Halo: Reach Forum
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Subject: It's all multiplayer, multiplayer, multiplayer. What about camp...
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O-3 US Army Reserves AMEDD APMC
"To conserve the fighting strength!"

Posted by: Jay120171
Bobcast: the only ninja to operate an ER out of his mom's basement

I miss huge epic battles and I hope they have a few in the up coming battles.

When I say huge and epic I'm talking about battles like in the level the Two Betrayals. At the end of the level you have to steal a banshee in between a massive battle of Covenant v Flood v Sententials v you. That was epic.

  • 08.09.2009 9:45 PM PDT
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"Rise and shine Mister Freeman. Rise and----shine." -Gman

Posted by: bobcast
I for one thought is was a crime how the Arbiter was just a side kick in H3. The storytelling in H2 utilizing the Arbiter was superb IMO. By cutting his perspective we were left with a huge gap in a story started during H2. I wished that Bungie incorporated and resolved the Arbiters story in H3 the way they did in H2.
Yep, pretty much. It turned an otherwise very 2 dimensional story (Halo CE's story wasn't bad, but there was literally no backstory to the Covenant or even the UNSC from the game itself) and made it much more broad. It introduced new characters and otherwise two different stories eventually intertwined with each other at the end. When I first played Halo 2's campaign I thought, "I get to play as an Elite? Kickass!". It was one of my more disappointing thoughts about Halo 3. It was a very good story telling element that was mysteriously tossed out for some odd reason (maybe time or they thought it was pointless now that MC and Arby are working together, who knows).

  • 08.09.2009 10:02 PM PDT

kernkraft 400

i would like there to be bigger battles, not just a squad of a few enemies but maybe 10, 20 or more

  • 08.09.2009 10:10 PM PDT

Seth White

I comletley agree, Halo Reach needs a very good campaign. BUT, were talking about Halo Reach, were getting rid of the flood and aliens ( I think.). How about these ideas..

-A little tint in the armour your wearing.
-Better cutsecenes. (As in, explosions and things.)
-New Human guns.
-Some cover systems.
-Maybe even Lock on Targeting.

  • 08.09.2009 10:11 PM PDT
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O-3 US Army Reserves AMEDD APMC
"To conserve the fighting strength!"

Posted by: Jay120171
Bobcast: the only ninja to operate an ER out of his mom's basement

Posted by: Demache
It was a very good story telling element that was mysteriously tossed out for some odd reason (maybe time or they thought it was pointless now that MC and Arby are working together, who knows).


No mystery. A lot of critics and players didn't like or appreciate that method of story telling. People picked up H2 expecting to play as the chief and only the chief. They became upset when they had to experience the Haloverse through another character's eyes. Whether those who felt this way were in the minority or majority, I don't know. But they were vocal enough about it to make Bungie cut that line in the story.

It goes back to the saying, one man's trash is an other man's treasure. I thought it was brilliant, others did not.

  • 08.09.2009 10:39 PM PDT
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How about some night levels? There were almost none of those and they gave you a flashlight in your visor but you barely bothered to use it cause there was nowhere TO use it. I say some dark, night jungle level where you get ambushed by covenant (and the flashlight would be a key part in completing the level.)

  • 08.09.2009 10:42 PM PDT

Yes, we care about campaign, but since multiplayer takes up more of our gaming hours, we need it to be as balanced and fun as possible.

  • 08.09.2009 10:43 PM PDT

I always wondered why they didn't just make a mirror image animation for jacking vehicles. It's weird Master Chief always ports over to one side, yet they have a separate animation for attacking the back of the vehicle?

  • 08.09.2009 11:02 PM PDT

I want incomparable epicness. Not like that "holy geez! look at the sky thats our oonee-vurse!" stuff. I want giant battles. Like in the book. MILD SPOILERS! The first few pages depict blue team killing over a THOUSAND grunts, then they destroy an entire wing of banshees with mere fougasses! I want to be in Player POV, watching singe-violet banshees hurling over head with a cape of amber flame flowing behind them. I want EPIC.

  • 08.09.2009 11:04 PM PDT

Posted by: Demache
Posted by: bobcast
I for one thought is was a crime how the Arbiter was just a side kick in H3. The storytelling in H2 utilizing the Arbiter was superb IMO. By cutting his perspective we were left with a huge gap in a story started during H2. I wished that Bungie incorporated and resolved the Arbiters story in H3 the way they did in H2.
Yep, pretty much. It turned an otherwise very 2 dimensional story (Halo CE's story wasn't bad, but there was literally no backstory to the Covenant or even the UNSC from the game itself) and made it much more broad. It introduced new characters and otherwise two different stories eventually intertwined with each other at the end. When I first played Halo 2's campaign I thought, "I get to play as an Elite? Kickass!". It was one of my more disappointing thoughts about Halo 3. It was a very good story telling element that was mysteriously tossed out for some odd reason (maybe time or they thought it was pointless now that MC and Arby are working together, who knows).


The problem with the Arbiter is that he was more interesting than the Chief. People wanted to see some sort of humanity and development in the Chief. The Arbiter just seemed to steal the spotlight away from the main character of Halo Combat Evolved, but in the end we just ended up with two very missed opportunities in Halo 3. I was hoping we could play co-op with Arbiter and Chief, but they would kind of split them up. Like have separate cutscenes for the Arbiter while he does his thing on the same campaign map while playing over system link or live, and then after you complete the game with co-op you unlock the ability to play the Arbiters side singleplayer while the A.I. Chief was off on his mission in the same map. Some maps have them working together. Others have them splitting apart, but helping from far range. Some maps the players don't see each other at all, but their stories still intertwine. You have the Chief off on some other part of the map, but you have to help each other by activating things from your side of the map.

[Edited on 08.09.2009 11:15 PM PDT]

  • 08.09.2009 11:09 PM PDT

yeah that be cool but the sountrack music makes the experience more exciting but they shud make it a co op campaign with atleast a 6 players and with a more difficult campaign to make a pretty fair leveled fight with more action. also they should let u pick from a spartan elite or a odst

  • 08.09.2009 11:19 PM PDT

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