- last post: 01.01.0001 12:00 AM PDT
Disclaimer: This gameplay idea does not support classes in a classical sense, everybody spawns with the same weapon, HOWEVER, this does support weapon customization, choosing equips, and stats.
---Introduction---
Halo is all about a massive war, about huge battles with multiple elements, right? So why has Mulitplayer never given you that feeling of being overwhelmed? Enter Halo:Reach A new take on Halo with massive maps, dozen's of vehicles, air support, infantry charges, desperate last stands and objectives that break up the normal combat routine. You'll need to work together and support your team to make it out alive. And remember although the other team my think differently if you plan correctly tanks don't beat everything.
--Weapon Customization--
Now if you read the disclaimer you should know that you will spawn with the same weapon. However, each person has a different play style, tactics, and preferences. So that basic AR in your hands, customize it, make it your own. Do you like long range combat? Well add on a longer barrel and enhance your HUD up-link to zoom in and you have a small,weaker, inaccurate sniper that might keep you alive until you get your trusty regular sniper that will spawn on the map. You like LMG's? Add a bigger magazine and change ammo types to do more damage and you have something that will help out in the Power-Weapons rush. Now none of these guns are as effective as their proper counter-parts, simply something to help you even the odds until you get your dream weapon.
--Equipment--
So you have a reliable starter weapon that will help you out in the game. But you need more than just a weapon to survive the massive battles that will ensue, here's where equipment comes in handy. When a squadron of Wraith's are incoming you and your squad are going to need something to fight back, a Lotus Mine or two in the right place can destroy a tank with more than enough left over fire power to damage the remaining two, thus giving your squad the upper hand to reposition and take out the survivors. You will be able to unlock different equipment as you level up. Each is only useful for its individual purpose. For example, lets say you are playing a close combat role, your AR is upgraded with heavier rounds to kill enemies quicker-though range is reduced, you also have combat knife for better Melee damage. That combat knife won't help in many more places. You may be able to cut through a light door or something but that's about it.
----List of Equipment and weapon attachments---
Weapon Attachments.
-Ammo Types-
Supersonic-At the cost of turning your AR Semi-Automatic you can increase range and damage by adding Supersonic rounds. Ideal for snipers.
AP- At the cost of range you can turn your AR into a meat grinder using Armor Piercing Rounds. Ideal for CQB fighters or Anti-Vehicles (Note: These rounds WILL NOT pierce a tank, A Ghost or Warthog yes, but no tanks!)
--Barrels--
Longer Barrel-As seen on the BR this barrel will increase range.
-Sights-
Greater HUD up-link: Remove the Ammo Counter to add a sensor that feeds directly to your HUD. Allowing for greater range, 5x Zoom-in and Target identification.
Motion Sensor-Remove the Ammo Counter to add a device that furthers your Motion sensor range, and updates your HUD with the targets your squad mates fire at.
-Magazines-
Longer Magazine- Adds 20 extra bullets to your Magazines.
Shorter Mag- Required for Super Sonic rounds. Cuts the Magazine captaincy to 20 rounds per clip.
--Equipment--
-Explosives-
-Lotus Mine- Anti Tank Mines. Only can have 3 in your inventory at any time.
- C7- Timed Explosives, Great for breaching buildings or destroying bridges to cut off enemy armor.
--Communication--
Laser Designator-If kept on a target for an amount of time it shows that target in the HUD off all team members. Great for getting players in Air-Craft to destroy Heavy Armor or a Pesky Sniper.
-Combat-
Combat Knife- Pretty Self Explanatory.
--Squad Play---
Expanding on MLG Cheewawa's idea's for squads
-Squad Mechanics-
HUD elements- Your Squad will appear as green triangles on your HUD and green dots on your motion sensor. If a squad mate is in a vehicle he appears as a blue triangle.
Squad Leaders- The Squad leader can mark objectives to attack and defend by Pressing Down on the D-Pad and selecting the Objective from the small menu that comes up. The objective then appears as a Yellow Triangle on your HUD, they communicate with other Squad Leaders by pressing UP on the D-Pad.
-Squad Bonus-
Helping your squad will give you bonus EXP for doing things such as killing an enemy that's harming your squad or destroying an objective while other squad members are within 5 meters.
-Squad sizes-
Depending on the Game type Squads usually have about 6 people in them, their are about 3 squads of 6 on each team. Yes that means Big-Team Battle would have 18vs18,
--Map Sizes--
You might have realized that all this stuff would require giant, highly interactive maps, you are right, if you have ever played ARMA or Battlefield then you can relate to how big these maps will be. And trust me, their big they have to be. But with maps so large they will have to be played in sections. For example lets say you have a giant urban map, both teams start in the outskirts, one team closer to the city than the other. The team closest to the city has to defend a massive tunnel that leads to down town. If the game type is Team Slayer than they will have to hold there until they reach the score limit, But if the other team reaches a third of the score limit than the tunnel opens and they get a new spawn location further into the map, while the opposite team spawns at the entrance to the tunnel. By the time the score limit is reached the entire map is available to play , thus making Pelicans and Phantoms the fastest way to travel, while Longswords and Seraph's provide close air support taking out targets in the sky and on the ground.
-Game Types-
Classic Game types- Classic Halo Gameplay, Uses Smaller Maps, Less Vehicles, and all your AR customizations go away for these games.
Classic Slayer
Classic Team Slayer
Classic Oddball
Classic CTF
Classic Territories
Classic Infection
Classic Snipers
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New Gametypes- Either completely new game types made to suit Reach's massive scale or tweaked classics that fit well with the new direction.
Team Slayer- Utilizes the new Gameplay to make Team Slayer into a massive battle that pits both teams against each other in a battle for supremacy. Teams must destroy the enemy's base to advance or reach the kill limit to stop the advance.
Annihilation- Like Team Slayer only the entire map is open from the start, Orbital Support (see next section) is available, and the kill limit is higher and Teams are split into Human/ Covenant. Covenant players have the Covenant equivalent of the UNSC upgrades done to their Plasma Rifles. Check latter for a list of Covenant Upgrades.
Invasion- Almost Like D-Day, The Teams are Split into Human/Covenant, the UNSC Starts in HEV vehicles and waits two minutes before dropping down, these two minutes allow the Covenant to set up defenses, and form a plan. To Make up for the lost time a single MAC blast fires from the carrier and clears to stun the enemy to allow the UNSC a few seconds to get to cover after they hit the ground. Phantom Drop ships in the Covenant base allows for faster deployment into the outer edges of the map. After the UNSC captures the first objective-A small square near the western edge of the map, the ship that dropped them sends down a few vehicles to even the odds. Players can chose to spawn in HEV pods after they die again. The remainder of the Game boils down into desperate assaults on the main Covenant base. On some maps the UNSC may defend while the Covenant attack, if this is the case than the carrier will fire a Plasma Lance before the attack, and all vehicles and Weapons will changed to suit the current Race. So there will be Pelicans at the base instead of Phantoms ect...
-----More Game types to come soon--
--Destruction--
Destruction would greatly improve Halo's game play. It would help even more in this new large-scale style. It would allow for more tactics, planning and greater consequences for recklessness. If a sniper is holed up in a building and you have a Rocket Launcher and see a major support beam for the building than take out the beam and let the building collapse on the sniper, killing any other people inside. If the enemy are advancing blow the bridge and gain precious time as they find another route. Its a double edged sword though. If you destroy a building to kill the opposition that's one less place for them to hide but also one less place for you to hide.
---MAC/Plasma Lances---
A MAC or Plasma lance would destroy an significant part of the map. But create a whole new part. A Plasma Lance would create an area where only Air-Craft would be able to travel for a period of time as the ground below boils, thus making it an ideal area for Pelicans and Phantom as there would be less AA in the immediate area.
[Edited on 08.05.2009 11:17 AM PDT]