- last post: 01.01.0001 12:00 AM PDT
I'm thinking that utilizing natal in a game with big expectations is suicide. What they need to do is come out with smaller fps games (whether it be a demo, minigames, etc) to show that it will work (and work flawlessly). If it does work, and i don't see how (but that's just my opinion), they should definitely make it an option.
There are just way too many buttons to take into consideration... i just don't see how you can switch weapons with the wave of a hand. Plus, i'd say majority of gamers don't want to be hopping around, pointing at the screen... it's a stinkin game! if you want to make an fps game have natal, change the name of the product from "game" to "simulator".
Conclusion: NO!