Halo: Reach Forum
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Subject: Halo: Reach Will Most Likely Be CLASS-BASED

They are having a beta for the new engine simple as that does not prove there will be classes. Boom theory disproved seeing how thats your BIGGEST piece of evidence lol

  • 08.10.2009 8:18 PM PDT

Halo: Reach could be like Wolfenstein: ET in regards to classes that have each individual job (pass out ammo, heal, blow up stuff, etc.) I don't know if it would work on the Xbox 360 tho as it has never really been done before. Lets hope Bungie can do it.

  • 08.10.2009 8:21 PM PDT
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Posted by: Achronos
It isn't our shiznit anymore.

I don't know how the evidence you provided goes anywhere to prove there might be classes. As stated a few posts above, Bungie is making a new engine so they will want to test it before they permanently release it to the general public (that is the most likely reason). I don't see how the banner proves anything either. One figure isn't even holding anything (2nd from left). Lol is one class gonna have no weapons? You might want to revise your OP to "I hope there are classes/ blind speculation." There's nothing wrong with that, that's what this whole piece of the forum is.

I think classes could work. I don't think that giving players snipers and rocket launchers as starting weapons is fair and I think that is a bad class idea. Instead, have minor weapon classes that include weak weapons like the AR, Plasma rifle, plasma pistol, magnum, spiker, etc. and have the same gameplay where the power weapons are placed around the map.

  • 08.10.2009 8:51 PM PDT

Posted by: Nerd Boi
Posted by: DAMNU
Apparently your reading comprehension is not all there, I didn't say that it necessarily irritates me. It's just annoying.

*Head explodes*

Posted by: purew4rrior
They are having a beta for the new engine simple as that does not prove there will be classes. Boom theory disproved seeing how thats your BIGGEST piece of evidence lol

So why would they keep the same multiplayer? If they made it the same multiplayer, it would be Halo 1's. They're going to change it.

  • 08.10.2009 8:51 PM PDT

If halo had classes, it would not be halo. It would be COD Super advanced warfare. Oh and BTW op nice solid evidence.

  • 08.10.2009 8:52 PM PDT

Posted by: Nerd Boi
Posted by: DAMNU
Apparently your reading comprehension is not all there, I didn't say that it necessarily irritates me. It's just annoying.

*Head explodes*

Posted by: P3P5I
I don't know how the evidence you provided goes anywhere to prove there might be classes. As stated a few posts above, Bungie is making a new engine so they will want to test it before they permanently release it to the general public (that is the most likely reason). I don't see how the banner proves anything either. One figure isn't even holding anything (2nd from left). Lol is one class gonna have no weapons? You might want to revise your OP to "I hope there are classes/ blind speculation." There's nothing wrong with that, that's what this whole piece of the forum is.

I think classes could work. I don't think that giving players snipers and rocket launchers as starting weapons is fair and I think that is a bad class idea. Instead, have minor weapon classes that include weak weapons like the AR, Plasma rifle, plasma pistol, magnum, spiker, etc. and have the same gameplay where the power weapons are placed around the map.

*sigh*
Does no one on this site ever read the whole OP?

  • 08.10.2009 8:52 PM PDT

Posted by: Nerd Boi
Posted by: DAMNU
Apparently your reading comprehension is not all there, I didn't say that it necessarily irritates me. It's just annoying.

*Head explodes*

Posted by: BlindFire v6
If halo had classes, it would not be halo. It would be COD Super advanced warfare. Oh and BTW op nice solid evidence.

So, according to your logic, any game that has classes is CoD? CoD isn't even a true class-based game -.-

And Halo Wars isn't Halo?

  • 08.10.2009 8:53 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

Posted by: swashbuckler95
Posted by: NKS22
Reach will most likely not be class-based. One of the reasons millions of people buy and still play the Halo Series is because it is unique. If everyone wanted classes, they would buy CoD.

Classes just wouldn't work in Halo. It's as simple as that.

Then, please explain, why is Bungie having a BETA?
They are changing something. That something may be classes. It may be new equipment and weapons.
The Beta wasn't just for the equipment.

Remember the Carbine? They toned it down because it was overpowered.

They also did it to stress test their servers for matchmaking.

Betas can be for any number of reasons.

[Edited on 08.10.2009 9:02 PM PDT]

  • 08.10.2009 8:58 PM PDT
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Posted by: Achronos
It isn't our shiznit anymore.

Halo: Reach could have BOTH map control and weapon control. The maps could have weapons placed and have you spawn with a class. Like you could be an assault class while your teammate could be a sniper. Even though you both are different classes, both of you would still have to fight over power weapons.

I already read this, I just took your idea further.

Posted by: P3P5I
I think classes could work. I don't think that giving players snipers and rocket launchers as starting weapons is fair and I think that is a bad class idea.


That was addressing other class threads. I actually agree with your ideal, but not the specifics.

[Edited on 08.10.2009 9:06 PM PDT]

  • 08.10.2009 8:59 PM PDT

Posted by: swashbuckler95
Posted by: BlindFire v6
If halo had classes, it would not be halo. It would be COD Super advanced warfare. Oh and BTW op nice solid evidence.

So, according to your logic, any game that has classes is CoD? CoD isn't even a true class-based game -.-

And Halo Wars isn't Halo?
No what I meant was that if halo reach is class based, it would not be halo game play (which revolves around weapon and map control). Halo classes would also fail, I mean really would you like somebody starting with rockets or sniper every time? Also I was just using COD as an example, and halo wars is not a FPS so it really has no part in this discussion.

  • 08.10.2009 9:00 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

Posted by: P3P5I
Halo: Reach could have BOTH map control and weapon control. The maps could have weapons placed and have you spawn with a class. Like you could be an assault class while your teammate could be a sniper. Even though you both are different classes, both of you would still have to fight over power weapons.
I already read this, I just took your idea further.

What possible classes could you have that wouldn't spawn with power weapons?

Sniper would have a sniper rifle, which is a power weapon.
Assault would have an AR and a Shotgun, shotguns are power weapons

AR, BR, SMG alone? Each of those weapons has a serious deficiency that is easy to exploit, and they aren't that different.

You could make it with different grenade loadouts, but that cuts into map control.
You could make equipment selectable, but that cuts deeper into map control.

The more the classes are distinct, the less map control that you can have outside of the gametype.

  • 08.10.2009 9:05 PM PDT

FINISH THE FIGHT

it's very possible and you do make a lot of sense so i guess we'll just have to wait and see

  • 08.10.2009 9:07 PM PDT

Memento mori.

I highly doubt it. Bungie has never induced anything in their games that is class-based, and the reason they are having a multiplayer beta is because they will probably want to test the new engine for Halo: Reach, and yes, new mechanics in the game, but since all we have seen is a single trailer that reveals almost nothing about the game, this all just vague speculation. Besides, Bungie wouldn't make Halo class based. They wouldn't go far from their multiplayer formula, it's too good for that. They'll just improve on it.

And you've certainly gotten your point across how much you hate fanboys. So kind of a bad choice, posting on Bungie's official forums, don't you think?

  • 08.10.2009 9:08 PM PDT

Human After All

I'm gonna play as Kelly in multiplayer and be super fast.

  • 08.10.2009 9:09 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

Its equally likely that the game is not class based.

  • 08.10.2009 9:11 PM PDT
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Posted by: Achronos
It isn't our shiznit anymore.

Posted by: Uncle Kulikov
What possible classes could you have that wouldn't spawn with power weapons?

Sniper would have a sniper rifle, which is a power weapon.
Assault would have an AR and a Shotgun, shotguns are power weapons

AR, BR, SMG alone? Each of those weapons has a serious deficiency that is easy to exploit, and they aren't that different.

You could make it with different grenade loadouts, but that cuts into map control.
You could make equipment selectable, but that cuts deeper into map control.

The more the classes are distinct, the less map control that you can have outside of the gametype.


You assume there will be stereotypical classes like sniper, assault, demolition. Think of it not like typical classes, but different starting weapons. Bungie will most likely add and/or subtract weapons, so we don't know the situation yet on how effective the idea will play out. All we can argue for now is ideals. Maybe there will be a weapon that is a good starting weapon that is an all around acceptable weapon (weaker than the BR). I agree with your last sentence, but why can't different weapon spawns solve that?

(Not specifically directed at you) You may say classes would ruin the feel of Halo, but you haven't even heard of the system Bungie could use yet. If Bungie wants to change the gameplay a bit, I trust them. They didn't get this far by fluke you know.

Posted by: Uncle Kulikov
Its equally likely that the game is not class based.

True.

[Edited on 08.10.2009 9:16 PM PDT]

  • 08.10.2009 9:12 PM PDT

I sure hope it's not going to be class based but I also hope that this NEW game will be completely a seperate entity from Halo 3. I want to see something 1st person that does not feel like halo ODST. If so, I would not buy it. Why have in production two of the same games?Bungie better not be making ODST to be the same as Reach.
ODST is Halo with no shields but Reach actaully might be class based. The logo looks like 5 spartans which if I remember may be the team played in the book. I forgot what group but the campaign might be played from the story. In multiplayer, the game shoudl be class-based; may be limited to choosing a character similar to Halo 3 where we chose an elite or spartan. From this, the player chooses from different character attributes. But for the guns, pick-ups would be better than the class-based gun system like Battlefield. In those games, there are like 5 guns and they suck.

  • 08.10.2009 9:20 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

Posted by: P3P5I
I have a feeling that if Bungie did decide on a class system, it would be new, dynamic, fresh, and balanced.

But it is so starkly different from how Halo 1-3 played, and other games I have played with classes don't have what I like best about Halo.

For example, COD 4 and WAW have distinct weapon tiers, and it matters very little how skilled you are with a lower tier weapon, it still won't get you much. Halo, though it has had that happen before (Halo 3 magnum), it occurs much less. And I relish downing Snipers will well timed bursts from my AR.

  • 08.10.2009 9:30 PM PDT

Do you know what they call a Quarter Pounder w/ Cheese in France?

Posted by: Double Entendre
Posted by: NKS22
One of the reasons millions of people buy and still play the Halo Series is because it is unique.
I'm sorry, but this is hilarious. Calling a medium paced run and gun shooter "unique" is like calling McDonald's french fries "a rarity".


Hey man, several surveys and market analysis suggests McDonald's french fries are the best in the business. It's been that way for years. Besides this, you make a valid point.

  • 08.10.2009 9:43 PM PDT
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Your theory, in general, makes sense, but I disagree with the conclusion; the reason being: money. Bungie will make this game so it'll sell as much as possible and will continue to be played so they can release new DLC, be worshipped by fanboys, etc etc.

Now, onto my point. Halo isn't the first game of its type. It's similar to the overall concept of older games like Marath (yes I know it was made by Bungie) and Quake. However, nowadays, how many popular games are there that have similar multiplayer? None.

What does this have to do with being class-based, you say? Well, there isn't just one or two popular class-based games, there are many. CoD, BF: Bad Company, Battlefield: 1943, Star Wars Battlefront (if they end up making a third), the list goes on.

So Bungie would be foolish for making Reach class based for multiple reasons:

1. They would be following in the footsteps of the less successful franchises.
2. The game wouldn't be different anymore and, because CoD has more experience with classes, their games would be better.
3. Why ruin a good thing? Halo 3 still sees staggering numbers of players after such a long time, and will probably still have substantial numbers by the time Reach comes out.

  • 08.10.2009 9:43 PM PDT

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