- Deathtrap462
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- Fabled Legendary Member
I'd like to be half-man half-tree in an octopus' garden in the shade.
I know that there's no way to prove classes or not, but I think that this would work: Instead of classes such as Sniper, Heavy Gunner, Assault, etc., which are very different from each other, it could be a class based system that each have slight strengths and weaknesses. For example, the Spartan on the far left, which looks like it could be for a heavy gunner class, would be a little bit slower and heavier than the other classes (70-85% of usual running speed and 115-130% of regular gravity). However, it would have a stronger beat down (equal to 1 BR shot and a beat down in Halo 3) and all heavy guns (Rockets, Shotgun, Laser) would be more effective while using it (Rockets have bigger splash damage, shotgun is stronger at longer ranges, laser charges faster). With this, the heavy gunner class would be less effective with weaker weapons, such as the magnum, plasma pistol, and spiker. Keep in mind that none of the classes would spawn with a different weapon than usual (For example, the sniper class would not spawn with a sniper) and that you cannot change classes during a game.
Similarly, the other classes would have perks and nerfs, too. The long-range class would be harder to notice (possibly by adding a slight camo), with regular speed and weight. It would give a longer range to most weapons, but all weapons would be weaker at close range. Also, the sniper rifle would be more effective (I'm not sure how, but possibly more auto aim while using it).
The Spartan that seems to be John with an Assault Rifle would be a sort of middle class. It would either have no buffs or nerfs whatsoever, or it would have some sort of slight buff/nerf.
The figure with what seems to be a knife would be a sort of "Assassin" class. It would be slightly faster (115-130% of regular speed) and could possibly jump higher (but only around 110-120% of normal). It would make all weapons much more effective at close range, but the non-close range weapons would have a smaller range. Long range weapons would not be able to zoom in as closely, either.
I'm not entirely sure what the last figure could be (the one to the left of John). Perhaps an agile, speed based class? If anyone has any ideas for that one, please feel free to share them.
This system would keep the classic Halo feel, with plenty of weapons placed around the map and a default spawning weapon that all players spawn with, but it would add a new level of variety to the game. I don't see how this would change the gameplay so drastically that it would mess up the balance of the game. I don't see how this would hurt the Halo multiplayer, so there's no reason why this couldn't work.