Halo 1 & 2 for PC
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Subject: SPV2 Public Beta Map RELEASED

Badass Elite units

Posted by: Dirk_Gently
To be completely honest this was a huge let down. The texturing looks horrible, the HUD is absolutely disgusting, and level does not play well. I can say the one thing I liked out of the whole thing was the masterchief model, but the skin killed it. For being CE it was not impressive at all.


1. are you blind?

2. Have you looked at the elites?

3. some of the hall ways textures were a bit bland but people seem to forget that THIS IS A BETA!!!! its not the finished thing and im sure they will change and improve there work anyway this mod is more about gameplay instead of looks, like most maps should be...

[Edited on 08.18.2009 2:51 AM PDT]

  • 08.18.2009 2:50 AM PDT

Daodan Latency at 65%

Might want to check that again, FTW is a full mod. It covers campaign and multiplayer. DarthMaul, you are now a fanboy to me. The gameplay is not well done, neither are the textures on ANY of the models. Do you know about halomods.com? Well it started there, but maybe you know this website a bit better:

http://nikon.bungie.org/news.html?item=21526

And honestly I don't care if it is a beta or not, I expected a lot better work from a CE mapping team.

Also I am not blind, I am person that has more experience with Halo 1 than most, and actually know the limits of the engine and how to maximize the parameters it has to get the best you can.

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EDIT: I just read through the thread again and I am now laughing. You are actually trying to make the first person that gave you some "negative" feedback leave the thread. You are trying to get rid of those that are trying to say what you really need to improve. Sorry, but I just find that a bit funny that you cannot accept criticism on a beta.

You can take what I say to heart and go back and make changes or you can ignore what I say. It really does not matter to me, but know that you are the ones losing. I don't want to make this about me, but you should NEVER turn down feedback from anyone. ESPECIALLY if they say that they hate it, you need to take that back and say what exactly did they hate, and why. Most of the people here I am willing to bet are not very experienced with CE or modding Halo 1, so they cannot give you the sort of feedback that someone with experience can.

[Edited on 08.18.2009 6:45 AM PDT]

  • 08.18.2009 6:33 AM PDT
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  • Exalted Heroic Member

The Halo Maps Website http://www.halomaps.org
The Halo Movies Website http://www.halomovies.org
The Halo CE Chronicles http://hcec.halomaps.org

For those you still undecided on the mod there are over 100 screenshots of actual game play submitted by users showing off the changes to the level. You can view them here: http://hce.halomaps.org/index.cfm?pg=91&iid=4771

Upload your own spectacular screenshot!

  • 08.18.2009 9:17 AM PDT

Badass Elite units

Posted by: Dirk_Gently
Might want to check that again, FTW is a full mod. It covers campaign and multiplayer. DarthMaul, you are now a fanboy to me. The gameplay is not well done, neither are the textures on ANY of the models. Do you know about halomods.com? Well it started there, but maybe you know this website a bit better:

http://nikon.bungie.org/news.html?item=21526

And honestly I don't care if it is a beta or not, I expected a lot better work from a CE mapping team.

Also I am not blind, I am person that has more experience with Halo 1 than most, and actually know the limits of the engine and how to maximize the parameters it has to get the best you can.

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EDIT: I just read through the thread again and I am now laughing. You are actually trying to make the first person that gave you some "negative" feedback leave the thread. You are trying to get rid of those that are trying to say what you really need to improve. Sorry, but I just find that a bit funny that you cannot accept criticism on a beta.

You can take what I say to heart and go back and make changes or you can ignore what I say. It really does not matter to me, but know that you are the ones losing. I don't want to make this about me, but you should NEVER turn down feedback from anyone. ESPECIALLY if they say that they hate it, you need to take that back and say what exactly did they hate, and why. Most of the people here I am willing to bet are not very experienced with CE or modding Halo 1, so they cannot give you the sort of feedback that someone with experience can.



I would cut out the crap from the post but im to lazy anyway...

Lots of people have said whats wrong/bad with this mod on other sites if you could have been bothered to look and yes guess I am a "fan boy" because I am a fan of CMT and male doesn't mean my opinon is bias (think thats how you spell it) and all you saying is negative not whats good about this mod, like the gameplay, new weapons (apart from the BR that was bad) and new models like the brutes. Next time you play this mod go into debug camera and have a real look at the elite and brute skins then you will see that they are some of the best skins I have ever seen (and i have looked at alot of them)

Edit - forgot the new effects (plasma nades) and physics (way bodies fall not always the same) and others i can't think of from the top of my head...

[Edited on 08.18.2009 10:31 AM PDT]

  • 08.18.2009 10:28 AM PDT

Daodan Latency at 65%

1. The HUD is absolutely ugly and needs to be redone
2. Gameplay is weak, AI encounters are not very well done
3. Texturing in this completely turns me off from wanting to play this, very low quality and not well made.
4. Personally the only model I like in it is the MC model, but see #3 why I don't like the end result
5. The protection method used is very dangerous to the map. renaming tags is ok, but renaming the classes is dangerous and could end up killing your map file.

That is some stuff to start with.

  • 08.19.2009 11:02 AM PDT
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Ah man. I wish I could play it. But all I have is Halo 2. I cant even find Halo CE for pc. :(

  • 08.19.2009 7:29 PM PDT
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  • Elder Legendary Member

Yes, I am a hypocrite, and I'm sorry. I really do mean well, but I'm not running on all cylinders.

Everytime someone buys a copy of Halo 2 Vista, a puppy dies.

http://hce.halomaps.org/index.cfm?fid=410
You need original Halo to install it.

  • 08.19.2009 8:20 PM PDT

Daodan Latency at 65%


1.That's your opinion, not worth noting.
2.AI...How is it bad? the enemies shoot at you, and you shoot back.
3.They used the original PoA textures from the original campaign, which weren't that great. For brutes and elites, they're pretty good.
4.see #1
5.No one cares, if it screws up you could just redownload the file from Halomaps. It's not hard to find (or do), it's the highest rated SP map on the site.

1. Excuse me? When did you start modding/building maps? NEVER has the mod been about what the creator thinks is best, it is always what the community think. If the community does not like it then it is not going anywhere. I could make a map completely out of logs and think it is the coolest thing since sliced bread. Then someone tells me it is unoriginal and bad. What am I going to do? I am going to ignore that person because they are not agreeing with me. Do you see what is happening here? To be completely honest I rather have no HUD than have the current HUD in this map.

2. You see, that is exactly what I am talking about. Gameplay is not about shooting at each other. If you want a game like that then go play crysis which has no story or plotline and consists of you running around a jungle shooting at koreans. Gameplay is about how the AI act, and how they interact. Make the AI more intelligent and stronger to fight.

3. Elite and Brute skins were not good. You can import models the size of the moon in CE, so make skins that actually look good on them.

4. See #3

5. I don't think you understood me. I am trying to tell you that doing map protection can result in a map that is not playable for ANYONE. You can stop the map from being read correctly by doing that and then you are left with a map that cannot be run at all by Halo PC.


I am just trying to give you some feedback here :\

  • 08.20.2009 11:06 AM PDT
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Oh really? You modeld custom bsps, added them onto the campaign so that it is a smooth transition, scripted everything after the original campaign, and made high quality models, animations, and textures?

Please come back to me when you learn to recognize work that has more effort and quality than yours.

  • 08.20.2009 12:25 PM PDT
  • gamertag: tr126
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Posted by: Dirk_Gently

1.That's your opinion, not worth noting.
2.AI...How is it bad? the enemies shoot at you, and you shoot back.
3.They used the original PoA textures from the original campaign, which weren't that great. For brutes and elites, they're pretty good.
4.see #1
5.No one cares, if it screws up you could just redownload the file from Halomaps. It's not hard to find (or do), it's the highest rated SP map on the site.

1. Excuse me? When did you start modding/building maps? NEVER has the mod been about what the creator thinks is best, it is always what the community think. If the community does not like it then it is not going anywhere. I could make a map completely out of logs and think it is the coolest thing since sliced bread. Then someone tells me it is unoriginal and bad. What am I going to do? I am going to ignore that person because they are not agreeing with me. Do you see what is happening here? To be completely honest I rather have no HUD than have the current HUD in this map.

2. You see, that is exactly what I am talking about. Gameplay is not about shooting at each other. If you want a game like that then go play crysis which has no story or plotline and consists of you running around a jungle shooting at koreans. Gameplay is about how the AI act, and how they interact. Make the AI more intelligent and stronger to fight.

3. Elite and Brute skins were not good. You can import models the size of the moon in CE, so make skins that actually look good on them.

4. See #3

5. I don't think you understood me. I am trying to tell you that doing map protection can result in a map that is not playable for ANYONE. You can stop the map from being read correctly by doing that and then you are left with a map that cannot be run at all by Halo PC.


I am just trying to give you some feedback here :\


WARNING: LONGPOST RANT AHEAD

I'll start this off by saying that SPV2 has pushed the CE engine to its limits. I can see how you (Dirk Gently) can not like the mod. I can understand that. But, would you please, please, please, quit advertising your mod, because I saw 1 picture and I will tell you, all it is, is a few bitmap swaps, and some new animations, some different particles and also, its PC so you have to overwrite existing files.

Also, you dont understand how CE works between PC. In PC you edit the physical .map file itself and inject new bitmaps and such. If you mess up the protection, you can damage the map file and have to redownload. In CE you actually mess with the tags, and can compile, create new things and add it to a map, and then you compile the map which gives you a whole NEW .map and can be protected AFTERward. If you end up screwing up the protection, you can simply rebuild the map cache file and you'll have the same map without the messed up protection

The protection on the map was placed on so people wont use a publically available tool to rip out the tags of the map, and place it into a boxmap (sorry, box + ripped tags thrown in everywhere = not cool) and therefore was made so that if you tried to, it would be dangerous to an extent. Like I said, this protection is added on AFTER they rebuild the map-cache file, and when they rebuild the cache file to create a new build of a beta, or whatever, it becomes un-protected, and has to be protected again.

What the -blam!- does model size have to do with texture quality? Halo 3 uses 1024x1024 textures along with specular, multipurpose, bump, and normal maps. If I'm correct, Dane skinned those elites and brutes to be 2048x2048 and only have a diffuse and multipurpose. It would completely anally -blam!- the engine if CE used anything higher than 2048x2048 and also for people with crappier computers (me).

And would you QUIT advertising your HALO FTW mod, because all I see is, texture change, oh a pelican not like I could add that into CE in about 20 minutes, texture change, particle change, sky change, texture change, oh and lets not forget another texture change... texture change texture change, and another texture change, particle change, sky change... i'm bored already.

tl;dr

Quit advertising your mod, you dont understand how CE works, and your mod is about 0.0000000000000000001% of the effort that was put into this.

  • 08.20.2009 12:30 PM PDT

Daodan Latency at 65%


I'll start this off by saying that SPV2 has pushed the CE engine to its limits. I can see how you (Dirk Gently) can not like the mod. I can understand that. But, would you please, please, please, quit advertising your mod, because I saw 1 picture and I will tell you, all it is, is a few bitmap swaps, and some new animations, some different particles and also, its PC so you have to overwrite existing files.

I am not talking about that mod anymore. I mentioned it once as a comparison point. Anyway it is not my mod.


Also, you dont understand how CE works between PC. In PC you edit the physical .map file itself and inject new bitmaps and such. If you mess up the protection, you can damage the map file and have to redownload. In CE you actually mess with the tags, and can compile, create new things and add it to a map, and then you compile the map which gives you a whole NEW .map and can be protected AFTERward. If you end up screwing up the protection, you can simply rebuild the map cache file and you'll have the same map without the messed up protection.

Oh I know full well on how building CE maps works an how CE differs from PC modding. I spent my first 2 years of modding converting CE maps to run on PC, I know how this all works. I am just suggesting that you take a more conventual method of protection because it is not good for reading the files. I am not trying to criticize the brilliance behind doing it like this. In contrast I am impressed by it, it is very good protection. I am just trying to say it is not the best for getting Halo to read it correctly.


The protection on the map was placed on so people wont use a publically available tool to rip out the tags of the map, and place it into a boxmap (sorry, box + ripped tags thrown in everywhere = not cool) and therefore was made so that if you tried to, it would be dangerous to an extent. Like I said, this protection is added on AFTER they rebuild the map-cache file, and when they rebuild the cache file to create a new build of a beta, or whatever, it becomes un-protected, and has to be protected again.

I am completely against ripping tags. It is despicable and should not be tolerated at all.


What the -blam!- does model size have to do with texture quality? Halo 3 uses 1024x1024 textures along with specular, multipurpose, bump, and normal maps. If I'm correct, Dane skinned those elites and brutes to be 2048x2048 and only have a diffuse and multipurpose. It would completely anally -blam!- the engine if CE used anything higher than 2048x2048 and also for people with crappier computers (me).

Model size meaning the number of verts. Both the textures and models are not as good as they could be. You can also use fake bump-mapping on diffuse so it looks like it is actually bumped when it is really not. I can link you to a tutorial if you are interested.


I am not advertising Halo: FTW at all. I don't want that to be a sticking point between us and my feedback.

  • 08.20.2009 12:39 PM PDT

Daodan Latency at 65%

OK it is fine if you don't want to listen to my feedback. It does not matter to me I am just trying to give you some help.


Also you are still not understanding me about the map protection. Changing the tag's class can make it unreadable. This is what you are doing to the map file. I know you can just make a new one if it ends up not working before you release. I am just trying to be helpful and tell you that what you are doing could be damaging to your map files.

  • 08.20.2009 9:40 PM PDT

Badass Elite units

Nobody said then wont read your input they are just saying that some of it is abit stupid and I understand about the protection thing and how it can make it unreadable but I have never had this problem and I dont know anyone else that has but if you run Halo CE in dev mode instead of it in normal mode with alldev or somthing it will work most likely (read that on halomaps.com somewere)

  • 08.21.2009 1:04 PM PDT

Daodan Latency at 65%

This protection is dangerous to the map in any form (CE dev mode, regular CE, PC converted, etc). Also just as a note, anyone is a decent idea on how to read a map file can decode this, but that applies to any map protected or not.

  • 08.21.2009 1:38 PM PDT

Daodan Latency at 65%

I am talking about reading the map and knowing the structure of it. I can right now tell you I know which of the tags is the scnr, and from there I can determine the majority of the important tags. I am sorry, I don't know what you mean by "fix it yourself" could you explain please?

  • 08.21.2009 8:25 PM PDT

Why is everyone being mean to Dirk for giving feedback?
Is it not something the developers need to build a better playing environment?

[Edited on 08.22.2009 10:31 AM PDT]

  • 08.22.2009 10:30 AM PDT

hows this for a glitch? at the end cutscene if you try to skip it by pressing escape then it restarts... check out the video here http://www.xfire.com/video/11a7df/



  • 08.22.2009 2:21 PM PDT

http://img145.imageshack.us/img145/9663/userbar764690.gif http://i305.photobucket.com/albums/nn231/noble-aegis/Userbars /halo.gif http://i389.photobucket.com/albums/oo340/1337phoenix1337/falc onpunch.gif http://i450.photobucket.com/albums/qq225/xXBrighterXx/12321.j pg

Probably the best part of the spv2 was that you could pick up *SPOILER* Hunter Lazers

  • 08.23.2009 3:55 PM PDT

Daodan Latency at 65%

hows this for a glitch? at the end cutscene if you try to skip it by pressing escape then it restarts... check out the video here http://www.xfire.com/video/11a7df/
I have never seen this in a CE map, but I have in a PC map. I think there is something messed up with the ____ tag class. I will post back the class name if I can remember but it will reset to the beginning of the last cutscene if it happens I believe.

  • 08.23.2009 3:57 PM PDT

Badass Elite units

Posted by: the omega man117
hows this for a glitch? at the end cutscene if you try to skip it by pressing escape then it restarts... check out the video here http://www.xfire.com/video/11a7df/





It could be the fact that if you skip it then the game trys to load the next mission but you likely dont have it in your map folder so it trys to reload

[Edited on 08.26.2009 5:06 AM PDT]

  • 08.26.2009 5:06 AM PDT

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