- NME Overlord
- |
- Noble Member
Just enjoy the damn game!
Who cares about BR vs AR
I've thought about having classes but not changing the weapons you spawn with . It would make Class systems not too overpowered.
Therefore, what I am suggesting involves changing the speed, strength, aim, and stealth factors of each individual Class, but not changing the weapon, so if the Gametype is Team Slayer, then ALL classes will spawn with AR. If the game is Team BR's i think you can work this out.
Let me try and explain.
John 117
Auto Aim Speed: 100%
Speed: 100%
Strength of Melee: 100%
Appears on MT: Yes
Linda 058
Auto Aim Speed: 50% (Lower is better, easier to get headshots)
Speed: 90%
Strength of Melee: 75%
Appears on MT: Yes
Kelly 087
Auto Aim Speed: 125% (Higher is worse, has less effect when Aim turns Red)
Speed: 150%
Strength of Melee: 75%
Appears on MT: Yes
Sam 034
Auto Aim Speed: 150%
Speed: 75%
Strength of Melee: 150% (Does more damage than normal)
Appears on MT: Yes
Fred 104
Auto Aim Speed: 110%
Speed: 90%
Strength of Melee: 90%
Appears on MT: No (Is the stealth of the team)
So you see, this is just a basic example, and it doesnt change the weapons, and all players have a weakness, but have advantages, except John, but he is the Chief!! This system may or may not work, but what i do know is that you will never spawn against a team of Snipers according to other Class-Based Ideas...