- MADMAN Redux
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Posted by: Red Sector A1A
Why not keep the current system but put in place that if you quit, get disconnected, or whatever you have a 5 minute automatic break that you cannot get another matchmaking game. Or make it 10 minutes.
I hate to reveal my super nerd side, but this is the way battlegrounds work in WoW. Battlegrounds essentially is the matchmaking equivalent. In WoW, if you quit before a game is over, you can't re-enter the queue for 15 minutes.
There's an inherent problem with this setup, though: It works in WoW because if you get shut out of battlegrounds for 15 minutes, there are plenty of other things to do IN GAME while you wait for that cool down. The problem with implementing such a feature in a Halo game is, if you shut someone out of matchmaking for a period of time, he's liable to play something else.
Also, there is a phenomenon in WoW where players put together a full team for the purpose of going into battlegrounds and intentionally losing. In losing, you still get one point (vs. three if you win). In Halo, if a team would otherwise be quitting to derank, they would now simply let games run and throw the match.
So I don't know if that would solve the problem. Especially since matchmaking automatically puts you back in the queue after 20 seconds, players can start matchmaking and go play basketball for a while and come back a few ranks lower.
Players do this now, and perhaps it would make it easier to detect. But my point is it's not a perfect solution. I do like it, but the time you are temp banned from matchmaking would have to be short to stop players from putting down the game yet long enough to keep potential quitters in game. In other words, the ban time would have to be longer than the typical match but short enough to not discourage players from continuing to play.