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This topic has moved here: Poll [68 votes]: Do you like my Multiplayer Scarab game mode idea?
  • Poll [68 votes]: Do you like my Multiplayer Scarab game mode idea?
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Subject: Do you like my Multiplayer Scarab game mode idea?

Dylan J. Yocca

Poll: Do you like my Multiplayer Scarab game mode idea?  [closed]
YES! Love i7! Bungie mus7 make it!:  43%
(29 Votes)
It could work:  40%
(27 Votes)
Its ok:  1%
(1 Votes)
its not that great:  0%
(0 Votes)
its bad:  3%
(2 Votes)
IT SUCKS!:  12%
(8 Votes)
I can make a better one!:  1%
(1 Votes)
Total Votes: 68

Come up with some original game modes for multiplayer.

My Idea:

Mode: Scarab

Objective: Destroy/Defend the Scarab

Players: Reach's maximum

Teams: 2 (although it could be changed)

Description: The defending team spawns on the Scarab and use turrets, movement controls, the BFG Scarb Cannon, and themselves to defend their Scarab. Ammo and additional weapons will spawn inside the Scarab's hull. The offensive team uses regular UNSC ground vehicles (like warthogs) and Hornets to attack and/or board the Scarab. The offensive team's weapons, ammo, and vehicles will be in a small base at spawn. Boarding the Scarab would function like Halo 3's Campaign where you could fly and drop onto the Scarab, attack the legs to make the Scarab momentarily kneel to jump on foot onto the Scarab, or even use hills to ramp onto the Scarab. While on the Scarab players will have to decide on a stratagy to defeat the scarab. They could go straight for the weak point or work on the Scarabs controls and defenses first. The defending team can repair and rebuild the controls and defenses but this will cost valuable time and players. If time runs out the defending team wins, but if the Scarab is destroyed the offense wins.

UPDATE: An alternate way to destroy the Scarab is for the Offense to highjack the driving controls of the scarab and walk it off the cliff or some form of bottomless pit. An alternate Defensive victory is for the defense to destroy the offensive teams spawn base (although i do agree this isnt such a great idea to give the offense defensive responsibilities).

UPDATE #2: The Scarab itself would need to be tougher alltogether than in Campaign including tougher legs with a somewhat faster repair time than the other parts if the Scarab, a tougher outer shell so people don't just blow holes through the Scarab, a newly designed hull (inside) for the ship which needs to be bigger and more complex because this would be where I'd like the core to be placed (inside not outside).

UPDATE #3: Although this game mode seems unrealistic for multiplayer or even Forge, solid Campaign and Firefight ideas can come out of this thread.

Campaign: Not knowing the story makes campaign ideas tough, but I'm guessing we'll have to face a Scarab sometime in the campaign. Instead of blowing the blam! outta the Scarab our hero takes it for a ride! Using the controls he climbs over objects and rains hell upon the enemies below, but he will need to stop piloting the ship (maybe have someone else drive during this I don't know) and defend against invaders his crew failed to stop with their turrets and are being overrun. Our hero stops the invaders from invading the hull and stops them from destroying the core and continues safely to their destination! Now hows that for a mission!

Firefight: Since Firefight is a survival multiplayer mode what better setting than on a Scarab defending it from endless waves of your favorite Covenant baddies. I'm also not sure of this but I'm guessing theirs no vehicles in Firefight. Well even heavy vehicles such as Wraiths and maybe to end a set another Scarab with the Cheiftan on it.
What a way to end a set!

Also another Scarab can be added for a two base style game where both teams are defending their own scarab while destroying the other. CFT, Assault, and other game modes could be added to the Scarab gameplay.

I hope you enjoyed my game mode and hopefully you can come up with great game modes to possibly help Bungie create the best game ever because after Reach, Halo is being handed to Microsoft and Halo will probably never be the same again!

[Edited on 08.12.2009 6:29 PM PDT]

  • 08.11.2009 7:18 PM PDT

Posted by: AquaBlader
Soon to be breaking news:


US Coast Guard prepares for massive rescue mission after Iranian fleet sinks off shore. Reports say a small thunderstorm caused most of the ships to simply...fall apart.

I thought of an idea similar to this one. I pictured elites defending a scarab, and spartans trying to destroy it. =P
Anyway, it's a pretty good idea.

[Edited on 08.12.2009 5:24 PM PDT]

  • 08.11.2009 7:20 PM PDT

What a waste....

I love it.

  • 08.11.2009 7:32 PM PDT

BoxOfBlades

great idea,but one thing that can make it better is by making it covenant vs spartans.regardless what character you are,during the game depending what teams ur on,ur automatically a spartan,or an elite.then the spartans have a new vehicle equal to the scarab,but i doubt that could happen because its based on the baattle of reach,but it would be great,nice idea

  • 08.11.2009 8:17 PM PDT

Dylan J. Yocca

Posted by: hadlermaster
I thought of an idea similar to this one. I pictured elites defending a scarab, and spartans trying to destroy it. =P
Any, it's a pretty good idea.



ya i actually got the idea from Campaign when u fight two Scarabs and all i could think of is how could you interpret this into multiplayer

  • 08.11.2009 8:17 PM PDT
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(-_-) Bored Face

I like it, but not as a gametype. Maybe players could put the scarab in forge and do CTF or something

  • 08.11.2009 9:55 PM PDT

Dylan J. Yocca

Posted by: UNSC Spartan360
I like it, but not as a gametype. Maybe players could put the scarab in forge and do CTF or something


that sounds like a more realistic idea but still since in Halo Wars u can highjack scarabs now we know theyre driveable by humans. id be happy if u can atleast drive and/or defend a highjacked scarab 4 a campaign mission thatll give them a taste of their own medicine :)

  • 08.12.2009 11:58 AM PDT

POCZ

Posted by: DJ Gamer 15
Posted by: UNSC Spartan360
I like it, but not as a gametype. Maybe players could put the scarab in forge and do CTF or something


that sounds like a more realistic idea but still since in Halo Wars u can highjack scarabs now we know theyre driveable by humans. id be happy if u can atleast drive and/or defend a highjacked scarab 4 a campaign mission thatll give them a taste of their own medicine :)


who would not want to drive a scarab?

  • 08.12.2009 12:17 PM PDT

Dylan J. Yocca

Posted by: Rdog96
Posted by: DJ Gamer 15
Posted by: UNSC Spartan360
I like it, but not as a gametype. Maybe players could put the scarab in forge and do CTF or something


that sounds like a more realistic idea but still since in Halo Wars u can highjack scarabs now we know theyre driveable by humans. id be happy if u can atleast drive and/or defend a highjacked scarab 4 a campaign mission thatll give them a taste of their own medicine :)


who would not want to drive a scarab?


Amish

  • 08.12.2009 12:39 PM PDT

Burn in the flame of my passige

good idea but i would make the scarubs lags tuther(cant spell) then halo 3's campain and this might be a good type of one bomb game but the bomb needs to be placed were the scarubs core is and it can be disarmed

  • 08.12.2009 1:58 PM PDT

Dylan J. Yocca

Posted by: DragonOfHell88
good idea but i would make the scarubs lags tuther(cant spell) then halo 3's campain and this might be a good type of one bomb game but the bomb needs to be placed were the scarubs core is and it can be disarmed


yeah i do believe i mentioned something about CTF and Assault variants but still good idea

and yes the legs would need to be tougher but other than that i believe the scarab would need to be designed more like H2 Scarabs just with a bigger hull to walk through and the core would be inside

  • 08.12.2009 2:07 PM PDT

awesome

  • 08.12.2009 2:18 PM PDT

awesome

  • 08.12.2009 2:19 PM PDT

Dylan J. Yocca

Posted by: D0nald Duck
Posted by: SPACEDUDE360000
awesome

awesome


awesome


idk i just knew i needed 2 do that lol but seriously I do enjoy the positive response to my thread which i thought would never last, but I would like more than one word responses or this will be a really boring and lame thread!

  • 08.12.2009 3:34 PM PDT

RED BRICK STUDIOS!

People are getting far too unrealistic here.
In Halo 3, the fuel rod gun causes lag enough. Think about how much a Scarab beam would cause. With all the weapons and vehicles firing at the same time, on a map at least the size of Sandbox (including outside areas) who knows what that could cause.
Plus, how easy would it become to spawn kill? There aren't that many places to spawn on a scarab, so explain how an entire team could not cover the whole thing.
I have been told that lag will not be an issue in Reach because of the new engine, but think about it. No multiplayer game has been able to completely eliminate lag. This game will be no different.

Edit: How about that for a more than one word response?

[Edited on 08.12.2009 3:37 PM PDT]

  • 08.12.2009 3:36 PM PDT

I love this idea. I have a borderline obssesion with big team/campaign, so this seems like the perfect gametype to me. Maybe not do it as a standard multiplayer, but definately include the scarab for forge and do it as a custom game!
Also it would make THE BEST double exp or 7 on the 7th playlist.

  • 08.12.2009 4:03 PM PDT

Dylan J. Yocca

Posted by: sgtpickle777
People are getting far too unrealistic here.
In Halo 3, the fuel rod gun causes lag enough. Think about how much a Scarab beam would cause. With all the weapons and vehicles firing at the same time, on a map at least the size of Sandbox (including outside areas) who knows what that could cause.
Plus, how easy would it become to spawn kill? There aren't that many places to spawn on a scarab, so explain how an entire team could not cover the whole thing.
I have been told that lag will not be an issue in Reach because of the new engine, but think about it. No multiplayer game has been able to completely eliminate lag. This game will be no different.

Edit: How about that for a more than one word response?


well i thankyou for a wordy response and I do agree that this game mode probably have some very bad lag without some new otherworldly game engine so that would be a real issue which i did think of when writing but ignored it because this game mode is of course hypathetical

the fuel rod gun now that i think of it does cause a great amont of lag, hopefully with the new engine it wont be the weapons causing lag but of course the players (which just cant be avoided)

and spawn killing, i was hoping players would follow their objective NOT spawn killing for no particular reason.

  • 08.12.2009 4:07 PM PDT

RED BRICK STUDIOS!

The fuel rod just uses up graphics, that is why it lags. Same with fire.
And on custom maps, I find people leap at any opportunity to spawn kill.

  • 08.12.2009 4:09 PM PDT

What spectagon are you in?

Posted by: Nocbl2
I love it.

  • 08.12.2009 4:12 PM PDT
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Ummmm....Defending team could earn cash/points for each kill they get and use the cash/points to repair their Scarab! I know....it's somewhat like Call of Duty's -blam!- Zombies lol.

woah and Na*i is a bad word?

[Edited on 08.12.2009 4:14 PM PDT]

  • 08.12.2009 4:14 PM PDT

Corn, Oil, and Wine... We need more wine...

Ha, made the same thread, but for Halo 3 around a year ago.

  • 08.12.2009 4:14 PM PDT

Posted by: Rdog96
Posted by: DJ Gamer 15
Posted by: UNSC Spartan360
I like it, but not as a gametype. Maybe players could put the scarab in forge and do CTF or something


that sounds like a more realistic idea but still since in Halo Wars u can highjack scarabs now we know theyre driveable by humans. id be happy if u can atleast drive and/or defend a highjacked scarab 4 a campaign mission thatll give them a taste of their own medicine :)


who would not want to drive a scarab?

  • 08.12.2009 4:16 PM PDT
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maby for ur update #1 idea the defensive team has to guard/repair and drive the scarab over to the offensive teams base and destroy it with the scarab so in a way its ur same idea but the whole goal of the offensive team would be to kill the defensive team befor they kill them although i do think they would have to make some prety huge maps just to put this as a gameplay option

  • 08.12.2009 4:21 PM PDT

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