Halo: Reach Forum
This topic has moved here: Subject: Halo Reach weapon replacements or addins/vehicles?
  • Subject: Halo Reach weapon replacements or addins/vehicles?
Subject: Halo Reach weapon replacements or addins/vehicles?

Obviously, the Halo CE pistol. Second, a rocket launcher with a [u]SMALL[u] tracking ability and human equipment such as an adhesive trip mine and a campaign only pelican support call-in radio. Lastly, the Cyclops mech from Halo Wars with a machinegun (light). It can be killed with two rockets to the body and limbs and one to the cockpit. It can also be jacked.

  • 08.05.2009 7:03 PM PDT

-The Big Boss-

i wanna see a transformer looking thing jk

  • 08.05.2009 8:34 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

Prowler + Specter. Prowler needs more armor.

  • 08.05.2009 10:06 PM PDT
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not to totally kill your idea, but i think that halo with the cyclops would make it like the transformer movie except the transformer can actually be killed. but yeah, i would like to see the halo 1 pistol (no scope for balancing reasons, or less power, def duelwieldable) and the rocket that you described.

  • 08.05.2009 10:10 PM PDT