Halo: Reach Forum
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  • Subject: Would you like this new game mode
Subject: Would you like this new game mode
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*Noble6*

they probly finally lisnined to the millons of gamers in halo

  • 07.20.2010 8:12 PM PDT

Founder and Commander of The Spartan Special Forces

Let the Blue Flame rise and conquer those unworthy to pwn in its presence.


Posted by: SOUL REAVER868
I do like your idea. The Halo multiplayer should have a massive multiplayer experience much like Killzone or Mag if the 360 is to compete with the PS3. I like the idea of a massive Team Slayer battle. 20 on 20 sounds great. Like you said, it needs dedicated servers...
I very much dislike the idea of a "weapons shop." Well, I dislike the way you decribed it. Players, once dropped on the map should be restricted to stay on the map. That means no respawns in UNSC bases or cruisers. Such respawns would take away the "feel" of the Halo Multiplayer Experience. The option to choose weapons before respawning would make the game more like Call of Duty, and to be honest, I like The Halo Multiplayer idea of finding your own weapons... Here's a thought. A player can access the shop, during gameplay, but not before respawning. (The player should first make sure there are no enemies around, as they can kill him or her while he or she accesses the shop.) 20 to 30 seconds later, a UNSC or Covenant (depending on player class 'Spartan,' or 'Elite,' or anything Bungie may want to add) weapons drop takes place on that location. But like you said, it would cost points earned from kills. I do like the idea of pelicans or phantoms dropping vehicles for players to use...
Which brings me to my next point. Before the teams can access the bomb, and make their final assault, they need to reach a total of 200 kills. Not points earned from kills...

In addition to the idea of "the perfect map" why not create a few perfect maps? Instead of one?

Ever play Gears of War? I like it's game type Warzone. This game type has rounds of elimination in one match. I would like to see something like Warzone (team elimination with rounds) in Halo multiplayer. And I like the idea of 20 vs 20.


Now we have loadouts.
And instead of each spawn in a HEV Pod, how about only in the start of each round, so the game isnt so laggy.
Everything else is A+.

  • 07.20.2010 8:19 PM PDT
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*Noble6*

so somthing simaler to star wars battlefront? but 1 millon times better and with out the cammand posts? dude that is the best idea ever and it sounds sorta like section 8

  • 07.20.2010 8:26 PM PDT

holy sh@# lagg but that would be an awesome idea
tho i vote yes

  • 07.20.2010 8:53 PM PDT

Hell yea

  • 07.20.2010 10:08 PM PDT

I can only do what I can do, but I can't do what I won't do.

I actually think that is very good. I honestly think that the Bungie team should put that in Reach. Sure, there are a few problems in it but they can be fixed. I also had an idea for a fun firefight variant that I think is really good, but I really don't know where to put the poll at to see if people like it. I guess you could go to my bungie account and look up my Halo: Reach Firefight forum and take a look. I would really appreciate it. Sorry for getting off topic there, but i just like the idea and think that you have real potential.

  • 07.20.2010 10:22 PM PDT

The mode could be called....Big Bomb Battle!

  • 07.21.2010 8:26 AM PDT
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*Noble6*

if we keep this forum alive they just might put it in reach or as an add on look at section 8 it had everything were wishing for plus jetpacks u droped out of the sky each after u die/started the match and chose were to land ether with ur sqaud or lone wolf it almost never lagged and it waz 16 full severs and u always had a costustm loadout and amour stuff if bungie took there time b 4 makeing halo reach and looking at these forums then they would put all and more of stuff in the game but they said "any bugs we may enconter is being removed completely" somthing like that peilcan dropships are the best if u can use them for tacial games such as bomb to help ur Alie get to the enemy base or on a big map

[Edited on 07.21.2010 9:03 AM PDT]

  • 07.21.2010 8:46 AM PDT

Genius i love it!!!!!!!

  • 07.21.2010 9:28 AM PDT
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i am a inventor and an engineer, and i am the CEO of a company called B.A.C.E.

so what you are saying is to have FREE ROAM, Custom Class, and making one of the biggest map ever in a halo game? in bungies "last halo game" ok i like the idea but it is to compilcated.

[Edited on 07.21.2010 9:54 AM PDT]

  • 07.21.2010 9:51 AM PDT

This is one of the best game types i have ever heard of and its already called Tactical Big Team Slayer or TBTS there is even a group already made to support it

  • 07.21.2010 10:33 AM PDT
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Mr. Jak: That guy who pretends to know what he's talking about when he really doesn't.

Unfortunately, too late, but maybe DLC?

[Edited on 07.21.2010 10:35 AM PDT]

  • 07.21.2010 10:35 AM PDT
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Posted by: ujjval16
Ok, first of all I would like to say that this is a new game mode, not the entire multiplayer experience. It gets it's own special spot on the main menu, along with forge and theater. This game mode would have to have large teams, probably like 20 vs 20, and it would only be possible with dedicated servers, due to lag.

So this is how the game begins. I can't find the thread for it but somebody came up with the idea of spawning in a UNSC cruiser(or a Covenant one) and entering the battlefield with a HEV. I like this idea. So the game starts off with both teams in a UNSC cruiser. You have to find a HEV pod and go down to "The Perfect Map"

"The Perfect Map" is a map, imo, that utilizes everything. That means every weapon, and vehicle. That means that the map must have large open areas for snipers, vehicles ect... but, it must also have tight areas where the shotgun would be the best weapon, and everything in between. It would be a hard map to make but I believe Bungie would be able to pull it off.

When you enter the map you will start off with normal team slayer. The score will be 200. Once you're team scores 200 kills, you will be given a bomb, and you must finish up the game with a game of assault. However you will ONLY be given the bomb if you reach 200 kills. If blue team has 200, but red team only has 150, then the red team won't be given a bomb. Once red team also get 200, the get their own bomb.

Now there has to be a few twists. A big one I think would be adding Campaign scoring. so every time you kill somebody you get points, and you get more points when you get medals. Now obviously these points can be used for bragging rights, but maybe they can do more. Ok lets say you were doing really good, you just got a killing frenzy, but you died. You have a lot of points, because you got 10 kills, and not to mention the medals. So you spawn in the cruiser, but instead of going straight down, you go to a weapons shop. With those points you can buy a secondary weapon. Now I bet the thing I just said probably made 50% of the Halo Reach forum's population get mad, but just bare with me. These weapons would be expensive, so even though you got 10 kills, maybe you only have enough points for a Battle Rifle, or Carbine. In order for you to get a sniper, you would have to have way more points. However to keep it fair you can only buy 1 weapon at a time, so you can't go down with a sniper and rockets. Don't worry though, there will still be weapons on the map.

Now if you have been reading this far and aren't mad at me, you might like what's next. Ever been in the position where you need a vehicle, except you can't find one. Well I think we should be able to call in vehicle drops, from a pelican. You would obviously call in the drops using your points. So lets say I called in a pelican to drop me a mongoose. I would have to hold my position, for 30 seconds, until the pelican comes. If I die, the pelican will come anyway, and drop the vehicle, anybody would be able to take it.

So that is the basic of the mode I am thinking of. Obviously there are problems with this idea, like communicating with a team of 20 but people have said a squad system might work. So yeah, this is my idea, and tell me what you think.


PLEASE READ
Oh and if you want to see everyone's idea's, go to page 8 and go to AbruptArc's post. Also I highly recommend you guys look at Half Demon ANBU's post on page 10. I would post them, but I don't have enough room. Ok, I have gotten a lot of post saying I've copied this idea from Section 8, and I would like to say I didn't. I had no idea what Section 8 was when I made this thread. I just found out about it when someone mentioned it a couple of pages on, and I then googled it. I watched some gameplay videos and all I found similar was dropping from orbit(in Section 8, it's more like the sky). And so I am sorry if this idea isn't "New" enough for you guys. Next time I make a thread about a new idea, I'll make sure no other game has ever done it before.

Thats a really good idea no one is mad at you.

  • 07.21.2010 10:50 AM PDT

Halo:Reach=FTW!

could I drive a jet or pelican or longsword to get to the ground?
Forced Team look:
UNSC A:Camo-colered spartans
UNSC B:Blue-shaded spartans
UNSC C:Red shade or other color-shaded spartans
(all UNSC teams will be allies)
Covenant A:Gold elites
Covenant B:Silver or red-shaded elites
Covenant C:Lower ranking elites
(all Covenant teams will be allies)
Covenant transports to ground:
Banshee(color will change depending on driver's color)
Seraph?(same as banshee stuff,but more than 1 crew,and passengers)
Spirit/Phantom(pilot in phantoms can fire the main turret,but spirit pilots can just fire a plasma cannon(or some),needing a gunner)
Covenant version of UNSC HEV

Starting weapons

UNSC A:sniper/stealth/spec ops weapons
UNSC B:Spec Ops/stealth/sidearms
UNSC C:Close quarter?/combat/sidearms
(there will be Loadouts to choose type of weaponry)
Covenant A:stealth/sniper/spec ops/close quarters?
Covenant B:Stealth/spec Ops/combat
Covenant C:Combat/Heavy?/escort/backup
(there will be Loadouts)

armor abillities
UNSC A:Camo/Armor Lock/Jetpack?/maybe sprint
UNSC B:Armor Lock/Jetpack/Sprint
UNSC C:Armor Lock/Sprint/drop shield
(all UNSC teams will have assasinations)
Covenant A:Active-Camo/Jetpack/evade?(if not evade,armor lock)
Covenant B:Armor Lock/Jetpack/evade
Covenant C:Armor Lock/Evade/?
(all Covenant teams will have assasinations)
Names for loadouts will be up to Bungie

  • 07.21.2010 11:23 AM PDT

truthfuly it sounds like the best varient of gameplay i have ever heard! and i pray that bungie go with it. but i would have to ask that this map be open to the regular slayer varient free for all. with a map that perfect who wouldnt want to always play it.

  • 07.21.2010 11:48 AM PDT

Game designer, animator. and programmer in-training. Blueprint staff member.

Twitter | Blueprint I Classic Map Remakes (Halo 4) I (Reach)

Seems a little complicated especially for some newcomers of the game. It's like invasion on 'roids. I like the beginning idea of something out in space, but as for the perfect map i don't think it will ever exist. Blood Gulch would be pretty close with its open areas for snipers/vehicles and then the caves for close-quarters combat and now that we can go outside the map means its probably going to be used for Invasion like Boneyard.

[Edited on 07.21.2010 2:31 PM PDT]

  • 07.21.2010 2:27 PM PDT

<(-_-)> Teh mokey is not amused

Its an awesome idea but perhaps you could capture territories around the map to give you advantages, such as spawning closer to the enemy base and/or weapon drops.

  • 07.21.2010 2:57 PM PDT

Best dang idea i've ever heard on a forum. i'm totally with you, man.

  • 07.21.2010 3:07 PM PDT

i love space and tech

i would love the HEV PODS

  • 07.21.2010 3:12 PM PDT

Halo:Reach=FTW!

and a weapon/reinforcements/evac drop

  • 07.21.2010 3:16 PM PDT

Blood gulch maybe?

  • 07.21.2010 3:17 PM PDT

World at War: 9/10
Modern Warfare 2: 6/10
Black ops:9/10
Halo Reach: 77777777777777777777777777777....

squad communication would be choice, where 4 members and a leader are per squad, and squad leaders are the only ones who can communicate with other squad leaders. Members of different squads may talk to one another by proximity say 10m, and this is not considered radio contact. squad leaders may talk to their squad members in a proximity of 20m, via RADIO. this means that no matter what, all players can hear each other 10m away, but can only hear their leader 20m away. leaders may communicate via RADIO with other leaders at any distance. the RADIO control works as follows:

D-pad UP: Toggle Radio on/off

this means that if your leader is killed in combat you and your squadmates should stay in close proximity to survive, or move to link up with another squad. i think the limited communication adds to the strategy of the game, and immerses the player in a more realistic battlefield.

  • 07.21.2010 3:18 PM PDT

Halo:Reach=FTW!


Posted by: SKYGEARS117
so somthing simaler to star wars battlefront? but 1 millon times better and with out the command posts?
this.
but without laser guns......or flying cars.....>.> 0.0

  • 07.21.2010 3:20 PM PDT

Halo:Reach=FTW!


Posted by: Arkandy
squad communication would be choice, where 4 members and a leader are per squad, and squad leaders are the only ones who can communicate with other squad leaders. Members of different squads may talk to one another by proximity say 10m, and this is not considered radio contact. squad leaders may talk to their squad members in a proximity of 20m, via RADIO. this means that no matter what, all players can hear each other 10m away, but can only hear their leader 20m away. leaders may communicate via RADIO with other leaders at any distance. the RADIO control works as follows:

D-pad UP: Toggle Radio on/off

this means that if your leader is killed in combat you and your squadmates should stay in close proximity to survive, or move to link up with another squad. i think the limited communication adds to the strategy of the game, and immerses the player in a more realistic battlefield.
5 members of the squad(including the leader)?oh and how many squads per Team?

  • 07.21.2010 3:23 PM PDT

World at War: 9/10
Modern Warfare 2: 6/10
Black ops:9/10
Halo Reach: 77777777777777777777777777777....


Posted by: Masterchief9095

Posted by: Arkandy
squad communication would be choice, where 4 members and a leader are per squad, and squad leaders are the only ones who can communicate with other squad leaders. Members of different squads may talk to one another by proximity say 10m, and this is not considered radio contact. squad leaders may talk to their squad members in a proximity of 20m, via RADIO. this means that no matter what, all players can hear each other 10m away, but can only hear their leader 20m away. leaders may communicate via RADIO with other leaders at any distance. the RADIO control works as follows:

D-pad UP: Toggle Radio on/off

this means that if your leader is killed in combat you and your squadmates should stay in close proximity to survive, or move to link up with another squad. i think the limited communication adds to the strategy of the game, and immerses the player in a more realistic battlefield.
5 members of the squad(including the leader)?oh and how many squads per Team?


sorry if it was unclear, its 4 members, and 1 leader, so 5 total per squad, 4 squads per team. (red, blue, green, gold) they dont have to be colored after their squad, but are just labeled as such.

  • 07.21.2010 3:26 PM PDT