- BOB570
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R.I.P. Halo 2
11/9/04 - 4/15/10
- B( )B
Posted by: Honourable Elite
Posted by: BOB570
Posted by: Honourable Elite
- More ambient sounds with less soundtrack to cover them up.
I agree with most of that, but this part I thoroughly disagree with.
Coordinated music has in every game made the game in my opinion much more enjoyable. Part of what made Halo 3 less epic was the quieter, less noticeable music.
But the thing is with Halo 3 it never gave you a moment of silence. It was too soundtrack-ey (my own made up word there), it just made it sound like a FPS musical. Back to Halo CE, you was in the Covenant Ship, you could hear the Covenant machinery, and the occasional sleeping Grunt. When walking around in enemy territory I would much rather hear what's going on around myself, because having a soundtrack that's constantly going on in a game just puts me off. I had to turn off the music in Fallout 3 because it just got annoying after a while. I'd sooner hear distant enemies, calm waters, trees swaying in the breeze, things like that.
But of course, everyone has their own opinion on things. You have yours and I have mine.
You have a good point with the Halo 1 example. Perhaps just better music coordination would do the trick, I would still like louder music when it is going though.