to have skill to win. You just need to point your gun in the general direction of your enemy and you pretty much have the kill.

But in Halo 3, you actually need to utilize skill to win the games as not every weapon in Halo 3 has the power to take out an entire team with one clip of ammo.

You've also neglected mentioning the health pack and shield system in Halo 1. The system in Halo 1 makes gameplay slower as your shields take forever to recharge and you always need to run back to your base and grab a health pack. That makes gameplay a lot slower. There have been many occasions where I've almost killed someone, then they run and get a health pack which brings them to full health again. By then, I'm out of ammo and then they start shooting at me. That slows gameplay down a lot with health packs that instantly bring you to full health. Same with the slow recharge rate of shields.

And I too have seen critics that consistently say Halo 3 is the best in the trilogy.

  • 10.15.2009 12:16 PM PDT

Halo 1>Halo 2>>>>>>>>>>>>>>> >>>>>>>>>>Halo 3

Want to hear a funny joke? Marijuana prohibition.

Posted by: General Heed

In the video, it said Halo 1 was a medium-paced shooter. If I'm not mistaken you described it as a fast paced shooter. I still don't feel that Halo 3 is slow. And even if it really is, lots of games that are slow paced are still very successful. The Call of Duty series would be an example of a slow paced game.

I've seen proof in every game I've played that all shots always register except for that one occasion that I've mentioned earlier. And since I've played more games than you in Halo 3, I've seen a lot more things than you have and not once have I ever seen bullets not registering except for that one time when it was laggy. There is nothing wrong with the gameplay in Halo 3. All of it is fine. In fact, in team games, you really won't get far with short range weapons. What I do see the most is people always getting sniped before they can reach the enemy base. And every time, those snipes always register. The weapons are fine as well, they are perfectly consistent except that the sniper rifle might be too good since it has like infinite range compared to other weapons. But aside from that, the weapons are good.

You mentioned this is like arguing 2+2=4. Well, when you get to quantum physics and advanced theoretical mathematics, then 2+2 can equal almost anything. Obviously it equals 4 in basic math. But Basic Math is not always correct.

If there really was a small skill gap in Halo 3, then wouldn't your average Halo 3 player be a general in Lone Wolves with a highest skill of 50? In fact, the majority of Halo 3 should be Generals with 50's.

The skill gap in Halo 3 is actually bigger than Halo 1. Since the weapons in Halo 1 are sooo powerful. You don't need to have skill to win. You just need to point your gun in the general direction of your enemy and you pretty much have the kill.

But in Halo 3, you actually need to utilize skill to win the games as not every weapon in Halo 3 has the power to take out an entire team with one clip of ammo.

You've also neglected mentioning the health pack and shield system in Halo 1. The system in Halo 1 makes gameplay slower as your shields take forever to recharge and you always need to run back to your base and grab a health pack. That makes gameplay a lot slower. There have been many occasions where I've almost killed someone, then they run and get a health pack which brings them to full health again. By then, I'm out of ammo and then they start shooting at me. That slows gameplay down a lot with health packs that instantly bring you to full health. Same with the slow recharge rate of shields.

And I too have seen critics that consistently say Halo 3 is the best in the trilogy.


As I've said earlier, bullets don't always register. It's a fact. Done.

The reason the skill gap in Halo 3 is really small is because of the weapon inconsistencies. Your gun will not always work the way it's supposed to in Halo 3. Thus turning the game into, "whose going to be luckier and have their gun work." Also, the BR replacing the pistol further lowers the skill gap. In Halo 1, you had to lead your shots correctly and hit your opponent in the head 3 times to pull off a successful three shot kill. In Halo 3, all you need to do is aim for the body for 3 shots, then just sweep shoot at your opponent's head for the kill. Melee lunges also made Halo 3 more noob friendly. Just because everyone isn't a 50 doesn't mean the game isn't more noob friendly.

While Halo may be considered a medium paced shooter in the video, it still doesn't change the fact that Halo 3 is a slow paced game. Call of Duty 4 is much more fast paced than Halo 3. Mainly because weapons work in CoD.

The Health system in Halo 1 works great with the game. Think about how long it takes to kill someone in Halo 3 when he has his back turned to you? Pretty much takes your whole clip. In Halo 1, it was 5 shots to the body, which sped up the pace of the game. Shield recharge rate speeds up the pace of a game because when somebody has their shields dropped, they can just wait a few seconds and they will be good to go again. When the shield recharge rate is slower, a player will be more vunerable and easy to kill more often, which speeds up the pace of the game. Not to mention players have a chance to finish off thier deserved kills more often, making the game more fair. If someone kills you with no shields, but has full health then that's your fault.

And so, the fact remains:

Weapons are inconsistent in Halo 3. Weapons are consistent in Halo 1. Control physics are choppy in Halo 3. Control physics are smooth in Halo 1. Gameplay is slow paced in Halo 3. Gameplay is fast paced in Halo 1. Shots don't register in Halo 3. Shots register in Halo 1. There is a larger skill gap in Halo 1. There is a small skill gap in Halo 3. There is greater weapon balance in Halo 1. There is terrible weapon balance in Halo 3.

And to add to this:

The health system in Halo 1 worked well with the game. The health system in Halo 3 further slows down the pace of the game.



  • 10.15.2009 2:27 PM PDT

You just got Shakespeared!

Im going to say Halo 3 only because we got to see the ending to the epic series.

  • 10.15.2009 2:49 PM PDT

Bring Back Rocket Race!!!

Posted by: thewhorocker15
As I've said earlier, bullets don't always register. It's a fact. Done.

The reason the skill gap in Halo 3 is really small is because of the weapon inconsistencies. Your gun will not always work the way it's supposed to in Halo 3. Thus turning the game into, "whose going to be luckier and have their gun work." Also, the BR replacing the pistol further lowers the skill gap. In Halo 1, you had to lead your shots correctly and hit your opponent in the head 3 times to pull off a successful three shot kill. In Halo 3, all you need to do is aim for the body for 3 shots, then just sweep shoot at your opponent's head for the kill. Melee lunges also made Halo 3 more noob friendly. Just because everyone isn't a 50 doesn't mean the game isn't more noob friendly.

While Halo may be considered a medium paced shooter in the video, it still doesn't change the fact that Halo 3 is a slow paced game. Call of Duty 4 is much more fast paced than Halo 3. Mainly because weapons work in CoD.

The Health system in Halo 1 works great with the game. Think about how long it takes to kill someone in Halo 3 when he has his back turned to you? Pretty much takes your whole clip. In Halo 1, it was 5 shots to the body, which sped up the pace of the game. Shield recharge rate speeds up the pace of a game because when somebody has their shields dropped, they can just wait a few seconds and they will be good to go again. When the shield recharge rate is slower, a player will be more vunerable and easy to kill more often, which speeds up the pace of the game. Not to mention players have a chance to finish off thier deserved kills more often, making the game more fair. If someone kills you with no shields, but has full health then that's your fault.

And so, the fact remains:

Weapons are inconsistent in Halo 3. Weapons are consistent in Halo 1. Control physics are choppy in Halo 3. Control physics are smooth in Halo 1. Gameplay is slow paced in Halo 3. Gameplay is fast paced in Halo 1. Shots don't register in Halo 3. Shots register in Halo 1. There is a larger skill gap in Halo 1. There is a small skill gap in Halo 3. There is greater weapon balance in Halo 1. There is terrible weapon balance in Halo 3.

And to add to this:

The health system in Halo 1 worked well with the game. The health system in Halo 3 further slows down the pace of the game.





Weapons are fine in Halo 3. Most weapons have the same range as they do in COD 4. If someone has their back turned to you in Halo 3, then you're not going to shoot them. You're going to run up and assassinate them. Or do a combination of shooting and punching.

The melee system in Halo 1 is sooo weak there's no point in meleeing someone. Just keep shotting them even if you're right in their face. Melee's in later Halos actually are useful and have a point in using them.

If you really enjoy the health pack system, then that's what Halo 3: ODST is for.

You know, because it's easier to kill someone in Halo 1 as you said because of less shields, then wouldn't that decrease the skill gap? It'd be just like playing Mario where everything is almost instant kill. So in Halo 1, since you have LOWER health, and ULTRA POWERFUL weapons, that would obviously decrease the skill gap as you don't really need to do much to kill someone. You would just use the same tactics used in every Halo game which is to run up to them shooting until they're dead.

Again, from my perspective, bullet shots ALWAYS register under normal conditions in Halo 3.

  • 10.15.2009 5:21 PM PDT

This is the average H2 Fanboy.
Xfire: JacobGRocks.
50 in H2/H3? Great, but you still fail at this.

Several things:
1. ODST doesnt have true multiplayer, at least halo 1 had systemlink and split screen.
2. Weapons arent fine, the pistol is weaker than in H2 and h3 also has weapons like spartan laser (why do we need a n00b weapon) or gravity hammer. And forge is lame too as it is not a real map editor like UnrealEd.
3. Halo 3 is so slow it makes Halo 1 look like a fast game like unreal or quake or TFC.

  • 10.15.2009 6:03 PM PDT

Halo 1>Halo 2>>>>>>>>>>>>>>> >>>>>>>>>>Halo 3

Want to hear a funny joke? Marijuana prohibition.

Posted by: General Heed

Weapons are fine in Halo 3. Most weapons have the same range as they do in COD 4. If someone has their back turned to you in Halo 3, then you're not going to shoot them. You're going to run up and assassinate them. Or do a combination of shooting and punching.

The melee system in Halo 1 is sooo weak there's no point in meleeing someone. Just keep shotting them even if you're right in their face. Melee's in later Halos actually are useful and have a point in using them.

If you really enjoy the health pack system, then that's what Halo 3: ODST is for.

You know, because it's easier to kill someone in Halo 1 as you said because of less shields, then wouldn't that decrease the skill gap? It'd be just like playing Mario where everything is almost instant kill. So in Halo 1, since you have LOWER health, and ULTRA POWERFUL weapons, that would obviously decrease the skill gap as you don't really need to do much to kill someone. You would just use the same tactics used in every Halo game which is to run up to them shooting until they're dead.

Again, from my perspective, bullet shots ALWAYS register under normal conditions in Halo 3.


All the weapons in Halo 3 have an ineffective range, don't register and are inconsistent. They are broken. Weapons in CoD4 have an effective range and are consistent. Shots may not always register on Live, but they do on LAN.

Melees in Halo 1 took more skill to use. Making it so you can lunge from a ridiculously long distance to smack your opponent is horribly nooby. Check out this video:

http://www.youtube.com/watch?v=Au7KE9xUVTk

It demonstrates the problem with melee lunging, along with some other problems Halo 2 introduced to the series. Not to mention melee lunges aren't very consistent. On top of this, to battle host advantage, Bungie made the game so that two people die in a melee fight when both players have no shields. If melee lunges were not in the game, we wouldn't see this anymore, or as frequent at least.

When weapons are stronger and kill an opponent faster, that means everyone has that advantage. And since the hitboxes and auto-aim were low in Halo 1, it took much more skill to lead shots correctly to effectivley get a kill. In Halo 2, hitboxes were increased a ton making it easier to use weapons. In Halo 3, weapons are ineffective and inconsistent.

And so, the fact remains:

Weapons are inconsistent in Halo 3. Weapons are consistent in Halo 1. Control physics are choppy in Halo 3. Control physics are smooth in Halo 1. Gameplay is slow paced in Halo 3. Gameplay is fast paced in Halo 1. Shots don't register in Halo 3. Shots register in Halo 1. There is a larger skill gap in Halo 1. There is a small skill gap in Halo 3. There is greater weapon balance in Halo 1. There is terrible weapon balance in Halo 3. The health system in Halo 1 worked well with the game. The health system in Halo 3 further slows down the pace of the game.

And to add to this:

Melees require much more skill to effectivley use in Halo 1. In Halo 3, you can just lunge.

  • 10.16.2009 12:34 PM PDT

This is the average H2 Fanboy.
Xfire: JacobGRocks.
50 in H2/H3? Great, but you still fail at this.

Yeah, Hitboxing = fail. For example, a certan user from the maw who has never played Halo 2 Xbox online links to this halo 2 bash video (its much less exreme in acutial gameplay) which shows hitboxing, but it also exists in halo 3, which also has unbalanced weps and n00b armor (recon).

  • 10.16.2009 6:33 PM PDT

Bring Back Rocket Race!!!

Posted by: thewhorocker15
All the weapons in Halo 3 have an ineffective range, don't register and are inconsistent. They are broken. Weapons in CoD4 have an effective range and are consistent. Shots may not always register on Live, but they do on LAN.

Melees in Halo 1 took more skill to use. Making it so you can lunge from a ridiculously long distance to smack your opponent is horribly nooby. Check out this video:

http://www.youtube.com/watch?v=Au7KE9xUVTk

It demonstrates the problem with melee lunging, along with some other problems Halo 2 introduced to the series. Not to mention melee lunges aren't very consistent. On top of this, to battle host advantage, Bungie made the game so that two people die in a melee fight when both players have no shields. If melee lunges were not in the game, we wouldn't see this anymore, or as frequent at least.

When weapons are stronger and kill an opponent faster, that means everyone has that advantage. And since the hitboxes and auto-aim were low in Halo 1, it took much more skill to lead shots correctly to effectivley get a kill. In Halo 2, hitboxes were increased a ton making it easier to use weapons. In Halo 3, weapons are ineffective and inconsistent.

And so, the fact remains:

Weapons are inconsistent in Halo 3. Weapons are consistent in Halo 1. Control physics are choppy in Halo 3. Control physics are smooth in Halo 1. Gameplay is slow paced in Halo 3. Gameplay is fast paced in Halo 1. Shots don't register in Halo 3. Shots register in Halo 1. There is a larger skill gap in Halo 1. There is a small skill gap in Halo 3. There is greater weapon balance in Halo 1. There is terrible weapon balance in Halo 3. The health system in Halo 1 worked well with the game. The health system in Halo 3 further slows down the pace of the game.

And to add to this:

Melees require much more skill to effectivley use in Halo 1. In Halo 3, you can just lunge.


There's no point in doing a melee attack in Halo 1. Melee's do barely any damage. It takes like 5 hits just to bring their shields down and a few more hits to kill them. You're better off just rapidly shooting the plasma pistol at the enemy instead of trying to melee them.

You're ignoring the fact that I, who played more games than you, have never seen bullets not registering under normal conditions. It might just be your 360 is defective and can't properly run the game at optimal settings causing delays in the game or shots not registering.

The lunge in Halo 3 doesn't make too much difference. It's not like a sword lunge. You still need to be pretty close to the enemy. Hitboxes in Halo 1 were large. You could miss a sniper shot to their head and still somehow get a headshot even though you missed.

Now originally, in Halo 3, the melee system would give the kill to whoever had the most health at the time when both players meleed. However, since it's nearly impossible to perfectly calculate who hit first at the exact moment, Bungie had to change it so it just kills both players instead of whoever has more health. This wasn't an issue in Halo 1 because the melee system does like no damage and is therefore useless to the average player.

And so the fact remains:

Weapons in Halo 3 are well balanced and consistent almost at a COD 4 level. But weapons in Halo 1 are overpowered, noobish, and highly inconsistent. Shots ALWAYS PERFECTLY registers 100% of the time under normal conditions in Halo 3. Weapon balance in Halo 1 was horrible since the pistol overpowers every other weapon in that game. The pistol had the potential to do more damage than a rocket launcher. You call that balance? The health system in Halo 1 was not well designed. Halo 3's health system was good and could be easily adjusted thanks to the many features of Forge and Custom Games. But if you absolutely love a health pack system, then ODST is the game that perfected the health pack system. Gameplay in Halo 3 is not slow. It feels the same as any other Halo game except for ODST.

And to add to this:

Melee is useless and isn't worth using because it barely does any damage. In Halo 3, the melee is actually useful.

  • 10.16.2009 9:20 PM PDT

Halo 1>Halo 2>>>>>>>>>>>>>>> >>>>>>>>>>Halo 3

Want to hear a funny joke? Marijuana prohibition.

Posted by: General Heed


There's no point in doing a melee attack in Halo 1. Melee's do barely any damage. It takes like 5 hits just to bring their shields down and a few more hits to kill them. You're better off just rapidly shooting the plasma pistol at the enemy instead of trying to melee them.

You're ignoring the fact that I, who played more games than you, have never seen bullets not registering under normal conditions. It might just be your 360 is defective and can't properly run the game at optimal settings causing delays in the game or shots not registering.

The lunge in Halo 3 doesn't make too much difference. It's not like a sword lunge. You still need to be pretty close to the enemy. Hitboxes in Halo 1 were large. You could miss a sniper shot to their head and still somehow get a headshot even though you missed.

Now originally, in Halo 3, the melee system would give the kill to whoever had the most health at the time when both players meleed. However, since it's nearly impossible to perfectly calculate who hit first at the exact moment, Bungie had to change it so it just kills both players instead of whoever has more health. This wasn't an issue in Halo 1 because the melee system does like no damage and is therefore useless to the average player.

And so the fact remains:

Weapons in Halo 3 are well balanced and consistent almost at a COD 4 level. But weapons in Halo 1 are overpowered, noobish, and highly inconsistent. Shots ALWAYS PERFECTLY registers 100% of the time under normal conditions in Halo 3. Weapon balance in Halo 1 was horrible since the pistol overpowers every other weapon in that game. The pistol had the potential to do more damage than a rocket launcher. You call that balance? The health system in Halo 1 was not well designed. Halo 3's health system was good and could be easily adjusted thanks to the many features of Forge and Custom Games. But if you absolutely love a health pack system, then ODST is the game that perfected the health pack system. Gameplay in Halo 3 is not slow. It feels the same as any other Halo game except for ODST.

And to add to this:

Melee is useless and isn't worth using because it barely does any damage. In Halo 3, the melee is actually useful.


Now it's obvious, you have never played Halo 1. Melees take shields down in one hit. I just got back from LANNING Halo 1, and I would know for sure.

I already told you, debating a fact is a waste of my time. Bungie designed the game to make bullets not register. During this Halo 1 LAN, we got some Halo 3 in, and bullets were not registering on LAN. It's how the game was made. You can play 10,000 games if you want, bullets don't register in Halo 3.

I'm sorry dude, but you just lost alot of credibility with the "it takes 5 melees to drop a shield in Halo 1" comment. You need to play the game before continuing in this arguement. I finally see now why you wanted to discontinue this arguement earlier.

Since you havn't played the game, this probably won't make much sense to you, but:

Weapons are inconsistent in Halo 3. Weapons are consistent in Halo 1. Control physics are choppy in Halo 3. Control physics are smooth in Halo 1. Gameplay is slow paced in Halo 3. Gameplay is fast paced in Halo 1. Shots don't register in Halo 3. Shots register in Halo 1. There is a larger skill gap in Halo 1. There is a small skill gap in Halo 3. There is greater weapon balance in Halo 1. There is terrible weapon balance in Halo 3. The health system in Halo 1 worked well with the game. The health system in Halo 3 further slows down the pace of the game. Melees require much more skill to effectivley use in Halo 1. In Halo 3, you can just lunge.

  • 10.17.2009 12:17 AM PDT

This is the average H2 Fanboy.
Xfire: JacobGRocks.
50 in H2/H3? Great, but you still fail at this.

He never had much creditability in the first place, and he lost it back in The Maw forum, where he made dumb posts about Halo 3 PC and he knew nothing about what he was talking about.

[Edited on 10.17.2009 6:21 PM PDT]

  • 10.17.2009 6:20 PM PDT

Posted by: JacobGRocks
He never had much creditability in the first place, and he lost it back in The Maw forum, where he made dumb posts about Halo 3 PC and he knew nothing about what he was talking about.


Amen

  • 10.17.2009 8:15 PM PDT

Bring Back Rocket Race!!!

Posted by: JacobGRocks
He never had much creditability in the first place, and he lost it back in The Maw forum, where he made dumb posts about Halo 3 PC and he knew nothing about what he was talking about.


Actually, it's called the Halo 1 & 2 for PC forum. Unless you can't read, it's definitely not the maw. And it doesn't matter if it used to be called the Maw. That's all in the past and no longer exists anymore.

  • 10.17.2009 9:03 PM PDT

Bring Back Rocket Race!!!

Posted by: thewhorocker15
Now it's obvious, you have never played Halo 1. Melees take shields down in one hit. I just got back from LANNING Halo 1, and I would know for sure.

I already told you, debating a fact is a waste of my time. Bungie designed the game to make bullets not register. During this Halo 1 LAN, we got some Halo 3 in, and bullets were not registering on LAN. It's how the game was made. You can play 10,000 games if you want, bullets don't register in Halo 3.

I'm sorry dude, but you just lost alot of credibility with the "it takes 5 melees to drop a shield in Halo 1" comment. You need to play the game before continuing in this arguement. I finally see now why you wanted to discontinue this arguement earlier.

Since you havn't played the game, this probably won't make much sense to you, but:

Weapons are inconsistent in Halo 3. Weapons are consistent in Halo 1. Control physics are choppy in Halo 3. Control physics are smooth in Halo 1. Gameplay is slow paced in Halo 3. Gameplay is fast paced in Halo 1. Shots don't register in Halo 3. Shots register in Halo 1. There is a larger skill gap in Halo 1. There is a small skill gap in Halo 3. There is greater weapon balance in Halo 1. There is terrible weapon balance in Halo 3. The health system in Halo 1 worked well with the game. The health system in Halo 3 further slows down the pace of the game. Melees require much more skill to effectivley use in Halo 1. In Halo 3, you can just lunge.


Well, you're clearly the one who hasn't played Halo 1. I just got back from a game of Halo PC online and it definitely took more than 2 hits to take down their shields and a couple more to kill them. It is definitely not like the later Halo games where 1 hit takes down their shields and the other kills them.

You're absolutely right. Debating a fact is a waste of time.

Fact:
Weapons shots ALWAYS register in Halo 3 500% of the time.

Fact:
Weapons are consistent in Halo 3. No single weapon is good enough to dominate an entire game. All the weapons need to be wisely used in a well formed strategic way. Halo 3 is one of those game where you will use most of the weapons available in the game. In Halo 1, everyone just sticks with their starting weapons which would be the AR and the Magnum.

Fact:
Control Physics are perfect in Halo 3. Terrible in Halo 1. Gameplay gets boring and slow in Halo 1 due to many setbacks such as the shield system and the health pack system. There is no skill gap in Halo 1. The weapons take no skill to use as they are way too powerful. Halo 3 has a large skill gap as demonstrated by the ranks of players in Halo 3.

Melees are useless in Halo 1 as THEY TAKE SEVERAL HITS TO KILL SOMEONE! By the time you take down their shields, the enemy would've just shot you 4 times with a pistol.

I suggest you pay close attention to the games you play. True I was playing on the PC version, but that shouldn't affect anything. If it takes several melees to kill someone on the PC version, then the same should apply to the Xbox version.

Halo 3 is the best selling Halo game ever for a reason. And it's not because it's a sequel or the most recent Halo game. Otherwise, ODST should be the best selling one. So to all those idiots in the PC forums that think just because a game is newer it will sell better, you're wrong and ODST proves that you're wrong.

I can show you video evidence of it taking several hits to kill someone with a melee if you want. I believe a video should be enough to end this argument about the melee system once and for all. Maybe then, you'll start to rethink your own credibility.

  • 10.17.2009 9:19 PM PDT
  •  | 
  • Intrepid Mythic Member
  • gamertag: bob570
  • user homepage:

R.I.P. Halo 2
11/9/04 - 4/15/10

- B( )B

Ok guys, seriously. It's time to let Heed drown in his own ignorance. It is time to stop responding to his dumb ass comments.


EDIT: BWAHAHAHAHAHAHA!!! I found this posted in the Halo 1&2 PC forum. I know I wasn't going to respond to him anymore but this one is just too hilarious not to share.
Posted by: General Heed
This is a sign that Microsoft isn't even considering any PC ports for awhile since they probably have most of MGS focused on this new 360 which will power the new upcoming Halo game Halo: Reach which may be able to surpass Crysis in terms of graphics.


[Edited on 10.17.2009 11:14 PM PDT]

  • 10.17.2009 11:03 PM PDT

Bring Back Rocket Race!!!

Posted by: BOB570
Ok guys, seriously. It's time to let Heed drown in his own ignorance. It is time to stop responding to his dumb ass comments.


EDIT: BWAHAHAHAHAHAHA!!! I found this posted in the Halo 1&2 PC forum. I know I wasn't going to respond to him anymore but this one is just too hilarious not to share.
Posted by: General Heed
This is a sign that Microsoft isn't even considering any PC ports for awhile since they probably have most of MGS focused on this new 360 which will power the new upcoming Halo game Halo: Reach which may be able to surpass Crysis in terms of graphics.


Now first of all, I said Halo: Reach MAY be able to surpass Crysis in graphics. Do you really think a game that's 2 years old will have the best graphics forever? Definitely not. There will always be newer games that have better graphics than the previous generation of games.

  • 10.18.2009 9:58 AM PDT
  •  | 
  • Intrepid Mythic Member
  • gamertag: bob570
  • user homepage:

R.I.P. Halo 2
11/9/04 - 4/15/10

- B( )B

Ok, there are two possible things that are happening right now, either you are willing to lose all credibility to get me to talk, or you are really that stupid.

It is physically impossible for the Xbox 360 do this. The hardware is incapable of producing such graphics in an environment big enough to play in while maintaining a playable frame-rate.

Anyone who knows anything about computer tech is currently laughing his/her ass off at you right now.

Sorry that I'm not staying true to my word when I said I would respond to Heed guys, but this opportunity is just too great not to use.

[Edited on 10.18.2009 11:11 AM PDT]

  • 10.18.2009 11:05 AM PDT

Bring Back Rocket Race!!!

Posted by: BOB570
Ok, there are two possible things that are happening right now, either you are willing to lose all credibility to get me to talk, or you are really that stupid.

It is physically impossible for the Xbox 360 do this. The hardware is incapable of producing such graphics in an environment big enough to play in while maintaining a playable frame-rate.

Anyone who knows anything about computer tech is currently laughing his/her ass off at you right now.

Sorry that I'm not staying true to my word when I said I would respond to Heed guys, but this opportunity is just too great not to use.


Yes, current Xbox 360's can't. But as I've mentioned in the Halo PC forums, Steve Ballmer, the CEO of Microsoft announced a newer upgraded Xbox 360 coming out in 2010. Upgraded is the keyword. That's also around the same time Halo: Reach comes out.

In the past, each next-gen console is always close in power to the PC's made the same year. When the Xbox 360 was released, it had more power than a lot of PC's. Obviously today it's not so powerful anymore. But a next-gen console should be able to do way more than the previous-gen console.

In fact, each next-gen console usually has 3 times more power than the previous-gen console. Halo: Reach may be optimized for the next-gen Xbox 360.

Halo 3: ODST is a good example of what the Xbox 360 can do in large open environments with good (not best) graphics while maintaining a playable framrate. Gears of War 2 is also a good example of what the Xbox 360 can do despite its aged hardware.

  • 10.18.2009 2:14 PM PDT

Halo 1>Halo 2>>>>>>>>>>>>>>> >>>>>>>>>>Halo 3

Want to hear a funny joke? Marijuana prohibition.

Posted by: JacobGRocks
He never had much creditability in the first place, and he lost it back in The Maw forum, where he made dumb posts about Halo 3 PC and he knew nothing about what he was talking about.


Yea, i believe that

  • 10.18.2009 5:41 PM PDT

404 error please try again later.

pretty good but so are all halos

  • 10.18.2009 6:11 PM PDT