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This topic has moved here: Poll [20781 votes]: Would you like this new game mode
  • Poll [20781 votes]: Would you like this new game mode
Subject: Would you like this new game mode
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Poll: Would you like this new game mode  [closed]
Yes:  86%
(17868 Votes)
No:  14%
(2913 Votes)
Total Votes: 20781

Ok, first of all I would like to say that this is a new game mode, not the entire multiplayer experience. It gets it's own special spot on the main menu, along with forge and theater. This game mode would have to have large teams, probably like 20 vs 20, and it would only be possible with dedicated servers, due to lag.

So this is how the game begins. I can't find the thread for it but somebody came up with the idea of spawning in a UNSC cruiser(or a Covenant one) and entering the battlefield with a HEV. I like this idea. So the game starts off with both teams in a UNSC cruiser. You have to find a HEV pod and go down to "The Perfect Map"

"The Perfect Map" is a map, imo, that utilizes everything. That means every weapon, and vehicle. That means that the map must have large open areas for snipers, vehicles ect... but, it must also have tight areas where the shotgun would be the best weapon, and everything in between. It would be a hard map to make but I believe Bungie would be able to pull it off.

When you enter the map you will start off with normal team slayer. The score will be 200. Once you're team scores 200 kills, you will be given a bomb, and you must finish up the game with a game of assault. However you will ONLY be given the bomb if you reach 200 kills. If blue team has 200, but red team only has 150, then the red team won't be given a bomb. Once red team also get 200, the get their own bomb.

Now there has to be a few twists. A big one I think would be adding Campaign scoring. so every time you kill somebody you get points, and you get more points when you get medals. Now obviously these points can be used for bragging rights, but maybe they can do more. Ok lets say you were doing really good, you just got a killing frenzy, but you died. You have a lot of points, because you got 10 kills, and not to mention the medals. So you spawn in the cruiser, but instead of going straight down, you go to a weapons shop. With those points you can buy a secondary weapon. Now I bet the thing I just said probably made 50% of the Halo Reach forum's population get mad, but just bare with me. These weapons would be expensive, so even though you got 10 kills, maybe you only have enough points for a Battle Rifle, or Carbine. In order for you to get a sniper, you would have to have way more points. However to keep it fair you can only buy 1 weapon at a time, so you can't go down with a sniper and rockets. Don't worry though, there will still be weapons on the map.

Now if you have been reading this far and aren't mad at me, you might like what's next. Ever been in the position where you need a vehicle, except you can't find one. Well I think we should be able to call in vehicle drops, from a pelican. You would obviously call in the drops using your points. So lets say I called in a pelican to drop me a mongoose. I would have to hold my position, for 30 seconds, until the pelican comes. If I die, the pelican will come anyway, and drop the vehicle, anybody would be able to take it.

So that is the basic of the mode I am thinking of. Obviously there are problems with this idea, like communicating with a team of 20 but people have said a squad system might work. So yeah, this is my idea, and tell me what you think.


PLEASE READ
Oh and if you want to see everyone's idea's, go to page 8 and go to AbruptArc's post. Also I highly recommend you guys look at Half Demon ANBU's post on page 10. I would post them, but I don't have enough room. Ok, I have gotten a lot of post saying I've copied this idea from Section 8, and I would like to say I didn't. I had no idea what Section 8 was when I made this thread. I just found out about it when someone mentioned it a couple of pages on, and I then googled it. I watched some gameplay videos and all I found similar was dropping from orbit(in Section 8, it's more like the sky). And so I am sorry if this idea isn't "New" enough for you guys. Next time I make a thread about a new idea, I'll make sure no other game has ever done it before.

[Edited on 10.03.2009 5:30 AM PDT]

  • 08.13.2009 8:54 AM PDT

Vancouver BC, Canada.

It's a great idea.

I would change, as you anticipated, the part where we go and buy weapons with our points. Inside the Cruiser, there are numerous weapon stashes locked in chain-linked fences that become available every time you get a certain number of kills.

Each weapon stash, depending on how easy it is to unlock, would hold specific weapons (the stash that requires 100 points would hold ARs, Maulers, SMGs, and Frag Grenades. The last one that requires 100,000 points would hold a Spartan Laser, a few Swords, and a Missile Pod) These are just examples.

Ex. You get 10 kills (as you said) and imagine those 10 kills scored you 100 points. In order to open the first chain-linked fence to get to the first weapon stash, you need 150 points. Once you have 150 points, you can walk up to any of the stashes that require 150 points or less to unlock, and unlock it.

You bring up some good ideas.

[Edited on 02.19.2010 11:29 AM PST]

  • 08.13.2009 9:14 AM PDT
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Posted by: Urine competent
It's a great idea.

I would change, as you anticipated, the part where we go and buy weapons with our points. Inside the Cruiser, there are numerous weapon stashes locked in chain-linked fences that become available every time you get a certain number of kills.

Each weapon stash, depending on how easy it is to unlock, would hold specific weapons (the stash that requires 100 points would hold ARs, Maulers, SMGs, and Frag Grenades. The last one that requires 100,00 points would hold a Spartan Laser, a few Swords, and a Missile Pod) These are just examples.

Ex. You get 10 kills (as you said) and imagine those 10 kills scored you 100 points. In order to open the first chain-linked fence to get to the first weapon stash, you need 150 points. Once you have 150 points, you can walk up to any of the stashes that require 150 points or less to unlock, and unlock it.

You bring up some good ideas.
Thanks for the feed back, And to be honest I like your idea more than mine.

  • 08.13.2009 9:18 AM PDT

Or you could have a 45 second time limit to leave the cruiser. Other wise you die, loose all your points from that round and it adds 5 seconds to your respawn time each time you do it. So next time you die you'll have about 8 seconds. And if you stay in the cruiser too long again, you'll be up at 13 seconds, and it builds from there on. Something like that so one team doesn't get tons of points and then hide in the cruiser until time runs out.

But the chain link fence thing is a good idea, except do you mean it would open it up for everybody, just your team, or just you. I don't see how it could only let you and a couple others in without letting your whole team in or even the other team.

[Edited on 08.13.2009 9:22 AM PDT]

  • 08.13.2009 9:19 AM PDT
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Posted by: FlapjacksNsyrup
Or you could have a 45 second time limit to leave the cruiser. Other wise you die, loose all your points from that round and it adds 5 seconds to your respawn time each time you do it. So next time you die you'll have about 8 seconds. And if you stay in the cruiser too long again, you'll be up at 13 seconds, and it builds from there on. Something like that so one team doesn't get tons of points and then hide in the cruiser.
Yeah another good idea. Like I said there are many problems with this idea, but there would always be an alternative.

EDIT: to the second part of your post, maybe your teammates can see the weapons, but they wouldn't be able to take them.

[Edited on 08.13.2009 9:25 AM PDT]

  • 08.13.2009 9:22 AM PDT
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I do like your idea. The Halo multiplayer should have a massive multiplayer experience much like Killzone or Mag if the 360 is to compete with the PS3. I like the idea of a massive Team Slayer battle. 20 on 20 sounds great. Like you said, it needs dedicated servers...
I very much dislike the idea of a "weapons shop." Well, I dislike the way you decribed it. Players, once dropped on the map should be restricted to stay on the map. That means no respawns in UNSC bases or cruisers. Such respawns would take away the "feel" of the Halo Multiplayer Experience. The option to choose weapons before respawning would make the game more like Call of Duty, and to be honest, I like The Halo Multiplayer idea of finding your own weapons... Here's a thought. A player can access the shop, during gameplay, but not before respawning. (The player should first make sure there are no enemies around, as they can kill him or her while he or she accesses the shop.) 20 to 30 seconds later, a UNSC or Covenant (depending on player class 'Spartan,' or 'Elite,' or anything Bungie may want to add) weapons drop takes place on that location. But like you said, it would cost points earned from kills. I do like the idea of pelicans or phantoms dropping vehicles for players to use...
Which brings me to my next point. Before the teams can access the bomb, and make their final assault, they need to reach a total of 200 kills. Not points earned from kills...

In addition to the idea of "the perfect map" why not create a few perfect maps? Instead of one?

Ever play Gears of War? I like it's game type Warzone. This game type has rounds of elimination in one match. I would like to see something like Warzone (team elimination with rounds) in Halo multiplayer. And I like the idea of 20 vs 20.

  • 08.13.2009 9:26 AM PDT

My beat downs turn into burns.

I'm game lets do it

  • 08.13.2009 9:28 AM PDT

Posted by: SOUL REAVER868
I do like your idea. The Halo multiplayer should have a massive multiplayer experience much like Killzone or Mag if the 360 is to compete with the PS3. I like the idea of a massive Team Slayer battle. 20 on 20 sounds great. Like you said, it needs dedicated servers...
I very much dislike the idea of a "weapons shop." Well, I dislike the way you decribed it. Players, once dropped on the map should be restricted to stay on the map. That means no respawns in UNSC bases or cruisers. Such respawns would take away the "feel" of the Halo Multiplayer Experience. The option to choose weapons before respawning would make the game more like Call of Duty, and to be honest, I like The Halo Multiplayer idea of finding your own weapons... Here's a thought. A player can access the shop, during gameplay, but not before respawning. (The player should first make sure there are no enemies around, as they can kill him or her while he or she accesses the shop.) 20 to 30 seconds later, a UNSC or Covenant (depending on player class 'Spartan,' or 'Elite,' or anything Bungie may want to add) weapons drop takes place on that location. But like you said, it would cost points earned from kills. I do like the idea of pelicans or phantoms dropping vehicles for players to use...
Which brings me to my next point. Before the teams can access the bomb, and make their final assault, they need to reach a total of 200 kills. Not points earned from kills...

In addition to the idea of "the perfect map" why not create a few perfect maps? Instead of one?

Ever play Gears of War? I like it's game type Warzone. This game type has rounds of elimination in one match. I would like to see something like Warzone (team elimination with rounds) in Halo multiplayer. And I like the idea of 20 vs 20.



I don't know if the 360 could handle massive online games like MAG. Maybe it could do 20v20 but I heard that PS3 beats 360 in processing power or something like that.

  • 08.13.2009 9:31 AM PDT
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Posted by: SOUL REAVER868
I do like your idea. The Halo multiplayer should have a massive multiplayer experience much like Killzone or Mag if the 360 is to compete with the PS3. I like the idea of a massive Team Slayer battle. 20 on 20 sounds great. Like you said, it needs dedicated servers...
I very much dislike the idea of a "weapons shop." Well, I dislike the way you decribed it. Players, once dropped on the map should be restricted to stay on the map. That means no respawns in UNSC bases or cruisers. Such respawns would take away the "feel" of the Halo Multiplayer Experience. The option to choose weapons before respawning would make the game more like Call of Duty, and to be honest, I like The Halo Multiplayer idea of finding your own weapons... Here's a thought. A player can access the shop, during gameplay, but not before respawning. (The player should first make sure there are no enemies around, as they can kill him or her while he or she accesses the shop.) 20 to 30 seconds later, a UNSC or Covenant (depending on player class 'Spartan,' or 'Elite,' or anything Bungie may want to add) weapons drop takes place on that location. But like you said, it would cost points earned from kills. I do like the idea of pelicans or phantoms dropping vehicles for players to use...
Which brings me to my next point. Before the teams can access the bomb, and make their final assault, they need to reach a total of 200 kills. Not points earned from kills...

In addition to the idea of "the perfect map" why not create a few perfect maps? Instead of one?

Ever play Gears of War? I like it's game type Warzone. This game type has rounds of elimination in one match. I would like to see something like Warzone (team elimination with rounds) in Halo multiplayer. And I like the idea of 20 vs 20.

Yeah, of course. This is just a basic idea, and the main reason I posted this was to see how the Halo Reach forum can make this idea better, thank you for your input. And yeah I meant kills, I'll edit that.

[Edited on 08.13.2009 9:36 AM PDT]

  • 08.13.2009 9:35 AM PDT

oh gawd

Great idea especially the vehicles drop off and I'm pretty sure the Xbox 360 could crank out the power needed to play a 20 vs 20 game.

  • 08.13.2009 9:40 AM PDT
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I have faith in the 360 console. I believe that it has the potential for a 20 vs 20 game. I believe that Halo would be the perfect candidate to prove it.

  • 08.13.2009 9:49 AM PDT

Posted by: SOUL REAVER868
I have faith in the 360 console. I believe that it has the potential for a 20 vs 20 game. I believe that Halo would be the perfect candidate to prove it.


Me too. Halo 20v20 would be like FPS Halo wars =P... but 10x bettr.

  • 08.13.2009 9:52 AM PDT
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I hope that Bungie will see this topic, as I believe that it is a hot topic, and through thorough discussion could add to the Halo multiplayer experience should Bungie decide to add it into the game. Bungie seriously need to listen to what people have to say. It's important they listen, otherwise the Halo franchise could die. That IS a possibility if the right changes aren't put into action. Just look at how the number of H3 players has dropped....

  • 08.13.2009 9:59 AM PDT

Yah this is good. I feel like only 4 different people have posted in it but it's still good.

  • 08.13.2009 10:00 AM PDT
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well then I would like to thank the people who posted, and offered their input.
Posted by: FlapjacksNsyrup
Yah this is good. I feel like only 4 different people have posted in it but it's still good.

  • 08.13.2009 10:08 AM PDT
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This is my signature

I think that the players should have to gain their own points for weapons, so that you dont have some idiot wasting the teams credit

  • 08.13.2009 10:11 AM PDT
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Posted by: Bredus
I think that the players should have to gain their own points for weapons, so that you dont have some idiot wasting the teams credit
This post made me laugh. Yeah, each person will have their own points, and they can only spend from their points.

  • 08.13.2009 10:13 AM PDT
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I thought that was common sense! lol

  • 08.13.2009 10:14 AM PDT
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how would you resolve the problem of timewasting winners camping in thier cruisers? I dont think killing them is very logical, they just cant...die, maybe there could be a timer to let to buy some supplies untill you spawn to a pelican.

  • 08.13.2009 10:30 AM PDT
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Posted by: Bredus
how would you resolve the problem of timewasting winners camping in thier cruisers? I dont think killing them is very logical, they just cant...die, maybe there could be a timer to let to buy some supplies untill you spawn to a pelican.
Yeah read flapjacks 1st post he came up with a good solution.

  • 08.13.2009 10:33 AM PDT
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This is all starting to sound pretty cool! Bungie could make this into a completely serparate multiplayer game, a bit like Firefight, but competitive multiplayer.

  • 08.13.2009 10:44 AM PDT
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Posted by: Bredus
This is all starting to sound pretty cool! Bungie could make this into a completely serparate multiplayer game, a bit like Firefight, but competitive multiplayer.
I don't know if it'll work as a completely separate multiplayer game.

  • 08.13.2009 11:03 AM PDT
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You can't kill what's dead.

Stand. Fight. Resist. S2F.

To have a balanced map for snipers, vehicles, and CQB, make the map nice and open, but objectives you need to capture are in enclosed spaces. So snipers have a chance at taking out enemies trying to get to the objectives, but once they get there, they can take out the sniper and fight on their own turf.

Also, this seems like a reversed Battlefield game mode that I can't remember the name. You get launched UP instead of DOWN into the ENEMY'S ship, where you have to blow it up from the inside. But I do like the idea. Hopefully lag won't ruin it like it did for Halo 3.

  • 08.13.2009 11:23 AM PDT

Ugh...

First on a BWU.. yeah, I'm cool.

ODST;MYTHIC Screenshot winner! One of the first to get their hands on the mythic map pack.

I don't like the idea. Sorry.

  • 08.13.2009 11:26 AM PDT
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Posted by: POKEY CLYDE
I don't like the idea. Sorry.
It's k.

  • 08.13.2009 2:49 PM PDT