Halo: Reach Forum
This topic has moved here: Subject: An Upgrade to the Reach Binoculars
  • Subject: An Upgrade to the Reach Binoculars
Subject: An Upgrade to the Reach Binoculars

Rock Chalk Real Talk
Minnesotan, currently going to school at KU.


@Geegs30

As all of you know, in Halo 3 it is possible to use binoculars when wielding a weapon without a scope. If you're like me, you know it can come in handy when you've just spawned and you want to know what's happening on the other side of the map. I suppose at the moment that the binoculars do their job but I think there could be a couple adjustments made so they are more effective on the battlefield. For reference, here are pictures of two HUD's while scoped in:
Spartan Binocs
Elite Binocs
Of course, no one knows if the Elite player model will be available for use in Halo: Reach so I'll mostly be using the Spartan set for examples.

First things first I think that players that are wielding a non-scoped weapon should get a little compensation for doing so. Most of the weapons without scopes wouldn't be considered power weapons (minus the shotgun, sword and hammer). In order to make up for the non scoped weapons combat effectiveness, I think that the binocs that you can use with them should be able to see farther than they do know. I think that along with the normal scope, there should also be a more powerful scope so that players can see longer distances with their non-scoped weapons. This way you can look across the map and confirm that "Yeah that guy has a laser not rockets, don't go over onto their side with the warthog." I haven't decided yet what power the scope should be yet, but somewhere around the 10x of the Snipers.

The second change I'd like to see made is the shape of the viewpoint on both pairs of binocs. I can understand that the outside view is a little darker than the middle portion but I think that the clear part should just be a normal rectangle instead of the odd shapes they have right now.

One each side of the Spartan view you might notice some ticks that move when you change your view. I think if the binoculars are given an upgrade, these ticks should actually show what angle you're looking, whether you're face is to the sky or you're looking straight ahead.

Those are a few of the changes that I would like to see if Reach does include binoculars for non-scoped weapons. Feel free to comment on my choices and suggest your own.

Cheers,
Geegs

  • 08.11.2009 8:56 PM PDT
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Most definitely.

  • 08.11.2009 9:24 PM PDT

I only just realised this existed

I really hope they don't put a scope thingy on the current halo 3 magnum..

Btw Nice Thinkin

  • 08.11.2009 11:35 PM PDT

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I never really put that much thought into the binoc's, but you are right and it would become a more usefull tool if properly improved

  • 08.12.2009 2:28 PM PDT

or give 'em ODST's VISR mode.

  • 08.12.2009 2:37 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

I want a compass.

  • 08.12.2009 11:12 PM PDT

Rock Chalk Real Talk
Minnesotan, currently going to school at KU.


@Geegs30

Posted by: peppermagik
or give 'em ODST's VISR mode.

That's some original thinking. I don't think we'd need that though.

Posted by: NathanKett
Binoculars would be handy in some situations, but for Halo I'm not sure if it would be necessary. Halo 3 for that matter, I know nothing about reach... In halo the way you would find out if somebody had rockets etc. Is to get killed by them, and then warn your team. If halo was on a more realistic strategical level, then they could be useful. But the maps are pretty small, in multiplayer that is, which is what you were referring to. I just don't think they would be useful. In campaign maybe, as the map is quite vast, but multiplayer? I'm not so sure :\

Right now the multiplayer seems just to be 'live and learn'. As in, live, die, then don't do that again. Most people in halo go for the suicide strategy. I'm sure what you have thought about has been debated in the making of the game before, and they chose not to utilise it. It may be a different story for Reach, but I really don't know anything about it. Campaign? Yeah. Multiplayer? Not so much.


Well, if Reach does have larger maps catered to more battlefield like games then O think an update to the binoculars would fit in quite nicely. As for your point about Halo being "live and learn," I don't think it has to be that way. Whenever I'm in a BTB game I try to let my teammates know they have a laser if I see a guy on their side of the map with one over his shoulder. That way another teammate doesn't have to die and waste one of our vehicles to learn that they have the laser.

  • 08.13.2009 5:40 PM PDT

Why not make it so that the longer you hold the zoom button (default RS) the farther it zooms. This would go from an instant click granting you a 2x scope to a long click granting you a scope of up to 8x.

  • 08.13.2009 6:19 PM PDT

Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"

I've never played a Halo game with binoculars before. . . . .I do remember the faceplate magnification though.

Sorry just the word binoculars inspires some interesting imagry when coupled with a Halo game.

  • 08.13.2009 6:36 PM PDT

Rock Chalk Real Talk
Minnesotan, currently going to school at KU.


@Geegs30

Posted by: RigaTony
Why not make it so that the longer you hold the zoom button (default RS) the farther it zooms. This would go from an instant click granting you a 2x scope to a long click granting you a scope of up to 8x.

This is a really good idea, I know some games are set up like this. I think that would be harder to implement though than just two fixed settings. 2x and 8x sounds good to me.

  • 08.14.2009 3:01 PM PDT

I <3 you, Shishka.

www.cheathappens.com/default.asp?refid=67880

I say x8, not x10.
The binoculars are not a Sniper Rifle.

I like your idea, Geegs. Although I think it would be more realistic if the binocular outlines stayed the same, but the outside of them is almost black.

  • 08.14.2009 3:31 PM PDT

Rock Chalk Real Talk
Minnesotan, currently going to school at KU.


@Geegs30

Posted by: Tobinindyy
I say x8, not x10.
The binoculars are not a Sniper Rifle.

I like your idea, Geegs. Although I think it would be more realistic if the binocular outlines stayed the same, but the outside of them is almost black.

Well, no one knows what would be "realistic" in the 26th century but I think for them to be effective in a Halo game, they should keep them the way they were in Halo 3.

  • 08.18.2009 5:26 PM PDT

Its a good idea, but I do not think you should be able to fire your gun while using the binoculars. It defeats the purpose of not having a scope on a weapon.

  • 08.18.2009 5:37 PM PDT
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good idea would be neat to like zoom in and show enemies in red or something like the odst visor.

[Edited on 08.18.2009 5:39 PM PDT]

  • 08.18.2009 5:38 PM PDT
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Posted by: Uncle Kulikov
I want a compass.

AR has compass, I don't see it having and use though. The binoculars in Halo 2 were a joke, they received a major upgrade in Halo 3. I'm sure the same thing will happen for Halo Reach.

  • 08.18.2009 5:43 PM PDT

Rock Chalk Real Talk
Minnesotan, currently going to school at KU.


@Geegs30

Posted by: Moshes
good idea would be neat to like zoom in and show enemies in red or something like the odst visor.

Well the Spartans in Halo 3 multiplayer don't have VISR so I don't think the ones in Reach would. You never really know though. I don't think VISR would be necessary or very practical.

  • 08.19.2009 3:13 PM PDT