Halo: Reach Forum
This topic has moved here: Poll [7 votes]: Dedicated Servers For Reach MP?
  • Poll [7 votes]: Dedicated Servers For Reach MP?
Subject: Dedicated Servers For Reach MP?

Poll: Dedicated Servers For Reach MP?  [closed]
Yes:  29%
(2 Votes)
No:  71%
(5 Votes)
Total Votes: 7

I find that Halo 3 gets annoying with cheaters and lag. I believe that if there was a dedicated host lag would be less of an issue. Of course, Bungie themselves would have to pay for server hosting.
I believe that dedicated hosting would make a Halo Reach a much better game than 3 with less advantages due to player connection.

  • 08.10.2009 8:49 PM PDT

Dedicated servers only allow you to play online for as long as Bungie keeps them up and running.

With the current system, I can pop in Halo 3 15 years from now, and still have a fun game on Standoff.

  • 08.10.2009 8:51 PM PDT

Posted by: Ushan
Because Muslims surgically implant organic bombs in their testicles, which in turn will be injected into women during sex, which will grow into BABY BOMBS!

Common Misconceptions About Servers

There's No Latency / No Host Advantage
Whilst no player will have a ping of zero to the server (unlike when hosting), latency will still exist nevertheless, and the xbox with the lowest ping to the server will have the biggest advantage. Depending on where the data centers are located, this advantage may well still be a severe one. Thus servers will not eliminate the problem, but merely reduce the severity.

There's No Lag
Servers can be more reliable, this is true, but this depends on a great many things. Servers can lag, disconnect, and crash, just like any other host. Packets can get lost en route. The data center could have problems. The ISP might have problems. There is still plenty of potential for lag to occur.

"Bungie/Microsoft have lots of money to pay for servers"
Yes and no. Halo 2 was the most played game on Xbox Live. The sheer amount of servers needed would be astronomical. The hardware alone would cost millions (and severely eat into Microsoft/Bungie's coffers). That's not including administration, upkeep, updates, backups, bandwidth, and so on.

Microsoft (which ultimately finances Bungie) does have a lot of cash, but it's home entertainment division is currently in the red to the tune of hundreds of millions of dollars. No company is going to want to spend money needlessly, especially when a division is in a lot of debt, and the performance gains from servers are pretty negligible and very expensive.

"It solves cheating"
I hate to break it to you, but it doesn't. A few networking based cheats may be harder or impossible, but it doesn't remove all cheating. Secondary Standby, Modding, Dummying, Superbouncing, can or could all be done off host, and new cheats that can be performed off host may well be discovered.

Source

  • 08.10.2009 9:23 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

Dedicated? No.

Client side hit detection? Yes.

  • 08.10.2009 9:43 PM PDT