Halo: Reach Forum
This topic has moved here: Subject: Destructable Enviroment: rockets, hey even fists to get through.
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Subject: Destructable Enviroment: rockets, hey even fists to get through.

Jazzer008

As far as destrutable enviroment goes in the Halo series, there wasnt any. I think that reforming the lanscape is a major strategy and will also add to a bit of realism as well as being really cool! Imagine if we'd have had it in halo 3: on High ground, ever been got out by someone hiding around a corner of a wall, well forget the wall and its feelings and blast ure way through behind that scoundrel and move in for a legendary assasination! Going along with what other people have said with regards to larger maps and thinks like MAC blasts, destrutable enviroments such as buildings and large walls, could be turned to rubble! Thoughts?

  • 08.06.2009 2:22 PM PDT
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nO HALO iS hALo not HALofiELd 2552!!!!!!!

  • 08.06.2009 2:23 PM PDT

A soldiers sacrifice is never forgotten

Wow even the other post is less fail than this. and i will repeat.


Why doesent anybody understand that Halo is not like other games nor is it like Real Life.

If halo was realistic, it would be another FPS just like the rest of them.

I can Gaurentee you that halo : Reach WILL NOT take a realistic turn. why? because it would be like all the rest, and thats not what Halo is, Halo is a unique shooter that has raised the bar for all other shooters if it took a realistic turn then people would not play it anymore.

Halo is so popular because of the fact that it isnt like the rest.

  • 08.06.2009 2:25 PM PDT

I'm THE one and only Big, Angry Worm. Tapeworm...?

In the year 2553 or something, The rocks and walls are INDESTRUCTIBLE!

  • 08.06.2009 2:43 PM PDT

Why would anyone say no? No matter how good defensive structures are, weapons will still be able to blow them up.

This would be moving Halo into the future, and set the video game bar even higher.

But please, no shooting through walls.

  • 08.06.2009 2:46 PM PDT

Life is interesting...

If Halo had some real time damage imagine how much catching up all other games would have to do in order to compare with it.

  • 08.06.2009 2:49 PM PDT

...

I dont know what it is, but i have always thought that destructable enviroments in games are painfully overrated.

  • 08.06.2009 3:03 PM PDT

Jazzer008

its not the reaslism im looking for, its just a feature that i think will make the new game a lot more fun!

  • 08.06.2009 3:12 PM PDT
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No.

Posted by: Mooreiuz V
I dont know what it is, but i have always thought that destructable enviroments in games are painfully overrated.


Shut the hell up. Blowing up buildings is and always will be one of the funnest things ever.

As long as it's along the lines of Geomod 2. BF bad company's Destructible environments were pitiful. I mean come on. What were they thinking? A wall bursts into some dust and about 5 bricks. Did they think that was acceptable?

I've been playing Red Faction: Guerrilla a lot lately. Let me tell you that being able to swing a sledgehammer through a wall and killing the dude hiding on the other side is one of the most satisfying things to do in the game. Having something like this in Halo would not only change the game for the better, but it would SERIOUSLY cut back on the camping issue. Imagine if you could knock down the little nest den things at the top of The Pit. No more people camping up there in shotty snipes. I mean destroying the WHOLE map until it's just a vacant lot would ruin it, so there WOULD have to be some indestructible structures in the maps.

Did I mention blowing -blam!- up is fun as hell?
http://www.youtube.com/watch?v=oE-oi9LUxSE

Besides, there are already some small hints that Reach (or a new IP) will have something along the lines of destructible environments. I seem to remember a certain "mangling crunchy trees" quote from an old update before Recon changed to ODST.

[Edited on 08.06.2009 3:23 PM PDT]

  • 08.06.2009 3:21 PM PDT

You people are also forgetting Firefight; some objects are destructible in it. I imagine they will do the same for Reach.

  • 08.06.2009 3:23 PM PDT
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No.

Yeah, but it's all pre-broken.

As with EVERYTHING that breaks in Halo.

  • 08.06.2009 3:24 PM PDT

Hey there! Check out my youtube =P TheCaptnAwesomee
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Posted by: TheOne008
As far as destrutable enviroment goes in the Halo series, there wasnt any.



ahmm Halo 2 Zanzibar Pillers?



[Edited on 08.06.2009 3:28 PM PDT]

  • 08.06.2009 3:25 PM PDT
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No.

And the little concrete cover things on the roof of old Mombasa. And all the glass.

Bungie really needs to work on their glass. I have yet to see REALLY good glass breaking in a game. Star Wars TFU doesn't count, because DMM is damn near unobtainable.

  • 08.06.2009 3:32 PM PDT

...

Posted by: master piraka
Posted by: Mooreiuz V
I dont know what it is, but i have always thought that destructable enviroments in games are painfully overrated.


Shut the hell up. Blowing up buildings is and always will be one of the funnest things ever.

As long as it's along the lines of Geomod 2. BF bad company's Destructible environments were pitiful. I mean come on. What were they thinking? A wall bursts into some dust and about 5 bricks. Did they think that was acceptable?

I've been playing Red Faction: Guerrilla a lot lately. Let me tell you that being able to swing a sledgehammer through a wall and killing the dude hiding on the other side is one of the most satisfying things to do in the game. Having something like this in Halo would not only change the game for the better, but it would SERIOUSLY cut back on the camping issue. Imagine if you could knock down the little nest den things at the top of The Pit. No more people camping up there in shotty snipes. I mean destroying the WHOLE map until it's just a vacant lot would ruin it, so there WOULD have to be some indestructible structures in the maps.

Did I mention blowing -blam!- up is fun as hell?
http://www.youtube.com/watch?v=oE-oi9LUxSE

Besides, there are already some small hints that Reach (or a new IP) will have something along the lines of destructible environments. I seem to remember a certain "mangling crunchy trees" quote from an old update before Recon changed to ODST.


I see what you getting at and it has alot of potential in singleplayer, but i dont fancy destructable enviroments when it comes to multiplayer. You're forgetting the the downsides to it. Let me use your own example.

Say your one shot or whatever and trying to find cover only to have the wall you found blown to pieces. Multplayer must have controlled and defined boundaries to some extent for it to be a battlefield of skill and not randomness. Because that's what a destructible enviroment really is..randomness.

[Edited on 08.06.2009 3:41 PM PDT]

  • 08.06.2009 3:38 PM PDT
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No.

...Yes!

And randomness is the whole APPEAL! You have to adapt!

If you blow a building to the ground, now you have a pile of rubble with a roof laying on the ground. Perfect cover. What was once a base is something that allows you to hide from the enemy. Someone's got your flag? Shell your base to hell and make the roof come down on that mother -blam!-.

True gaming skill is being able to adapt and win in a fight you have no control over.

[Edited on 08.06.2009 3:43 PM PDT]

  • 08.06.2009 3:42 PM PDT

...

I can't argue with your enthusiasm for destructible enviroments, but lets just say we dont want the same Halo:Reach and leave it at that and see wich one of us who will get his game :P

Btw, just checked your profile and now it's kind of obvious that we don't share the same idea of fun when it comes to Halo MP.

[Edited on 08.06.2009 4:04 PM PDT]

  • 08.06.2009 3:58 PM PDT

Well Let's Do It

What makes Halo is the feel of not having destructible environments hell go play Fracture and leave Halo alone

  • 08.06.2009 4:20 PM PDT

I am of an open mind and I am willing to hear criticism. Also: That's stupid and you're stupid.

I would like that.

Never did like the rubber trees on Valhalla.

  • 08.06.2009 5:11 PM PDT

Posted by: joey1859
Wow even the other post is less fail than this. and i will repeat.


Why doesent anybody understand that Halo is not like other games nor is it like Real Life.

If halo was realistic, it would be another FPS just like the rest of them.

I can Gaurentee you that halo : Reach WILL NOT take a realistic turn. why? because it would be like all the rest, and thats not what Halo is, Halo is a unique shooter that has raised the bar for all other shooters if it took a realistic turn then people would not play it anymore.

Halo is so popular because of the fact that it isnt like the rest.




that doesn't make it great, all the best things of the FPS are in Halo thats why is so succesful, and of course the story, bungie put very emotional and deep stuff in it (it have references of many religions)
if Halo wouldn't have a good story it would be like Gears of War, good... but not that good...

realistic??? so... you have seen the future?? you know what will happend in 2552??
no, you should say "as I think that should be" Halo is very realistic it look like a near future like 2050.

with realistic I'm talking about the same as everyone, "If it looks like the things of this time is realistic" bull-blam!-, there is no way to know what will happend in 2552.

stop saying realistic, it just doesn't make sense to search stuff of this century in a game like this.

[Edited on 08.06.2009 7:52 PM PDT]

  • 08.06.2009 7:50 PM PDT

This game is not part of the Trilogy. It is an entirely different story arc, with a most likely different way to play. They can go multiple ways with this.

  • 08.06.2009 7:53 PM PDT
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Good idea. I like the concept of things taking damage to an extent but not too far like blowing up buildings because that would be overkill

  • 08.06.2009 8:50 PM PDT

sweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet!!!!

  • 08.06.2009 8:52 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

I like the destructible elements from Halo 2.

Glass and Pillars on Zanzibar, stalagtites on Waterworks, the hinge windows on Last Resort all made for a more entertaining in depth experience on the maps that we play over and over again.

  • 08.06.2009 8:58 PM PDT
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  • last post: 01.01.0001 12:00 AM PDT

Personally I think that if they added destructible enviroments I would probably end up walking around and blowing stuff up until I got bored and decided to actually go with the mission.

  • 08.06.2009 9:04 PM PDT
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  • last post: 01.01.0001 12:00 AM PDT

no just melt walls with ur plasma weapons. then that wud be different ;) ur not destroying a wall, ur MELTING it ;)

  • 08.06.2009 9:41 PM PDT

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