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Subject: Halo: Reach Will Most Likely Be CLASS-BASED

Posted by: Nerd Boi
Posted by: DAMNU
Apparently your reading comprehension is not all there, I didn't say that it necessarily irritates me. It's just annoying.

*Head explodes*

Go ahead, flame me because I said the unholy word.


Gameplay
Halo: Reach's multiplayer will probably be class-based. Why?

One of the reasons is that we have the multiplayer demo of Reach. Now why would we have a demo? Bungie is releasing this multiplayer demo because they want to test a new multiplayer. Bungie did this with Halo 3 as they included equipment and other weapons. We can all tell that Halo 3's multiplayer is different from Halo 2's. Now Halo: Reach's multiplayer will be different than Halo 3's. Sorry, fanboys, but you can't keep Bungie from not changing.

Another reason is the banner at the top of the page. There are 5 different human-like forms. This either represents a squad-based or class-based game. The game might be squad-based for the singleplayer game and class-based for the multiplayer portion. This is a little similar to Ghost Recon. And if my memory doesn't fail me, Bungie hired a member of the Ghost Recon team a while back. Coincidence?

Camping
All you fanboys have said that having a class-based game will induce camping. How wrong you are.... We all know that Halo 3 has a lot of camping. For example: the purple lifts on Construct. Someone can just camp one lift with the sword and the other with power drain/ sniper. The sniper would have someone guarding him, of course, making it practically impossible to get these two spots. That leaves one last person; that last person would be guarding the lobby. If it's a 3v3, then no one needs to guard the lobby. Most people won't crouch while climbing the supports and going up the ramp into lobby. They're too lazy to crouch because it's slow, and they're idiots. Because of this, a person in either lift can spot them on their radar and plan their attack. That is just one mere example of camping in Halo 3.

What class-based multiplayer does is reduce camping. The only reason you fanboys are saying it would make camping a much more common practice is because that's what you, yes you, would do. I'm pretty sure when I'm playing CoD4 I'm running around with my silenced MP5 or my G36C or my G3 or my M4 Carbine. When I play Bad Company, I'm running around with the Assault or Specialist class. When I play Battlefield 1943, I'm running around with the Machine gun or I'm in a vehicle. When I play TF2, I play as a Spy or Scout. Any of these classes would hardly get kills just camping. I know I don't represent all the people who play these games, but a hell of a lot of people do the exact same. Since you fanboys like to compare Halo and CoD4 so much, I will do so, too.

Halo vs. CoD4
I have recently started playing CoD4, and I must say that it's actually quite fun and doesn't get boring. CoD4 is so balanced that camping is even fatal. When a sniper shoots, he shows up on your radar thus compromising his position. You can call in a UAV and instantly know where the sniper is. All you fanboys are like, "BUT THE SNIPERS WILL CAMP!!!" *facepalm* That's the main point of being a sniper, you ignorant fanboys. You don't run around trying to snipe in any game because it is merely harder. It's also balanced because when calling in an airstrike, all you have to do is get inside a building or get under something to protect yourself. With a helicopter, just hit it once with an RPG and a few more bullets, and it's coming down. This brings another aspect into gameplay: Map Control.
P.S. I am playing CoD4 right now, so please don't make that as your pitiful comeback.

Map Control
In Halo, it doesn't matter if you have map control or not, you can still lose. Halo is only about weapon control and camping with said power weapons. When bringing in class-based gameplay, you have to have map control. No more running around separately trying to kill as many people before you lose. Map control brings in a whole new aspect of gameplay. But Halo could do something that no other class-based game has done. Halo: Reach could have BOTH map control and weapon control. The maps could have weapons placed and have you spawn with a class. Like you could be an assault class while your teammate could be a sniper. Even though you both are different classes, both of you would still have to fight over power weapons. This is different, and it would make Halo a one-of-a-kind (please PM me if any other game has done this).

  • 08.10.2009 6:13 PM PDT

Snakie Purple.

"Hamdog, Hamdog, Hamdog, Hamdog"-Hamdog.

Twatter

All we have seen is a trailer that is around 2 minutes long. I have nothing against your theory. it's just that it a bit early to talk about this, no?

  • 08.10.2009 6:20 PM PDT

THIS SUMMER...

Considering that we know nothing, your idea sounds reasonable. I, for one, would like a class-based Halo game.

  • 08.10.2009 6:26 PM PDT
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You couldn't post this in the one of the millions of other threads specifically about this subject?

  • 08.10.2009 6:26 PM PDT

Posted by: Nerd Boi
Posted by: DAMNU
Apparently your reading comprehension is not all there, I didn't say that it necessarily irritates me. It's just annoying.

*Head explodes*

One, I was banned and don't want to necropost. Two, those threads are fanboy infested.

  • 08.10.2009 6:28 PM PDT

GT: BigstickToucan

My old Bungie.net account was created February 6, 2008. Unfortunately, I had signed up using my brother's email account (we then shared an Xbox Live account which was linked to my old Bungie.net account), and he changed the password, meaning I couldn't log in. Thus is why I have this account.

Reach will most likely not be class-based. One of the reasons millions of people buy and still play the Halo Series is because it is unique. If everyone wanted classes, they would buy CoD.

Classes just wouldn't work in Halo. It's as simple as that.

  • 08.10.2009 6:29 PM PDT

...

Squad based is plausible in singleplayer but i hope they keep it simple John on John action in multiplayer (Ehr..). Remember those "Ban Elites" "No Elites in SWAT" threads? Well i see a storm coming on the forums if there a 5 different models to choose from.

But of course if thats the case im sure Bungie is making it all balanced, they better. For the sake of fairness.

[Edited on 08.10.2009 6:31 PM PDT]

  • 08.10.2009 6:30 PM PDT
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My profile lies. DarkShadow1995 is my gamertag.

DarkDaxter09: Arbiduck's official "e-friend" as of 7/17/09

"You can call me...Orange Lightning. Zazazing!" -Daxter

Posted by: swashbuckler95
One, I was banned and don't want to necropost. Two, those threads are fanboy infested.

So...making a new post which will probably still attract those fanboys is smart?

I think not.

On:Topic

This is a reasonable idea, but speculating really has no point.

  • 08.10.2009 6:31 PM PDT

Posted by: Nerd Boi
Posted by: DAMNU
Apparently your reading comprehension is not all there, I didn't say that it necessarily irritates me. It's just annoying.

*Head explodes*

Posted by: NKS22
Reach will most likely not be class-based. One of the reasons millions of people buy and still play the Halo Series is because it is unique. If everyone wanted classes, they would buy CoD.

Classes just wouldn't work in Halo. It's as simple as that.

Then, please explain, why is Bungie having a BETA?

  • 08.10.2009 6:35 PM PDT
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they guy does have a point but hes excessive use of fanboys is annoying, considering he is one and is sadly in denial.

  • 08.10.2009 6:36 PM PDT

Armor Lock isn't overpowered. You just suck at Reach :)

Reach isn't bad, you're just a BK :)

For my gamertag, look up "Ghoulishtie"

FLAMEFLAMECLASSESAREFLAME-blam!-FLAMEFLAME!

No, but seriously, lets leave Halo as it has been evolving. Don't all of a sudden change its gameplay and include random crap. (classes, cover, airstrikes, time travel, <incert other -blam!- ideas>)

  • 08.10.2009 6:37 PM PDT

GT: BigstickToucan

My old Bungie.net account was created February 6, 2008. Unfortunately, I had signed up using my brother's email account (we then shared an Xbox Live account which was linked to my old Bungie.net account), and he changed the password, meaning I couldn't log in. Thus is why I have this account.

Posted by: swashbuckler95
Posted by: NKS22
Reach will most likely not be class-based. One of the reasons millions of people buy and still play the Halo Series is because it is unique. If everyone wanted classes, they would buy CoD.

Classes just wouldn't work in Halo. It's as simple as that.

Then, please explain, why is Bungie having a BETA?
Maybe they are adding a small change, similar to the addition of equipment. Or maybe it is to build up more hype about the new game, keep people hooked.

  • 08.10.2009 6:39 PM PDT
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Posted by: NKS22
One of the reasons millions of people buy and still play the Halo Series is because it is unique.
I'm sorry, but this is hilarious. Calling a medium paced run and gun shooter "unique" is like calling McDonald's french fries "a rarity".

  • 08.10.2009 6:39 PM PDT

PLEASE DO NOT SEND ME GROUP INVITATIONS

The Halo REACH Script (post thoughts in thread)

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Look... I'm on bungiepedia!

While I do think there's a good possibility this game will be class based based on the physiques in the banner. Just because there's a Beta doesn't mean the game will have a huge change. Halo 3 was basically Halo 2.5, the Beta was just to test the multiplayer load-handle.

  • 08.10.2009 6:40 PM PDT

Posted by: Nerd Boi
Posted by: DAMNU
Apparently your reading comprehension is not all there, I didn't say that it necessarily irritates me. It's just annoying.

*Head explodes*

Posted by: MLG Cheehwawa
While I do think there's a good possibility this game will be class based based on the physiques in the banner. Just because there's a Beta doesn't mean the game will have a huge change. Halo 3 was basically Halo 2.5, the Beta was just to test the multiplayer load-handle.

Meh, Bungie wanted to test out a different multiplayer. That's why they released a beta. They added equipment which altered gameplay drastically. They included more weapons, and it was on a totally separate console.

  • 08.10.2009 6:43 PM PDT
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you know, i dont think that they would make you choose a class, i think theyre gonna give you the choice of what ever ya want like every other game, just give you a squad of guys that have specialities. its just like in halo wars, the spartans had squadding where they were specified to what ever

  • 08.10.2009 6:45 PM PDT

PLEASE DO NOT SEND ME GROUP INVITATIONS

The Halo REACH Script (post thoughts in thread)

Writing Lead of Whisper Studios. Check out Heron!

Look... I'm on bungiepedia!

Posted by: swashbuckler95
Posted by: MLG Cheehwawa
While I do think there's a good possibility this game will be class based based on the physiques in the banner. Just because there's a Beta doesn't mean the game will have a huge change. Halo 3 was basically Halo 2.5, the Beta was just to test the multiplayer load-handle.

Meh, Bungie wanted to test out a different multiplayer. That's why they released a beta. They added equipment which altered gameplay drastically. They included more weapons, and it was on a totally separate console.
Yeah, but the gameplay wasn't that different from Halo 2. Equipment changed it by making the game more random... Classes would be a total overhaul...

  • 08.10.2009 6:46 PM PDT
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One: Ghost Recon does not have classes - not true classes, anyways. Halo as a class based game would re-write and kill the simple but effective formula we've come to know and love.

Also: We all know that Halo 3 has a lot of camping. For example: the purple lifts on Construct. Someone can just camp one lift with the sword and the other with power drain/ sniper. The sniper would have someone guarding him, of course, making it practically impossible to get these two spots. That leaves one last person; that last person would be guarding the lobby. If it's a 3v3, then no one needs to guard the lobby.Here you have implied that it is impossible to beat the "lift camp" strategy on Construct. This "lift camp" strategy is the definition of map control - In Halo, it doesn't matter if you have map control or not, you can still lose. Halo is only about weapon control and camping with said power weapons.Which brings me to this point. You contradict yourself here. Construct is a map that was designed with top control in mind. If Halo is a game that is all about weapon control, then why is using this strategy on Construct possible? According to you, the weapons decide the fate of the match.

About CoD4: CoD4 is an arcade shooter. The game's weapons all share strengths and weaknesses - this might seem like balance, but when you factor in some upgrades and perks with some weapons, they turn into unstoppable death machines. Like grenade launchers.

Because Halo is a game with so many weapons, making a class based game out of it would be difficult. Weapons would have to be nerfed, and other weapons would have to be beefed up to the point of ridiculousness. What makes Halo so interesting is the fact that it has a few weapons that might ultimately decide the fate of the match, but there's always at least one versatile weapons that is always readily available for you to use against these power weapons. Every weapon has a niche in Halo, and it should stay the way it is.

Oh, and your point about map and weapon control: Halo 3 already has this, as stated above. What is the point of having classes if weapons are going to be placed around the map? What if you spawn with a weapon that spawns on the map as a "power weapon"? That would be retarded.

I suggest you and anybody creating these posts about class based Halo multiplayer should revise the little niches in class based gameplay, and why Halo wouldn't really be Halo with classes.

  • 08.10.2009 6:47 PM PDT

Ugh...

First on a BWU.. yeah, I'm cool.

ODST;MYTHIC Screenshot winner! One of the first to get their hands on the mythic map pack.

Your only "Evidence" is there is a beta, and the banner.

A - Halo 3's multi-player wasn't entirely different from Halo 2's multi-player. They were kinda the same almost. We might see the same for Reach. Same type of multi-player action, just needs to be beta tested. Beta testing doesn't always have to do with different styles of multi-player. A large part of beta testing is to see how it can run on XBL. Testing match-making, etc.

B - The banner doesn't mean anything, it could be 5 different unique Spartans in campaign, but in multi-player you are all the same.

Give some real evidence that it will be a Class based, otherwise, don't post a topic that has been discussed multiple times on the forums. More then you can count too probably.

  • 08.10.2009 6:50 PM PDT

Posted by: Nerd Boi
Posted by: DAMNU
Apparently your reading comprehension is not all there, I didn't say that it necessarily irritates me. It's just annoying.

*Head explodes*

Posted by: MLG Cheehwawa
Posted by: swashbuckler95
Posted by: MLG Cheehwawa
While I do think there's a good possibility this game will be class based based on the physiques in the banner. Just because there's a Beta doesn't mean the game will have a huge change. Halo 3 was basically Halo 2.5, the Beta was just to test the multiplayer load-handle.

Meh, Bungie wanted to test out a different multiplayer. That's why they released a beta. They added equipment which altered gameplay drastically. They included more weapons, and it was on a totally separate console.
Yeah, but the gameplay wasn't that different from Halo 2. Equipment changed it by making the game more random... Classes would be a total overhaul...

There were several factors that change the multiplayers, but in a sense, yes, the multiplayers are the same.
2010 can't come any faster, can it? -.-

  • 08.10.2009 6:51 PM PDT

Posted by: Nerd Boi
Posted by: DAMNU
Apparently your reading comprehension is not all there, I didn't say that it necessarily irritates me. It's just annoying.

*Head explodes*

Posted by: Anonymous101
One: Ghost Recon does not have classes - not true classes, anyways. Halo as a class based game would re-write and kill the simple but effective formula we've come to know and love.

Also: We all know that Halo 3 has a lot of camping. For example: the purple lifts on Construct. Someone can just camp one lift with the sword and the other with power drain/ sniper. The sniper would have someone guarding him, of course, making it practically impossible to get these two spots. That leaves one last person; that last person would be guarding the lobby. If it's a 3v3, then no one needs to guard the lobby.Here you have implied that it is impossible to beat the "lift camp" strategy on Construct. This "lift camp" strategy is the definition of map control - In Halo, it doesn't matter if you have map control or not, you can still lose. Halo is only about weapon control and camping with said power weapons.Which brings me to this point. You contradict yourself here. Construct is a map that was designed with top control in mind. If Halo is a game that is all about weapon control, then why is using this strategy on Construct possible? According to you, the weapons decide the fate of the match.

About CoD4: CoD4 is an arcade shooter. The game's weapons all share strengths and weaknesses - this might seem like balance, but when you factor in some upgrades and perks with some weapons, they turn into unstoppable death machines. Like grenade launchers.

Because Halo is a game with so many weapons, making a class based game out of it would be difficult. Weapons would have to be nerfed, and other weapons would have to be beefed up to the point of ridiculousness. What makes Halo so interesting is the fact that it has a few weapons that might ultimately decide the fate of the match, but there's always at least one versatile weapons that is always readily available for you to use against these power weapons. Every weapon has a niche in Halo, and it should stay the way it is.

Oh, and your point about map and weapon control: Halo 3 already has this, as stated above. What is the point of having classes if weapons are going to be placed around the map? What if you spawn with a weapon that spawns on the map as a "power weapon"? That would be retarded.

I suggest you and anybody creating these posts about class based Halo multiplayer should revise the little niches in class based gameplay, and why Halo wouldn't really be Halo with classes.

Whatever, I didn't edit it. I just typed it out, so I didn't re-read what I said. I could make a lousy excuse saying that I meant blah blah blah, but you wouldn't accept it.

Oh yeah:
Even though you both are different classes, both of you would still have to fight over power weapons. This is different, and it would make Halo a one-of-a-kind (please PM me if any other game has done this)


Oh, and your point about map and weapon control: Halo 3 already has this, as stated above. What is the point of having classes if weapons are going to be placed around the map? What if you spawn with a weapon that spawns on the map as a "power weapon"? That would be retarded.

What's the point of fighting over power weapons? So you can have the power weapons, of course.

[Edited on 08.10.2009 6:55 PM PDT]

  • 08.10.2009 6:53 PM PDT

Posted by: Nerd Boi
Posted by: DAMNU
Apparently your reading comprehension is not all there, I didn't say that it necessarily irritates me. It's just annoying.

*Head explodes*

Posted by: POKEY CLYDE
Your only "Evidence" is there is a beta, and the banner.

A - Halo 3's multi-player wasn't entirely different from Halo 2's multi-player. They were kinda the same almost. We might see the same for Reach. Same type of multi-player action, just needs to be beta tested. Beta testing doesn't always have to do with different styles of multi-player. A large part of beta testing is to see how it can run on XBL. Testing match-making, etc.

B - The banner doesn't mean anything, it could be 5 different unique Spartans in campaign, but in multi-player you are all the same.

Give some real evidence that it will be a Class based, otherwise, don't post a topic that has been discussed multiple times on the forums. More then you can count too probably.

A huge difference between the multiplayers in Halo 3 and 2 is the engine.

  • 08.10.2009 6:53 PM PDT

I spread my BR like butter on bread

They are having a beta because they want to make sure that they dont end up like Epic and have 1 million threads on their forum complaining about lag and glitches

  • 08.10.2009 7:59 PM PDT
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LastNV

I believe itll be class based, the proof is in the image with 5 people.

Heres the predicted classes going left to right on the pic.

Heavy Gunner-Uknown(maybe medic)-Spartan-Scout or Spy based on the dagger he/she appears to be holding-sniper

thats my prediction

  • 08.10.2009 8:11 PM PDT

I am glad you agree that classes could work.

  • 08.10.2009 8:12 PM PDT

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