- disgruntledfan2
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- Intrepid Mythic Member
Posted by: Demache
Posted by: bobcast
I for one thought is was a crime how the Arbiter was just a side kick in H3. The storytelling in H2 utilizing the Arbiter was superb IMO. By cutting his perspective we were left with a huge gap in a story started during H2. I wished that Bungie incorporated and resolved the Arbiters story in H3 the way they did in H2. Yep, pretty much. It turned an otherwise very 2 dimensional story (Halo CE's story wasn't bad, but there was literally no backstory to the Covenant or even the UNSC from the game itself) and made it much more broad. It introduced new characters and otherwise two different stories eventually intertwined with each other at the end. When I first played Halo 2's campaign I thought, "I get to play as an Elite? Kickass!". It was one of my more disappointing thoughts about Halo 3. It was a very good story telling element that was mysteriously tossed out for some odd reason (maybe time or they thought it was pointless now that MC and Arby are working together, who knows).
The problem with the Arbiter is that he was more interesting than the Chief. People wanted to see some sort of humanity and development in the Chief. The Arbiter just seemed to steal the spotlight away from the main character of Halo Combat Evolved, but in the end we just ended up with two very missed opportunities in Halo 3. I was hoping we could play co-op with Arbiter and Chief, but they would kind of split them up. Like have separate cutscenes for the Arbiter while he does his thing on the same campaign map while playing over system link or live, and then after you complete the game with co-op you unlock the ability to play the Arbiters side singleplayer while the A.I. Chief was off on his mission in the same map. Some maps have them working together. Others have them splitting apart, but helping from far range. Some maps the players don't see each other at all, but their stories still intertwine. You have the Chief off on some other part of the map, but you have to help each other by activating things from your side of the map.
[Edited on 08.09.2009 11:15 PM PDT]