Halo: Reach Forum
This topic has moved here: Subject: Suggested Gameplay For Halo Reach
  • Subject: Suggested Gameplay For Halo Reach
Subject: Suggested Gameplay For Halo Reach
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Controls
Right Trigger=Use Weapon
Left Trigger=Throw Grenade
Right Bumper=Action, Enter Vehicles, Pick Up Weapons & Equipment
Left Bumper=Zoom
(A)=Jump
(B)=Meele
(X)=Use Equipment
(Y)=Activate Item
Left Thumb Stick=Move(Click=sprint)
Right Thumb Stick=Aim(Click=crouch)
Left=Cycle(Switch) Grenades
Right=Cycle(Switch) Weapons
Up=Call In
Down=Squadleader Channel
Back=See Scores & Squad Menu
Start=Pause Menu

Weapons: Weapons are also no longer dual wieldable and have a health of 130points meaning they are destructable. Max effective range is the range at which weapons can still do real damage, but after that weapons are drasticaly less effective. Max Spread is by how much each shot goes off course at max effective range.

UNSC Weapons

Spartan Hand Gun
Special Properties: none
Fire Type: semi-automatic
Fire Rate: 1 round per second
Recoil: low medium
Lethality: headshots=37.5points bodyshots=30points
Clip Size: 10
Ammo Capacity: 70
Reload Time: 1 second
Max Effective Range: 22 yards
Max Spread: none
Zoom: none
Blast Radius: none
Meele Bonus: none
Meele Speed: characters'
More Details:

Spartan Mini Gun
Special Properties: none
Fire Type: automatic
Fire Rate: 8rps
Recoil: medium
Lethality: headshots=4.6875points bodyshots=3.75points
Clip Size: 40
Ammo Capacity: 200
Reload Time: 1.30 seconds
Max Effective Range: 15 yards
Max Spread: 4 inches
Zoom: none
Blast Radius: none
Meele Bonus: 10points
Meele Speed: low moderate
More Details: Mini gun is just the name it is much smaller and lighter.

Standard Rifle(SR)
Special Properties: none
Fire Type: automatic
Fire Rate: 5rps
Recoil: low medium
Lethality: headshots=5points bodyshots=4.2points
Clip Size: 70
Ammo Capacity: 350
Reload Time: 1.50 seconds
Max Effective Range: 27 yards
Max Spread: 1 inch
Zoom: none
Blast Radius: none
Dual Wieldable: no
Meele speed: moderate
Meele Bonus: 10points
More Details: Pull trigger half way in to fire SR in 5 round burst at 1 burst per 1.25 seconds and increase range to 27 yards. When not in burst mode range is 21 yards.

Assault Rifle(AR)
Special Properties: none
Fire Type: automatic
Fire Rate: 5rps
Recoil: medium
Lethality: headshots=6points bodyshots=5points
Clip Size: 50
Ammo Capacity: 150
Reload Time: 1.50 seconds
Max Effective Range: 19 yards
Max Spread: 2 inches
Zoom: none
Blast Radius: none
Meele Bonus: 5points
Meele Speed: moderate
More Details:

SMG
Fire Type: automatic
Fire Rate: 5rps
Recoil: high medium
Lethality: headshots=6points bodyshots=5points
Clip Size: 90
Ammo Capacity: 200
Reload Time: 1.25 seconds
Max Effective Range: 17 yards
Max Spread: 3 inches
Zoom: none
Blast Radius: none
Meele Bonus: 5points
Meele Speed: moderate
More Details:

Battle Rifle(BR)
Special Properties: none
Fire Type: 5 round burst
Fire Rate: 1 burst per 1.25 seconds
Recoil: medium
Lethality: headshots=5points bodyshots=4points
Clip Size: 37
Ammo Capacity: 222
Reload Time: 1.50 seconds
Max Effective Range: 40 yards
Max Spread: none
Zoom: 5xs scope
Blast Radius: none
Meele Bonus: 5points
Meele Speed: moderate
More Details:

Sniper Rifle
Special Properties: none
Fire Type: semi-automatic
Fire Rate: 1 round per 1.50 seconds
Recoil: high
Lethality: headshots=150points bodyshots=75points
Clip Size: 6
Ammo Capacity: 30
Reload Time: 1.75 seconds
Max Effective Range: 65 yards
Max Spread: none
Zoom: 5-10xs scope
Blast Radius: none
Meele Bonus: 5point
Meele Speed: moderate
More Details:

Close Quarters Rifle(CQR)
Special Properties: none
Fire Type: semi-automatic
Fire Rate: 4rps
Recoil: high medium
Lethality: headshots=10points bodyshots=32points
Clip Size: 40
Ammo Capacity: 200
Reload Time: 1.35 seconds
Max Effective Range: 12 yards
Max Spread: 3 inches
Zoom: none
Blast Radius: none
Meele Bonus: 8points
Meele Speed: moderate
More Details: Press up on the d-pad to change to one shot per second. When single shotted range is 25 yards and lethality is headshots=20points bodyshots=15points.

Shot Gun
Special Properties: none
Fire Type: 6 round blast
Fire Rate: 1 blast per second
Recoil: high
Lethality: headshots=25points bodyshots=12.5points
Clip Size: 8 6 guage shells?...idk is that how you say it
Ammo Capacity: 24 6 guage shells
Reload Time: 7 seconds
Max Effective Range: 7 yards
Max Spread: 6 inches
Zoom: none
Blast Radius: none
Meele Bonus: 5points
Meele Speed: moderate
More Details:

Frag Grenade
Special Properties: none
Fire Type: thrown
Fire Rate: 1 throw every 2 seconds
Recoil: none
Lethality: within 5 yards=150 points
Clip Size: none
Ammo Capacity: 2
Reload Time: none
Max Effective Range: 37 yards
Max Spread: none
Zoom: none
Blast Radius: 7 yards
Meele Bonus: none
Meele Speed: none
More Details: There is a 2.50 second delay before explosion.

Sonic Grenade
Special Properties: confusion
Fire Type: thrown
Fire Rate: 1 throw every 2 seconds
Recoil: none
Lethality: within 10 yards=10points
Clip Size: none
Ammo Capacity: 2
Reload Time: none
Max Effective Range: 37 yards
Max Spread: none
Zoom: none
Blast Radius: 12 yards
Meele Bonus: none
Meele Speed: none
More Details: All players within range get blured screens for 5 seconds

Mortar Launcher
Special Properties: none
Fire Type: charged launch
Fire Rate: 1 launch per 1.25 seconds
Recoil: medium
Lethality: direct hit=200points within 3 yards=150points
Clip Size: 6
Ammo Capacity: 18
Reload Time: 1.75 seconds
Max Effective Range: 50 yards
Max Spread: none
Zoom: none
Blast Radius: 5 yards
Meele Bonus: 12points
Meele Speed: low moderate
More Details: Mortars have a 3.5 second delay when they hit a object before exploding. Hold the right trigger to charge launch, and release to fire. It takes 4.5 seconds to reach full power. Firing when fully charged will fire a faster moving mortar that will explode on impact, and has the 60 yard range. Projectiles move in a arc.

Rocket Launcher
Special Properties: lock on
Fire Type: launch
Fire Rate: 1 launch every 2 seconds
Recoil: high
Lethality: direct hit=300points within 7 yards=150points
Clip Size: 2
Ammo Capacity: 4
Reload Time: 1.75 seconds
Max Effective Range: 200 yards
Max Spread: none
Zoom: 3xs scope
Blast Radius: 10 yards
Meele Bonus: 15points
Meele Speed: low
More Details: Aim and hold right trigger over a vehicle or manned turrent for 3 seconds to lock on. Rockets can keep flying for 200 yards worth of movement, have less tracking than the Halo 2 rockets, and move 1.50 faster than the Halo 3 rockets.

Guass Turrent
Special Properties: none
Fire Type: semi-automatic
Fire Rate: 1 round per 1.50 seconds
Recoil: low
Lethality: direct hit=500points within 1 yard=300points
Clip Size: none
Ammo Capacity: 20
Reload Time: none
Max Effective Range: infinate
Max Spread: none
Zoom: 5xs scope
Blast Radius: 1 yards
Meele Bonus: none
Meele Speed: none
More Details: Is a new turrent that can be detached. Each shot moves twice as fast as Halo 3 rockets. All turrents have limited ammo whether detached or not

Machine Gun Turrent
Special Properties: none
Fire Type: automatic
Fire Rate: 10rps
Recoil: low
Lethality: headshots=5points bodyshots=3.75points
Clip Size: none
Ammo Capacity: 7500
Reload Time: none
Max Effective Range: 35 yards
Max Spread: 3 inches
Zoom: none
Blast Radius: none
Meele Bonus: none
Meele Speed: none
More Details: Detachable and has a 2.5 second start up time. It overheats after 9 seconds and has a 5 second cool down time.

[Edited on 08.13.2009 6:58 PM PDT]

  • 08.04.2009 9:41 PM PDT
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Covenant Weapons

Plasma Pistol
Special Properties: plasma charge
Fire Type: semi-automatic
Fire Rate: 5rps
Recoil: none
Lethality: headshots=5points bodyshots=3.75points
Clip Size: none
Ammo Capacity: 850charge
Reload Time: none
Max Effective Range: 35 yards
Max Spread: none
Zoom: none
Blast Radius: none
Meele Bonus: none
Meele Speed: moderate
More Details: Hold right trigger for 3 seconds then release to fire a semi seeking blast of plasma doing 150 points of damage and using 20 charge. Press up on d-pad to switch to EMP charge. When in EMP charged shots will only do damage to shields, but they will also be able to disable most vehicles for 5 seconds. Plasma pistol only overheats after charged shots and has a 7 second cool down time.

Plasma Rifle
Special Properties: none
Fire Type: automatic
Fire Rate: 10 rps
Recoil: none
Lethality: headshots=2.5points bodyshots=2.1points
Clip Size: overheats after 8 seconds and has a 7 second cool down time
Ammo Capacity: 700 charge
Reload Time: none
Max Effective Range: 33 yards
Max Spread: 3 inches
Zoom: none
Blast Radius: none
Meele Bonus: 3points
Meele Speed: moderate
More Details:

Needler
Special Properties: explosive reaction
Fire Type: automatic
Fire Rate: 5rps
Recoil: medium
Lethality: 35 needles embeded=170 points within 1 yard=100points
Clip Size: 70
Ammo Capacity: 490
Reload Time: 1.50 seconds
Max Effective Range: 37 yards
Max Spread: 5 inches
Zoom: none
Blast Radius: 1yard
Meele Bonus: 3points
Meele Speed: moderate
More Details: Needles can bounce of walls and still explode if 25 needles get embeded in a enemy.

Sentinel Beam
Special Properties: none
Fire Type: beam
Fire Rate: continuos
Recoil: none
Lethality: 30 points per second
Clip Size: overheats after 5.75 seconds and has a 8 second cool down time
Ammo Capacity: 500 charge
Reload Time: none
Max Effective Range: infinate
Max Spread: none
Zoom: 3xs scope
Blast Radius: none
Meele Bonus: 3points
Meele Speed: moderate
More Details:

Carbine
Special Properties: none
Fire Type: semi-automatic
Fire Rate: 1rps
Recoil: medium
Lethality: headshots=25points bodyshots=22points
Clip Size: 30
Ammo Capacity: 150
Reload Time: 1.50 seconds
Max Effective Range: 45 yards
Max Spread: none
Zoom: 5xs scope
Blast Radius: none
Meele Bonus: 3points
Meele Speed: moderate
More details:

Beam Rifle
Special Properties: beam charge
Fire Type: semi-automatic
Fire Rate: 1 round per 0.75 seconds
Recoil: medium
Lethality: headshots=170points bodyshots=85points
Clip Size: overheats after 2.25 seconds with a 5 second cool down time
Ammo Capacity: 60 charge
Reload Time: none
Max Effective Range: 80 yards
Max Spread: none
Zoom: 5-10xs scope
Blast Radius: none
Meele Bonus: 3points
Meele Speed: moderate
More Details: Press up to switch to charged shots. When in charge mode it fires at 1rps, but you can hold down the right trigger for 3 seconds to charge it to do 200points damage. It then uses 15 charge per charged shot.

Plasma Grenade
Special Properties: sticks to players
Fire Type: thrown
Fire Rate: 1 throw every 2 seconds
Recoil: none
Lethality: stick=170points within 1 yard=150points
Clip Size: none
Ammo Capacity: 2
Reload Time: none
Max Effective Range: 37 yards
Max Spread: none
Zoom: 5xs scope
Blast Radius: 2 yards
Meele Bonus: none
Meele Speed: none
More Details: There is a 1.75 second delay before explosion.

Fuel Rod Gun
Special Properties: none
Fire Type: launch
Fire Rate: 1 launch per 0.90 second
Recoil: high medium
Lethality: direct hit=85points within 3 yards=50points
Clip Size: 7
Ammo Capacity: 21
Reload Time: 4 seconds
Max Effective Range: 150 yards
Max Spread: none
Zoom: 3xs scope
Blast Radius: 5 yards
Meele Bonus: 12points
Meele Speed: low moderate
More Details:

Energy Sward
Special Properties: lunge
Fire Type: swing
Fire Rate: look at meele speed
Recoil: none
Lethality: look at meele bonus and details
Clip Size: none
Ammo Capacity: 100 charge
Reload Time: none
Max Effective Range: 8 yards
Max Spread: none
Zoom: none
Blast Radius: none
Meele Bonus: 25points
Meele Speed: look at details
More Detaials: When using you automaticaly go to Combat Mode. Press (B) to swing sward at your characters speed with a 12 point meele bonus, and press right trigger to swing at moderate speed with a 25 point meele bonus.

Spiker
Special Properties: none
Fire Type: automatic
Fire Rate: 5rps
Recoil: high medium
Lethality: headshots=6points bodyshots=5.5points
Clip Size: 140
Ammo Capacity: 420
Reload Time: 1.75 seconds
Max Effective Range: 33 yards
Max Spread: 6 inches
Zoom: none
Blast Radius: none
Meele Bonus: 15points
Meele Speed: moderate
More Details:

Mauler
Special Properties: none
Fire Type: automatic 6 shot blast
Fire Rate: 1 blast per 0.50 seconds
Recoil: medium
Lethality: headshots=6.25points bodyshots=3.125points
Clip Size: 12 6 guage shells
Ammo Capacity: 60 6 guage shells
Reload Time: 4 seconds
Max Effective Range: 10 yards
Max Spread: 5 inches
Zoom: none
Blast Radius: none
Meele Bonus: 7poins
Meele Speed: moderate
More Details:

Brute Shot
Special Properties: remote spike bombs
Fire Type: launch
Fire Rate: 1 launch per 0.90 seconds
Recoil: high medium
Lethality: direct hit=56.66_7points within 2 yards=34points
Clip Size: 9
Ammo Capacity: 36
Reload Time: 3.50 seconds
Max Effective Range: 35 yards
Max Spread: none
Zoom: none
Blast Radius: 3 yards
Meele Bonus: 15points
Meele Speed: moderate
More Details: Bombs are covered in spikes obviously. Press up to activate remote detonation. When in remote detonation bombs don't explode on impact and stick to players and walls. Press left trigger to detonate bombs. Imagine the demo man from TF2.

Gravity Hammer
Special Properties: gravity explosion
Fire Type: swing
Fire Rate: look at meele speed
Recoil: none
Lethality: 1 connecting swing=170points within 2 yards=87.5points
Clip Size: none
Ammo Capacity: 100
Reload Time: none
Max Effective Range: 3 yards
Max Spread: none
Zoom: none
Blast Radius: 3 yards
Meele Bonus: look at details
Meele Speed: low moderate
More Details: When using you automaticaly go into combat mode. Press (B) for normal meeles at moderate speed with a 20point meele bonus.

Spike Grenade
Special Properties: sticks to everything
Fire Type: thrown
Fire Rate: 1 throw every 2 seconds
Recoil: none
Lethality: stick=170points within 1 yard=85
Clip Size: none
Ammo Capacity: 2
Reload Time: none
Max Effective Range: 37 yards
Max Spread: none
Zoom: none
Blast Radius: 1 yard
Meele Bonus: none
Meele Speed: none
More Details:

Plasma Turrent
Special Properties: none
Fire Rate: 10rps
Recoil: none
Lethality: headshots=3.75points bodyshots=3points
Clip Size: overheats after 15 seconds with a 7 second cool down time
Ammo Capacity: 500 charge
Reload Time: none
Max Effective Range: 35 yards
Max Spread: 3inches
Zoom: none
Blast Radius: none
Meele Bonus: none
Meele Speed: none
More Details: detachable

Lightning Turrent
Special Properties: none
Fire Type: bolt
Fire Rate: continuous
Recoil: none
Lethality: 50 points per second
Clip Size: overheats after 9 seconds with a 10 second cool down time
Ammo Capacity: 300 charge
Reload Time: none
Max Effective Range: 20 yards
Max Spread: none
Zoom: none
Blast Radius: none
Meele Bonus: none
Meele Speed: none
More Details: detachable




[Edited on 08.11.2009 6:35 PM PDT]

  • 08.04.2009 9:42 PM PDT
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Equipment

Bubble Shield
When used the bubble shield will deploy a bubble of shield energy to protect whatever is inside. Only players can freely pass through it and players inside the bubble can shoot outside. The bubble shield has 1000 points of health. Players can pick up the bubble shield like a torch by pressing (X) and move with it. The diamater of the shield is 3 yards and the heigt is 8 feet so it will be more of a personal shield.

Deployable Cover
Deploys a wall of shield energy 10 yards wide and 9 feet high. The shield wall curves around back it the oposite direction from which you threw it. The shield wall has 5000 points of health.

Power Drainer
Disables all vehicles, and weapons for 6 seconds. It also drains shields at 15points per second. Its radius of effect is 8 yards.

Trip Mine
It shouldn't be as noticible so I suggest maybe have it burrow 2 feet under the ground. When you get within 4 yards of it you can then hear it beaping. It explodes if anything gets within 1 yard of it doing 200points damage.

Gravity Lift
Lifts players by 9 feet and vehicles by 5 feet.

Active Camo
Makes you invisible for 15 seconds or until you turn if off. For every second you have it turned on you have to wait 2 more seconds for it to reach max charge. That doesn't mean you can't use it again until that time passes you just need to wait that time to get all your seconds back. So if you have it on for the full 15 seconds you have to wait 30 seconds for it to reach full charge and time, but not to use it again. It's better than poor camo in Halo 3 but but not as good a H3's good camo. It has 120 seconds worth of uses. Next to the charge time meter is the full time meter for your 120 seconds worth of uses.

Bio Foam Injector
Restores health by 1/3 and has 5 uses.

Boost Injector
Increases speed by 1 level and meele strength by 5points for 15 seconds and has 3 uses.

Over Shield
Gives you +50 shield points that will be able to take damage and recharge for 20 seconds. It Has 1 use.

Flare
*Scrapped*

Regenerator
*Scrapped*

Radar Jammar
All players within 25 yards radars are disabled.

[Edited on 08.11.2009 6:45 PM PDT]

  • 08.04.2009 9:43 PM PDT
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Player Stats

Character: Spartan
Starting Primary Weapons: BR, SR, AR
Starting Side Arms: Spartan Handgun, Silenced Pistol
Starting Grenades: 2 sonic grenades, 2 Frag Grenades
Max Carrying Capacity: 2 weapons, 4 grenades, 1 equipment
Speed:moderate
Sprint: Fast
Sprint Time: 7 seconds
Sprint Recovery Time: 10 seconds
Punch Rate: High Moderate
Punch Lethality: 25points
Kick Rate: Moderate
Kick Lethality: 30points
Blocking / Damage Absorbtion: 10points
Health: 150points

Charcter: Elite
Starting Primary Weapons: Carbine, Plasma Rifle, Needler
Starting Side Arms: Plasma Pistol
Starting Grenades: 2 plasmas
Max Carrying Capacity: 2 Weapons, 4 Grenades, 1 Equipment
Speed: Moderate
Sprint: High Moderate
Sprint Time: 7 seconds
Sprint Recovery Time : 10 seconds
Punch Rate: moderate
Punch Lethality: 35points
Kick Rate: low moderate
Kick Lethality: 40points
Blocking / Damage Absobtion: 12 points
Health: 170points



[Edited on 08.11.2009 6:41 PM PDT]

  • 08.04.2009 9:44 PM PDT

A mythic member but I speak my mind to much.

no sprinting. Spartans are always running.

  • 08.04.2009 9:45 PM PDT

Beware the smiley face! =D

It's all good, but maybe only give the BR a 5x scope when on single shot not 10x. SWAT on medium maps will become impossible, which would be a shame as SWAT on smaller and larger maps is stupid as it is. Medium sized playlists at least make the playlist kind of fun, and kind of possible to play in if you are not someone who relies on the BR only.

Also, could you describe how the close quarters gun would function? Would it not just be a shotgun? I am confused.

  • 08.04.2009 9:50 PM PDT

Beware the smiley face! =D

Posted by: Honorable Sniper
no sprinting. Spartans are always running.


Yes but they are more on a fast jog than sprint.

  • 08.04.2009 9:50 PM PDT
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Sorry it may take me a while to finish my list.

[Edited on 08.04.2009 9:57 PM PDT]

  • 08.04.2009 9:57 PM PDT

A mythic member but I speak my mind to much.

Posted by: Rammal94
Posted by: Honorable Sniper
no sprinting. Spartans are always running.


Yes but they are more on a fast jog than sprint.


If there were to be sprinting, what would the parameters be? How long, how fast, what abilities wouldn't be possible in sprint mode? What would the range of motion be, only forward, can we spring sideways?

I can imagine Halo becoming increasingly annoying with players running around at 30mpg punching people in the back, making close quarters fights even more chaotic.

  • 08.04.2009 10:14 PM PDT
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I'm still working on the weapons, but tell me what you think so far.

Posted by: MLG Cheehwawa
Disclaimer: People need to stop being ignorant wen it comes to classes. Halo is a unique game, sure, but it is most definitely not the first FPS. It shares many similarities with older FPSes, but it has plenty of things that make it different, unique, Halo. You would not call Halo a Quake clone, even though the two are very similar... so why would you call a class based Halo REACH a Battlefield clone? It would not be identical, just as Halo 1/2/3 was not identical to Quake. It would have a very Halo feel if done correctly.


There wasn't enough room for me to put that in the beginning.

[Edited on 08.07.2009 7:48 PM PDT]

  • 08.07.2009 7:43 PM PDT
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thats wayyyyyyy to complex

  • 08.07.2009 8:18 PM PDT
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The controls?

  • 08.07.2009 8:21 PM PDT

I am Katsu Kage, an assassin trained in the art of stealth. I was on a recon mission when I discovered a blue box hidden among some rubble. Once I entered the blue box it had taken me to a land far away. It was strange and fantastic! There I met PatikaVoom, the most beautiful woman I'd ever seen. She showed me this land, then returned with me to the blue box. She called it a TARDIS and seemed to know how to work it. We left together and have been on many adventures, with many more to come!

No

  • 08.07.2009 8:25 PM PDT
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accidental post

[Edited on 08.11.2009 6:50 PM PDT]

  • 08.11.2009 6:47 PM PDT
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Okay I think Im done. I had alot more ideas, but after extended thought I realized they realy wouldn't work and I got tired of working on this.

  • 08.11.2009 6:50 PM PDT
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I can tell that you took a really long time to do this, but I'm not going to lie, I don't like it. Halo is fine the way it is IMO.

  • 08.11.2009 7:01 PM PDT

"Things are never as they seem..."

There were no brute weapons on Reach....

  • 08.11.2009 8:27 PM PDT
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Posted by: scotsoe
I can tell that you took a really long time to do this, but I'm not going to lie, I don't like it. Halo is fine the way it is IMO.


Well if that's what you think then what's the point of making another Halo game? It was always fine the way it was, but that doesn't matter because it can always be improved and people want to see change.

  • 08.11.2009 9:48 PM PDT