- Nj Pelli88
- |
- Veteran Member
BannedG33K16
- The BANNED clan
-- Position: Clan Scout and Reconnaissance Expert
-- Clan Mantra: Banned from Losing
I generally agree with everything the OP has said...
- Campaign was too short
-- Make much lengthier and more in-depth. If you're doing cut-scenes, don't make it so that if I skip them I'll have absolutely no clue how I went from Earth to planet of the goddamn Apes! Also, give the story-line a more personal feel. In Halo CE, if felt more epic because all the cut-scenes were were only from our played character's (Masterchief) perspective.
- Graphics were incredibly weak for 360-gen
-- Considering I've seen original Xbox games look even better (see Riddick: Escape from Butcher Bay), I was incredibly let down. The only difference I noticed between Halo 2 and 3 was a reduction of jaggies.
- Multiplayer was not very community supportive
-- Allowing us to create and upload maps and videos I do not consider supporting the community. Halo 2 had a general idea. How they digressed I'll never know. Remember the clan tab? This alone allowed for countless tournament-based events. Also, they desperately need to upgrade forge, and even allow better customizations of our characters and allow us to upload that. While they're at it, let us BROWSE for custom games!
- Enemies sucked
-- Never did I really feel at all threatened. I always preferred the layer pf mystery surrounding the Covenant... you know, before they could talk. In Halo 2 and 3 they were religious nuts and couldn't fight worth a damn. Reminds me of something. The A.I. was shoddy and non-complex. They simply acted on aggression or fear (when retreating), and nothing in between.
*EDIT* And yeah, absolutely no class system. Halo isn't played like that. Those are entirely different game mechanics.
[Edited on 08.10.2009 12:59 AM PDT]