- Madara Umezawa
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- Noble Member
Before commenting I realize this wont be Halo reach. I read the books but this is a good idea for a future halo game.
The battlefield idea is interesting but I also think a Halo/Fallout like game would be great. Unlike fallout it will control like Halo 3. Because even though VATS in fallout was cool the shooting system was crappy overall.
So not to change button setup this game could use the Dpad and Start button for the extra options it would have over regular Halo games like start brings up the item/status screens. This game could take advantage of a class system through leveling like in Oblivion. So you could make your guy be a marksman, a heavy weapons expert, or a melee expert. A melee class for example can incorporate some stealth skills into battle like Halo 2s arbiters 10 second cloak to make melee strikes more viable or a temporary overshield and juggernaught your way through.
And for all you vehicle lovers a vehicle class will be made. Anyone can drive a mongoose but to drive better vehicles you need some skill. This will incorporate all Halo 3 vehicles and perhaps the Scarab can be included some how or the Anti Air wraiths. Also for the first time incorporate Halo wars vehicles in Fps. Ever wanted to disable other vehicles with an emp burst with the Gremlin? Punish other vehicles with the Cobra. Clear the air with a Wolverine. Be the ultimate force with the Grizzley. Rule the air with a hawk. Or just bash the enemies base down with a Locust. Rememeber some well set explosives, Spartan Lasers, Rockets and misslepods can take you out but so can it in regular Halo =)
Eventauly if you want to learn stuff in another class you would have to level more and eventually go beyond the class you started to make leveling more strategic. Like if i become a marksman I can't use as many heavy weapons right away and wont be as skilled as them. Like anyone can carry a magnum but the most skilled marksman can upgrade to the M6D Halo 1 pistol
This would be the games basic story. Covenant and Humans are fighting over some forerunner world when some kinda of tractor beam pulls them to a free fall on the planet. Humans and covenant fight for a while on the planent but later make a truce, but mysteriously can't find a way off the planent. Complex forerunner tech keeps any makeshift vessel created from entering orbit.
So basically this story could take place a couple hundred years after these events. So you could see how the population of Humans, Elites, Brutes, Grunts, Jackals, Hunters, Engineers, Drones all coexist on this world. Spartans are just a whisper after all of these years but perhaps there are some working behind the sences. Perhaps if you choose to be a human you can become an ODST and then go to a certain secret lab on the planent and undergo the Spartan 2 experiment to become one yourself.
Multiplayer for campaign can run up to a full party of friends to take on the campaign missions. I mean warthoging with your friend is always better then a computer AI doing it instead
Regular multiplayer could go two ways. It could retain the leveled up character and transfer every stat like endurance, strength and etc and the game can play more like WoW in that sense.
Or in the interest of staying a bit more balanced only what weapons you can use will be transfered over from campaign to multy. So even though a level 100 can use a lot more weapons and items then a level 1 he will still have the same shields and health as a level 1. So that way a pays play campaign and become more adept but people who play less dont have to feel completly overpowered and have a chance.
So this Halo would have more weapons, more vehicles, complex conversation and choices, a whole imersive world ready at your fingertips