Halo 2 Forum
This topic has moved here: Subject: Lag on live play due to too much "stuff"
  • Subject: Lag on live play due to too much "stuff"
Subject: Lag on live play due to too much "stuff"
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I have been absolutley loving hearing all the things they are putting into H2 (all the new lighting stuff, better graphics, etc etc.) but am concerned about the effects of playing on xbox live. Most of my experience is wiht games like moto gp2, unreal championship etc and quit with unreal as I hated it when players would "jump" across the screen. Anyone know how they are going to get all this stuff to be as smooth and compact as possible so it wont look bad when you play it? *crosses fingers... Hoping it will look like Halo does at a LAN party.

Any comments to quell my fears?

  • 07.21.2004 10:39 PM PDT
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Im not sure exactly as to what their doing, but it shouldnt lag or anything. They did that alpha, and now the beta testing to iron out everything for XBL, so it should be pretty damn near perfect come 11/9

  • 07.21.2004 10:42 PM PDT
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It's mainly a problem with people with crap connections that try and host 16 player games. Finding a good server on launch day is always hard but thankfully people begin to learn after a week or two.

[Edited on 7/21/2004 10:42:51 PM]

  • 07.21.2004 10:42 PM PDT
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I don't know anything about programming and such. But I'm confident that Bungie is going to make it as perfect as they can. And they're going to do everything in their power to prevent lagging. They're not going to just throw everything out there and hope it doesn't lag, they're going to work on it and tweak it until it doesn't lag anymore. *this is just speculation, Bungie knows all, I know nothing.*

  • 07.21.2004 10:46 PM PDT
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First off unreal champion sucked becuase of low framrate and bad knowledge of xbox and pc online. Secondly if halo2 had problem on line someone would of said something since more then 1000+ now have played halo 2 online and they all said it was awesome. If you dotn want lag spend a few $50 bucks more for better internet service. Thats all. Plus almost all of bungies recently games(besides halo) have been online so they know how to code online stuff good. Plus microsoft is spending big bucks to make halo 2 online as enjoyable as possible.

[Edited on 7/21/2004 10:53:05 PM]

  • 07.21.2004 10:52 PM PDT

Twelve Large ²

An army of sheep led by a lion would defeat an army of lions led by a sheep.

First impressions are very important, and lag is a killer. However, there is no way to completely eliminate lag, it's just the nature of the beast. I'm sure the game will run smooth, considering the server has enough bandwidth to support said # of players, and it's running on a good quality backbone with little to no packetloss.

Also, this is Microsoft's big seller - It's flagship title. I'm hoping this is where the "real" support steps in, and we get our dedicated servers - Our Microsoft dedicated servers - Not my dedicated server. These may not offer the best latency in the World - up to 100ms - 150ms if you live cross country - but they'd be capable of supporting the max # of players with no problem. They could help support the community, which is VERY important.

One of the best things about SOCOM, one of the best console shooters imo, is the ability for anyone in the community to setup their own private server with their buds online, password protect that server, and set it to support any map, along with any given # of players. This ability alone built up an incredible online community for PS2 owners. Without it, the popularity of the game wouldn't be what it is today.

There's no way Live subscribers can support the entire Halo Community. Step up to the plate Microsoft, and help support us.. PLEASE!


[Edited on 7/21/2004 10:59:59 PM]

  • 07.21.2004 10:57 PM PDT
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There will be a degree of lag, like with any other XBox Live game... but even tho Bungie is adding in tons of new things, the actual size the game will be sending will be smaller than on regular Halo. Incase many of you don't know there is two primary reasons for lag on XBC, the first being someone's own computer is hosting games, not a dedicated fast server.. and the other is that Halo was not designed for online play, so therefor it sent way too much information, but now with Halo 2 Bungie will be compressing this information into 'packets' which will allow for a much better play and a lot less lag.

  • 07.21.2004 11:09 PM PDT
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Yes! Dedicated servers would be nice, how would a person know when/if they will do this? Think a petition would help? ya....... prob not.

Oh well, lets just hope they step up like you have suggested and do i!

PS So you know how all the advertising for xbox live says to "play your friends around te world?" you cant really do taht without lag. Cause I been meeting people here in Nz that play and talka lot of stuff (as most kiwis do, small man syndrome, little country...) and would like to see if they any good when it comes out but prob wont be able to play hey?!

  • 07.21.2004 11:19 PM PDT
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Rookie, yes you will be able to play them. On Halo PC there was several dedicated servers, with map transitions ppl signed on to play. BUT.. on Live here is how it will more than likely work, when you host you'll be hosting from a Bungie server, not your own computer so the lag will be the same for EVERYONE if there is any at all, in other words a slow connection will slow everyone down. Yes there will be dedicated servers, I know good and well if Bungie had like 20 for Halo PC they will have tons for Halo 2.

  • 07.21.2004 11:26 PM PDT
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Posted by: Twelve Large
First impressions are very important, and lag is a killer. However, there is no way to completely eliminate lag, it's just the nature of the beast. I'm sure the game will run smooth, considering the server has enough bandwidth to support said # of players, and it's running on a good quality backbone with little to no packetloss.

Also, this is Microsoft's big seller - It's flagship title. I'm hoping this is where the "real" support steps in, and we get our dedicated servers - Our Microsoft dedicated servers - Not my dedicated server. These may not offer the best latency in the World - up to 100ms - 150ms if you live cross country - but they'd be capable of supporting the max # of players with no problem. They could help support the community, which is VERY important.

One of the best things about SOCOM, one of the best console shooters imo, is the ability for anyone in the community to setup their own private server with their buds online, password protect that server, and set it to support any map, along with any given # of players. This ability alone built up an incredible online community for PS2 owners. Without it, the popularity of the game wouldn't be what it is today.

There's no way Live subscribers can support the entire Halo Community. Step up to the plate Microsoft, and help support us.. PLEASE!

i agree with you 100%

  • 07.21.2004 11:51 PM PDT