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Subject: Multiplayer Maps - Weather Effects and Match Time of Day - EPIC

-- -- Weather Effects in Studio Produced Maps -- --

I know many people want weather effects added to forge. That would be nice.. But even more than that, I'd like to see the new MM maps have changing weather effects.

For example:

Say Avalanche was a Halo: Reach multiplayer map. Over the course of the game's time, the weather could progressively change from less extreme to more extreme or vice versa. At the start of the game there would be snow on the ground but the sun would be shining. As time progressed you would see light snow showers starting to fall and a few minutes after you may see heavier snowfall. This would reduce visibility and effect gameplay pretty drastically. It could also cause vehicles to move slower (trudging through snow). Other effects could apply.

Now I know people wouldn't necessarily enjoy losing visibility, moving slower, etc.. but it could work in your favor in objective games, or against you. It would have to be random or otherwise people would know exactly when the heavier snow fall would start and when it would clear.

Thats just a snow example. For some reason, Longshore looks like it needs a light drizzle occasionally.

-- Time of Day of Match --

Each game started on a particular map could have a time of day you start the match with listed in the pre-game lobby. The time of day would obviously effect the amount of sunlight/moonlight the map experiences.

For example:

Gametype: Slayer
Map: Avalanche
Time of Day: Midnight

Possible effects:

-- Discussed -- Bullet shifting should probably not occur, unless it was only very slight and for a very brief period of time. --

Wind - Causes bullet shifting
- Possible debris? - visibility, cause slight damage
Rain - Bullet shifting, visibility, traction
- Thunder/Lightning?
Snow - Bullet shifting, visibility, speed
- Falling avalanche?
Sleet - Would probably have to be a starting effect (maybe only certain areas) - Traction
Sand - Visibility, speed (with wind)
Sunshine - Games at around noon have more glare, shadows - Visibility
- Games between 6am - 7pm
Moonlight - Glare in certain places, shadows - Visibility
- Games after 7pm

Certain combinations of above.

-- -- -- It would be cool to start a match sunny with a light drizzle, and progressively get dark outside with heavier rainfall and wind. -- -- --

Im sure no engine could handle all of this... Just a thought.

OK LISTEN -- READ -- THIS PLEASE FOR THE LOVE OF GOD

Ok I think you guys are missing what I was going for here with the Time of Day feature. What Im suggesting is a random time generator for each match. Not at all based on what time it really is outside.. For instance:

Say its a 2v2 Slayer match:

Red Team:
Player 1: xXx iTz Da 4Shot Kyng xXx - Location: USA
Player 2: AussieGamerBall3r - Location: Australia
(2 completely different time zones, days.. etc)

Blue Team:
Player 1: TsingTao'nRice - Location: Japan
Player 2: BResmuymal - Location: Mexico
(Again 2 different time zones..)

So with all 4 players we could have 4 different time zones. This has NOTHING to do with what "time" the match will start on.

The pregame lobby:

Team Doubles
GT: Slayer
Map: BG Remake (see what I did there?) :D
Time of Day: 7:30 PM (This is randomly generated and could be a completely different time next time you play the map)

So.. the time of day (IN THE MATCH - IN THE GAME - IN THE FAKE REALITY - NOT IN REAL LIFE) is 7:30.. So, that means the sun would be setting and over the course of the 15 min game it would eventually get dark the longer the match lasts.

Hopefully this makes sense, and Im sorry to the guys who understood it from the start, but for some reason people just couldnt understand it. So I had to break it down for them and hold their hands like a child.

Capiche?

[Edited on 08.10.2009 11:10 AM PDT]

  • 08.06.2009 9:18 PM PDT

Very cool ideas. I'm not sure if bullet shifting would be a good idea though. Especially with so many different effects, having just a regular match would be much more rare, so bullet shifting would be all over the place.

  • 08.06.2009 9:23 PM PDT
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  • 08.06.2009 9:24 PM PDT

Posted by: Brent G
Very cool ideas. I'm not sure if bullet shifting would be a good idea though. Especially with so many different effects, having just a regular match would be much more rare, so bullet shifting would be all over the place.


True.. it would just be slight. But yeah.. maybe leave that one out. Or it only effects it for a very short time.

  • 08.06.2009 9:24 PM PDT

-blam!- Was that actually blammed out? Or did I just type it? You'll never know.

That'd be great, especially for the long BTB games! I'd love to have it start raining in the middle of the game, or a spontaneous sandstorm or blizzard.

  • 08.06.2009 9:24 PM PDT

Posted by: srampageyou
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  • 08.06.2009 9:25 PM PDT

Posted by: Homeboyd903
Posted by: Brent G
Very cool ideas. I'm not sure if bullet shifting would be a good idea though. Especially with so many different effects, having just a regular match would be much more rare, so bullet shifting would be all over the place.


True.. it would just be slight. But yeah.. maybe leave that one out. Or it only effects it for a very short time.


Yeah, having short periods where bullets would be affected would be better. Maybe only in the thickest of snowstorms, where you can't see very far anyway. And bullets might only be affected at a certain distance, past which you couldn't see very well. That way by the time your bullets start to veer off course, you probably wouldn't know what you're shooting at anyway.

  • 08.06.2009 9:36 PM PDT

I think the only way to make it work is have visibility affected only at very long distances.. people would complain incessantly about "omg teh only raison yall won waz bekuz I koodnt see yoU bekuz of teh rain! Luckee NOOB!"

  • 08.06.2009 9:39 PM PDT

Yeah that's a good point. I do think it would be awesome to have a battle in a huge thunderstorm though. Maybe even the rain-slicked floors could make running ever so slightly slippery. Hardly noticeable, but there.

  • 08.06.2009 9:41 PM PDT

Yeah thats what Im talking about.. I mainly want the weather effects and time of day for aesthetic purposes but some slight gameplay effects could work as well. Who knows?

Well Bungie does.. but who besides them..

  • 08.06.2009 9:54 PM PDT
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Posted by: dahuterschuter
That'd be great, especially for the long BTB games! I'd love to have it start raining in the middle of the game, or a spontaneous sandstorm or blizzard.

  • 08.06.2009 10:01 PM PDT

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  • 08.06.2009 10:15 PM PDT

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I agree it would be really, really cool. I've always wanted my SPARTAN to be fighting in 60 mile per hour winds and 5 inch per hour snowfall rates. Imagine having to aim your sniper to take into account the wind? That would be great!

But I'm also just as sure that this would be much much harder to implement than talk about. Sure the guys at Bungie could figure it out, it's just a question of where they want to spend their time.

  • 08.06.2009 10:35 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

It should only marginally affect gameplay, so no bullet shifting for any reason.

And player models should be balanced with whatever colors are used in the weather effects so that Red doesn't get a significant advantage in a sandstorm, and blue doesn't get a major advantage from rain and sleet.

  • 08.06.2009 10:38 PM PDT

Ugh...

First on a BWU.. yeah, I'm cool.

ODST;MYTHIC Screenshot winner! One of the first to get their hands on the mythic map pack.

Edit: nevermind.

[Edited on 08.06.2009 10:47 PM PDT]

  • 08.06.2009 10:45 PM PDT

Posted by: POKEY CLYDE
Edit: nevermind.


Well damn, I wanted to hear what you had to say pokey. And yeah, the team color could cause a problem.. but I think they stand out enough to not cause a big enough advantage/disadvantage.

  • 08.07.2009 4:58 AM PDT

I would love to see maps with rain, snow, and fog. I'm hoping that there will be a night map.

  • 08.07.2009 5:01 AM PDT

An actual Nighttime FX

  • 08.07.2009 5:21 AM PDT

Yeah.. that would be nice. As long as it didnt effect visibility too much.


Posted by: redeuro2
An actual Nighttime FX

  • 08.07.2009 5:28 AM PDT

Posted by: Homeboyd903
Yeah.. that would be nice. As long as it didnt effect visibility too much.


[quote]Posted by: redeuro2
An actual Nighttime FX
[/quote

Indeed,so make it look like this at 2:50 in the video or maybe make it at little less darker it would be epic!!

  • 08.07.2009 5:39 AM PDT

Yeah I saw that vid. That would be awesome.

  • 08.07.2009 5:44 AM PDT

Thunder and Lightning would be nice.

  • 08.07.2009 7:22 AM PDT

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Posted by: Homeboyd903
Posted by: srampageyou
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  • 08.07.2009 9:13 AM PDT
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What about those who always play halo on the evening or night... then the maps will always be dark...???

otherwise this is a very good idea :)

  • 08.07.2009 9:29 AM PDT

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