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Your friendly and eccentric Sangheili forum-poster. :)
Posted by: Jhihad1
I agree with OP, having a solid campaign is completely necessary. If Halo CE hadn't been so great, I never would have played Halo 2 or 3. Yes, matchmaking stretches the life of a game considerably, but a good campaign is worth playing repeatedly as well. the idea of switching equipment to operate like 'nades is a solid idea. I've not been a fan of equipment, but it's made a place in matchmaking. And of course, coop would be mandatory.
Don't get me wrong, the basic idea of equipment was alright, but some of them would've been much better in grenade form, like the Power Drain could've been an EMP Grenade, Flare could've been a Flashbang, etc. And yes, co-op is mandatory, so long as it doesn't affect the length of it.
Posted by: bobcast
Great post.
First off, the story of Halo is what made me fall in love with the game, the awesome multiplayer was just an added bonus.
I would love a longer campaign. If H3 was just a campaign I would have felt ripped off. The fact that I was able to play through in in 5 hours really upset me. Granted the campaign was "complete" it just didn't seem like filled expectations. The game could have been expanded, charters flushed out, and the story polished a bit more.
I for one thought is was a crime how the Arbiter was just a side kick in H3. The storytelling in H2 utilizing the Arbiter was superb IMO. By cutting his perspective we were left with a huge gap in a story started during H2. I wished that Bungie incorporated and resolved the Arbiters story in H3 the way they did in H2.
I agree, the Arbiter should've had a bigger role in Halo 3. I thought I was the only one who actually enjoyed playing as him in Halo 2, I've always liked seeing the Universe from a different perspective, which is why I'm looking forward to ODST. It's quite funny because I was actually thinking that the Arbiter was more of a sidekick in Halo 3 myself.
Posted by: hal0man88
I would like to see more AI interactions like:
- Marines pulling their wounded comrades out of the line of fire.
- On the covenant side I'd like to see more interaction between the different casts of the covenant. Like Elites tossing aside grunts that run from combat etc.
That's all I can think of right now.
I like those ideas. It would make the AI feel more alive, and would have an immersive feel to it.
[Edited on 08.09.2009 4:53 PM PDT]