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  • Subject: Solution to Class Balance issues
Subject: Solution to Class Balance issues
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This is in reference to MLG Cheewawa's thread regarding class types.

The weaponsets I refer to can be found at the link destination ^
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The solution to the imbalance in start weapons, I think, would be to have different classes use different character models.

Also, I'm assuming that Spartans will not have shields in Reach but will instead have biofoam administers that will regenerate their health.

Sniper:
Marine/Jackal
Human strength melee (Relatively weak)
Human jump height (Normal)
No shields
Normal health
Spawns with Sniper weaponset

Recon:
ODST/Unshielded SpecOps Elite
Increased speed
No shields
Human jump height/Elite jump height
Normal Health
Recon weaponset

Soldier:
Spartan/Elite
Regenerating health with administered Biofoam/Regenerating Shields for elites
Spartan Jump Height/ Elite jump height
Spartan Melee strength
Increased speed
Spawns with Soldier weaponset

Support:
Heavy Spartan (As seen in banner)/ Brute
High health
Lowered speed
Very high melee strength
Spawns with Support weaponset

Engineers:
Marine/Grunt
Human speed
Average health
Human melee strength
Human jump height
Engineer weaponset

If the engineer class becomes impractical for repairing vehicles, the covenant could have Engineers (as NPCs) at their bases that will fix your vehicle in a certain area, and the UNCS may have NPC engineers that will do a similar job.

[Edited on 08.04.2009 1:12 PM PDT]

  • 08.04.2009 1:11 PM PDT
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intresting but I dont know

  • 08.04.2009 1:31 PM PDT