- last post: 01.01.0001 12:00 AM PDT
Lets face it :
The ragdoll physics in halo 3 suck. They are chucky, lame, and un-satisfying.
When you blow up a player with a grenade, the same boring animations play out.
When ever you kill someone, there's a very low chance they will turn into a ragdoll, but a boring animation that has been used in every halo game.
So that's why think the halo death system should rely totally on ragdoll physics. No pre-rendered animations WHAT SO EVER .
And not the boring ragdolls from halo 3, but a much better, realistic system.
The best example is the ragdoll system from GTA IV , located here.
Euphoria ragdolls
If GTA can do it without any lag, then halo 3 can!