- Ninja Walrus
- |
- Exalted Legendary Member
No matter how many times I forget about this place, I always get dragged back.
I'm more than okay with that.
Trueskill is a beautiful thing. It allows us to be matched up with those of our own skill to provide a fair playing field for everyone. Trueskill is a rank.
Experience Points are also great. They give other people a quick overview of the time we have spent playing; the hours we pour into the matchmaking playlists. XP is a rating.
In Halo 3's ranking system your rating was also determined by your Trueskill, however. No matter how many hours you logged into Matchmaking, your Trueskill held you back from achieving more. You would stagnate eventually.
To keep Trueskill intact, but to allow players to keep achieving more without having to be super-serious in Ranked matches, I propose we keep Trueskill visible, but let XP independently determine our rating.
The rankings system would be akin to Halo 2's. I have no idea how it worked, but if you were a 50, you were amazing. Ranks were legitimately hard to get, and they were, in fact, an indicator of true skill. When you popped open your friends list, you didn't see a military insignia, you saw a number. And you knew just how good they were based on that number.
Halo 3's XP system wasn't so much a fair judge of time played, seeing as it was only a number of wins, and contributed less to your rating. I'm only a Major Grade 3, but I've been playing since release date.
The new XP system would allow for more rewards based on everything you do in the game. Kills would give XP. Assists would give XP. Flags captured, seconds with the skull and territories controlled would give you XP. People punched, faces sniped, and rampages recorded - you guessed it - give you XP.
Betrayals, of course, make you lose XP.
It's a very CoD-esque or Vegas 2-like system that would allow people to keep rising up the ratings ladder while still remaining lower in the ranks. Rank and rating would be presented side-by-side to give a player one glance to judge skill and time played.
Here's what the rank/rating system would look like.
Ranks
Ranks would be a standard Trueskill measure from 1 to 50, like Halo 2 and Halo 3.
Not much explanation needed.
Ratings
Halo 3's Playlist Ratings are very akin to the rating system I propose for Reach.
But now, XP thresholds are higher due to the number of events that award XP.
A possible event hierarchy could look like this:
Kills - 5 XP
Assists - 1 XP
Flags Captured - 10 XP
Flag Carriers Stopped - 5 XP (in addition to the 5 for a regular kill)
Oddball Seconds - 1 XP per second
Oddball Carrier Kill - 5 XP (in addition to the 5 for a regular kill)
Bomb Armed - 1 XP
Bomb Planted - 5 XP
Bomb Detonated - 10 XP
Bomb Carrier Stopped - 5 XP (in addition to the 5 for a regular kill)
Hill Control Points - 1 XP per point
Kill from inside Hill - 5 XP bonus
Kill on Hill controller - 5 XP bonus
Territory Capture - 5 XP
Kill while inside own Territory - 5 XP bonus
Kill on someone who is inside their territory/capturing yours - 5 XP bonus
Juggernaut Takedown - 5 XP bonus
Kill as Juggernaut - 5 XP bonus
VIP Takedown - 5 XP bonus
Kill as VIP - 5 XP bonus
Last Man Standing Bonus - 5 XP
Headshot Kill Bonus - 1 XP
Beatdown Kill Bonus - 1 XP
Assassination Kill Bonus - 1 XP
Sticky Kill Bonus - 1 XP
Splatter Kill Bonus - 1 XP
Laser Kill Bonus - 1 XP
Kill from the Grave Bonus - 1 XP
Spree Bonus - 1 XP, plus 1 extra XP for each spree level
- e.g. Spree = 2 (1+1), Frenzy = 3 (1+2), Riot = 4(1+3), etc.
Multikill Bonus - XP equal to that of the highest multikill achieved
- e.g. If you get an Overkill you get a total of 4 XP. You DO NOT get 2+3+4. Multikill XP does not stack.
Quitting Penalty is -50 XP in Social, -100 in Ranked.
Betrayal Penalty is -10 XP for each person betrayed in Social, -20 per friendly frag in Ranked.
Lag-outs and Disconnects would not receive penalty unless the system detects you do this often within a span of games, or if your total disconnects equals an abnormally high number. At that point, disconnects would cost you half the penalty of quitting, just in case you have an abnormally bad connection. This can be revised as needed.
Possible Rating List:
Recruit - 25 XP
Apprentice 1 - 75 XP
Apprentice 2 - 125 XP
Private 1 - 200 XP
Private 2 - 275 XP
Corporal 1 - 375 XP
Corporal 2 - 475 XP
Sergeant 1 - 625 XP
Sergeant 2 - 775 XP
Sergeant 3 - 925 XP
Gunnery Sgt 1 - 1100 XP
Gunnery Sgt 2 - 1275 XP
Gunnery Sgt 3 - 1450 XP
Gunnery Sgt 4 - 1650 XP
Lieutenant 1 - 1850 XP
Lieutenant 2 - 2050 XP
Lieutenant 3 - 2300 XP
Lieutenant 4 - 2550 XP
Captain 1 - 2850 XP
Captain 2 - 3150 XP
Captain 3 - 3450 XP
Captain 4 - 3800 XP
Major 1 - 4200 XP
Major 2 - 4600 XP
Major 3 - 5000 XP
Major 4 - 5450 XP
Commander 1 - 5900 XP
Commander 2 - 6350 XP
Commander 3 - 6800 XP
Commander 4 - 7250 XP
Colonel 1 - 7750 XP
Colonel 2 - 8250 XP
Colonel 3 - 8800 XP
Colonel 4 - 9350 XP
Brigadier 1 - 9950 XP
Brigadier 2 - 10550 XP
Brigadier 3 - 11150 XP
Brigadier 4 - 11800 XP
General 1 - 12550 XP
General 2 - 14000 XP
General 3 - 15750 XP
General 4 - 17500 XP
General 5 - 25000 XP
The math behind it is probably flawed bacause I'm tired, but if anyone has a better suggestion, post it.
Now, how will this rank and rating appear on our service record? Will we be showing our Global Rank our our Global Rating? The answer is both. A service record will show, whether in-game or on here, a large number indicating highest Trueskill rank, and a large emblem showing rating. This way we can get an idea, in one glance, at how long a person has played, and how skilled a person is.
This is all I have for now. If you want to complain about China missing their wall, I already signed a deal with the Chinese for partial use of the Great Wall in the form of text.
[Edited on 08.06.2009 7:17 PM PDT]