- Debo37
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- Exalted Mythic Member
Destiny awaits. And it will be great.
I would personally like the addition of FX or "Effects" as an entirely different "tab," separate from the scenery tab. From this, you would be able to select ambient sounds, lights, and filters similar to those we already have as FX filters.
If they were to be included, for optimal customization they should be resizable in a manner akin to Respawn Areas - you can set their area of operation. This way, you could for example set up a room to be dark and foggy by a Shadow effect and a Fog effect overlapping. Likewise, you could have the shadow effect larger than the fog one so that gradual shadows build into fog as you enter a room.
Provided that Forge doesn't change in its essential structure (maps are built by pieces whose rotation values and xyz coordinates are saved as the map file & then spawned at the teardrop when the map is loaded), I would like to see some other things added.
Retexturing would be the big one - in fact, I think it would work best as one of those aforementioned Effects. Apply a Respawn Area-esque "Grass" object to your map, and all of the default map geometry within the area is retextured to be Grass. Perhaps there could even be a Forgeable object whose texture responded to these effects - for instance, a perfectly cubic "blank block" would respond to the texture of its environment, and in this case would become textured with the Grass texture due to the object's influence. There could only realistically be a few of these textures - idiots would overlap different textures. Unless, of course, textures were given a Spawn Order setting that allowed for overlapping textures. The lower the Spawn Order number, the higher the priority is that that texture be rendered. Bungie could force the game to assign subsequent Spawn Order numbers to each texture object spawned - that way the game wouldn't conflict with itself when trying to render overlapped Texture Areas.
The other thing I would like to see is a Forgeable elastic barrier. Because we will likely be unable to construct maps from scratch (as others couldn't join the game without having downloaded the map being played which would severely limit the accessibility of the Forge), I would like to be able to insure that players stay within the confines of my map. You see it all too often with enclosed Sandbox maps, specifically in the Crypt or on the Ground Floor - they're built high enough that players can't easily escape, but the Forger doesn't have enough resources for a roof so they remain open at the top and therefore escapable. For true map-making freedom, the ability to confine players within the map would be of paramount importance - maps' layouts would become far more organic and unique.