- The GuZz
- |
- Exalted Member
Woot Woot Woot
Sangheili FTW!
Halo after its multiplayer is also known for its epic campaign and deep story.
Of course Halo:Reach needs a long and epic campaign, i really hope that Reach will last at least more than H3, H3 is ridiculously short and not so much epic as it was hyped before realease.
Imo Reach needs new feelings in-game, an atmosphere of darkness, of a sudden and inevitable defeat, see scenes like screaming civilians, marines blowing away, see over your head some human fregate obliterated by Covies starships, more gore and violence by covenant troops, a lot of explosions, demolitions, all set in an heavy urban environment like E3 2003 H2 demo.
Yeah maybe all of that is too much expansive to create, but at least have epic dialogue ingame, i wanna see my allies acting in a more real way, not always joking and cheerful.
And of course the game needs at least 10 hours of longevity, 12-15 would be perfect.
But nowadays software houses works more on multi than singleplayer, many games of this generation like H3, GoW, CoD have good multiplayer and intense singleplayer but the latter is always short, and epicness comes from longevity too.
I hope bungie will not disappoint us.