- ghostvirus
- |
- Exalted Mythic Member
Posted by; A random forum poster
Posted by; ghostvirus
This apple is brown, and rotten. This orange on the other hand, is in relatively average shape. So the orange is definitely the preferable option. ----------You can't compare apples and oranges. You're so dumb.
Halo: Reach was just announced two months ago. Even if ODST wasn't just a month a way, we wouldn't know anything other than what the reveal trailer hints at.
You don't have any link to back this up, because there is no link. You made it up, or someone else made it up, and you just bought it up.
I personally feel like multiplayer is more important, its what im going to spend most of my time with. That being said, I also think a solid campaign is vitally important. And im going to get a lot of replay value out of that as well.
In my opinion, the escape in Halo 3 was awesome. So I can't really agree with your closing sentence. If they can make an escape sequence that isn't a carbon copy of Halo 3, and Halo: CE but new, and fun, then im more than happy to let them do.
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They really need to make up for Halo 3.
Not really. Sorry but Halo 3 is by far the best of the Halo games. and this is coming from someone, who played through both Halo CE, and Halo 2 in the last 5 days. And am playing through Halo 3, again.
Reason why:
- Skulls allow you to optimize the difficulty. If you don't want to play something as hard as Legendary, but harder than heroic, put on some skulls. Not nessarily even the skulls that turn the games formula upside down. But the ones that increase the capabilities of your enemies. This also applies to people who want something harder than legendary. Not even Halo: CE on legendary, is harder than Halo 3 if you just add, thunderstorm (all enemies rank up), Mythic (enemies have double health), and thunderstorm (enemies more effective at dodging projectiles, grenades, and vehicles). Never mind if you add Catch (enemies more effective at throwing grenades), and Cowbell (explosives do more damage, have bigger effect radius) as well.
- This is the first time, the Covenant react realistically with one another. Brutes give the illusion of communicating with one another. For example, I experienced one Brute telling another one to, "stay here, incase he comes back". He did just that, and the Brute that gave the order moved so he could watch the other possible way I could travel. There are a lot more examples of this.
- Unlike in other Halo games, the Covenant don't magically know your there unless your wearing camo, or the only enemies nearby are sleeping grunts. If you give Brutes a sign that your nearby, but you vanish out of sight, they will go searching for you. In one particular spart in Crows Nest, the Brute saw me go in one direction. Then he lost sight of me. While I was heading in one particular direction. I changed directions and hid behind a crate. If I continued in the same direction, there was a door way, slightly elevated. As I hid behind the crates, he headed in my direction. I peeked around the corner of the crate, and I watched the Brute walk alongside the wall, and then turn to look in the direction of the doorway. Before he looked straight and saw me.
- FAR greater animations, and enemy- player interaction. Yesterday, I noticed an animation I don't think I have seen before. I made the mistake of letting a marine drive the hog, a mistake in any Halo game. He procceeded to drive towards a location, that gets swarmed by drones. The drones flew through the energy shield. A couple of them landed on the hog, grabbed it, started to fly upwards. And fliped the hog.
- The levels are designed a lot better. In most encounters, there is some kind of way of appropriately flanking enemies, some kind of way to get a vantage point.
I could go on, and on.
[Edited on 08.06.2009 2:31 PM PDT]