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  • Subject: Would you like this new game mode
Subject: Would you like this new game mode
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*Noble6*

leaving=banning seems a little harsh dude alittle mercy to thos who cant play and are fustrated that they cant play halo such as the MW2 fan boys but on second thought still its a little too harsh

  • 07.30.2010 7:22 AM PDT

I'm cool, as are all of you who are reading this. =)

How about Conquest?

  • 07.30.2010 8:33 AM PDT
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*Noble6*

something like star wars battlefront? dude! no

  • 07.30.2010 8:46 AM PDT

Here is my entire idea, prepare for a long page, or if you want to view it on a separate page go here:
http://www.bungie.net/Forums/posts.aspx?postID=46925492&v iewreplies=true



I give most of the credit for this idea from ujjval16's idea and thread. You can find it here:
http://www.bungie.net/Forums/posts.aspx?postID=35882609

My idea is more of an add on of his idea.

Anyway, the game starts with the "perfect map" which has every weapon, vehicle, and...just everything, including Armour Abilities, even though you can start with them. I'll explain more about this perfect map further down.

This game mode starts with the players dropping from low orbit in drop pods similar to the start of campaign in Halo 3 ODST, you can look around an see your teammates/enemies in their drop pods as well, then as you drop past a covenant carrier, you realise that some elites are joining the battle as well, (optional). Your dropping onto the planet, with this amazing scenery before you thanks to our pals at Bungie.

You hit the ground hard, the door pops open, and you've landed with your team on one side of the map, and the other team on the other side. You start with the default weapon, the Assault Rifle, but both teams start with 1,000 points for each player, oh yea, campaign scoring, FFA though, so each player has separate scores, to get vehicles, weapons, and equipment, you must earn points to buy them, now when you buy them, they don't come instantly, they'll come once every minute or two.

Everything comes from pelican drops, pelicans will fly in and deliver your "mail". Everytime you buy something, it deducts from your points, duh. Each time you get something, you will have your own separate things, with your own marker, only you can get it, but it can be switched off. But the enemy team can get your stuff!

All the enemy team needs to do is get over to your pelican LZ, kill everyone on your team, and capture the "hill" which in this case is the pelican, then everything is up for grabs. The original team can still get their stuff, but now everyone can grab the stuff.

AA's will be inside your base, instant respawn, and you ditch your old ability to get it, duh again. I don't think you should buy AA's, just get 'em on the map or from your base.

Vehicles, when they drop in, are up for grabs for anyone, but if you're present when it drops, then you get first dibs on which seat you get, maybe, that should be optional, along with the weapons. There is a limit to the amount of vehicles you can drop in at the same time, it should be 2-3, for air vehicles, the driver that brought it there (if there wasn't enough space on the pelican), gets "beamed" up, star trek style, or he waits for the next ship to come in, then leaves in it.

Land vehicles, are dropped from 15-20 feet up, tanks are dropped first, then the pelican flies over a couple feet and drops the light vehicle, sorry, one tank at a time, unless you steal the enemy's tank, or still have one, only one heavy order at a time.

Back to weapons, they're dropped from about 30 feet up, in drop pods, scratch the pelican landing thing, the enemy team can still capture your weapons, but there needs to be at least 2 members of that team to capture them. Limit 15 weapons at a time, and only 5 power weapons, there will be weapons cases as well, like those in Halo 3, say, 3 AR's and 2 DMR's, plus one power weapon. For those weapons that wont fit, they'll have weapon holders from Halo 3 again, or not, they could just be thrown from the ship. Landing oh, so conveniently next to the pile of weapons. If you don't pick them up, after 30 seconds, they'll be placed inside or on top your base, grenade dispenser inside the base.

Prices! some of these will be halo 3 weapons because I'm not sure if they'll be in Reach, each has a *. Each weapon has full ammo.

Object - Point cost

Human weapons:
SMG* - 100
Pistol - 250
Assault Rifle - 250
DMR - 400

Power weapons, one at a time, per person:
Flamethrower* - 500
Missle Pod(2)* - 500
Shotgun - 600
Grenade Launcher - 750
Sniper Rifle - 750
Rocket Launcher - 750
Spartan Laser - 900, for two; 1500

Covenant Weapons:
Plasma pistol - 100
Needler - 250
Needle Rifle - 400

Power weapons, same rules:
Energy Sword - 600
Gravity Hammer - 700
Beam Rifle* - 700
Focus Rifle - 750
Plasma Launcher - 900

Tell me if I missed any.

Vehicles, 3 at a time, one heavy, two air, three light at a time.

Human:
Mongoose - 300
Warthog - 750
Warthog, Gauss* - 1,000
Warthog, Missle Laucher - 1,250
Hornet, Transport* - 1,000
Hornet* - 1,250
Falcon - unsure of its abilities, 1,250 - 1,500
Scorpion - 2,000
Pelican?# - 5,000

Covenant:
Ghost - 500
Chopper* - 750
Spectre?* - 900
Prowler* - 900
Banshee - 1,150 maybe 1,250
Wraith - 1,750

Depending on scoring, these prices can all be multiplied by 2 or maybe 3.


You probably just saw the pelican and were either really confused or really exited. Here's my idea...

Once a player gets 5,000 points they can get a pelican for use, once every 5-10 minutes. Then ONE player grabs a pelican and flies to an area, if this was Forge World, which I really hope it could be, it would be the island or the coliseum. Then the player would land in an area that I would like to call, the Armory. It has every combat weapon/vehicle/equipment item besides a pelican. The player can then land the pelican, get out and browse, and load up about twice as many items as they could in a normal drop, including or excluding tanks.

They would walk up to items and press 'X' or 'RB' to load those items on the pelican, all this time players would be talking to him/her on what to get, now remember, BOTH teams can do this, but only two players can be at The Armory at a time, in this "Armory Zone" the players can not hurt each other, OR ASSASINATE each other even though they are opponents. Good thing there's an option for that, huh? Players can not pick up any items for personal use at the Armory either.

The player, would then get back into their fully loaded pelican, fly back to the battlefield, drop their load, don't worry, they can only drop it on land, to prevent wet ammunition and loss of, well, everything. Then the player would jump out of the pelican, and the marine in the passenger seat would fly away. The players may only use this feature every 5-10 minutes.

Then their team would snatch what they wanted, and believe me, there would be plenty. And all the left overs, would be loaded into the teams personal Armory, aka the base. Which only their team could get into, actually, here's an idea, the teams Armory has a teleporter in the base which only lets their team through, which takes them to their armory.

Now immediately after the drop, the enemy team can still take the goodies! however this time they need all of the members of their team there for a straight minute, eh, maybe 30 seconds...then its FFA snatching, might I add that this is pretty much impossible unless the team has snipers picking off players before they get to them. Then again, players could just fire one rocket into the tiny hill, which the enemy team will find quite hard to dodge, since they can't leave the hill without resetting the timer, oh yea, no AA's inside this area.



Now finally, the "Perfect Map."

It has all weapons, vehicles, and equipment spread out through the map, which I've always imagined, as Forge World, in the Canyon, of course, the bases don't have to be Blood Gulch....they can be anything from a castle to a rock. There are health packs spread throughout the place, along with inside the base and all three Armories. The area I find most fit for this game type, is The Canyon, and The Island, but you can't go anywhere else, or, you'll get, "10 seconds to comply."
I always kind of thought of this game to be a little smaller, around 8 people per team, but I think it'll be just fine with 10 per team....20, I'd need to do some editing.

Tell me if I missed anything, you need some clarification, or just about some spelling errors, let me know, feel free to add some ideas. You've deserved it, if you've read through this whole thing, I took up an excess of 8,000 characters, out of 10,000....I am so, VERY SORRY for this long article.

[Edited on 07.30.2010 10:40 AM PDT]

  • 07.30.2010 10:40 AM PDT
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*Noble6*


Posted by: Hawkeye4488
Here is my entire idea, prepare for a long page, or if you want to view it on a separate page go here:
http://www.bungie.net/Forums/posts.aspx?postID=46925492&v iewreplies=true



I give most of the credit for this idea from ujjval16's idea and thread. You can find it here:
http://www.bungie.net/Forums/posts.aspx?postID=35882609

My idea is more of an add on of his idea.

Anyway, the game starts with the "perfect map" which has every weapon, vehicle, and...just everything, including Armour Abilities, even though you can start with them. I'll explain more about this perfect map further down.

This game mode starts with the players dropping from low orbit in drop pods similar to the start of campaign in Halo 3 ODST, you can look around an see your teammates/enemies in their drop pods as well, then as you drop past a covenant carrier, you realise that some elites are joining the battle as well, (optional). Your dropping onto the planet, with this amazing scenery before you thanks to our pals at Bungie.

You hit the ground hard, the door pops open, and you've landed with your team on one side of the map, and the other team on the other side. You start with the default weapon, the Assault Rifle, but both teams start with 1,000 points for each player, oh yea, campaign scoring, FFA though, so each player has separate scores, to get vehicles, weapons, and equipment, you must earn points to buy them, now when you buy them, they don't come instantly, they'll come once every minute or two.

Everything comes from pelican drops, pelicans will fly in and deliver your "mail". Everytime you buy something, it deducts from your points, duh. Each time you get something, you will have your own separate things, with your own marker, only you can get it, but it can be switched off. But the enemy team can get your stuff!

All the enemy team needs to do is get over to your pelican LZ, kill everyone on your team, and capture the "hill" which in this case is the pelican, then everything is up for grabs. The original team can still get their stuff, but now everyone can grab the stuff.

AA's will be inside your base, instant respawn, and you ditch your old ability to get it, duh again. I don't think you should buy AA's, just get 'em on the map or from your base.

Vehicles, when they drop in, are up for grabs for anyone, but if you're present when it drops, then you get first dibs on which seat you get, maybe, that should be optional, along with the weapons. There is a limit to the amount of vehicles you can drop in at the same time, it should be 2-3, for air vehicles, the driver that brought it there (if there wasn't enough space on the pelican), gets "beamed" up, star trek style, or he waits for the next ship to come in, then leaves in it.

Land vehicles, are dropped from 15-20 feet up, tanks are dropped first, then the pelican flies over a couple feet and drops the light vehicle, sorry, one tank at a time, unless you steal the enemy's tank, or still have one, only one heavy order at a time.

Back to weapons, they're dropped from about 30 feet up, in drop pods, scratch the pelican landing thing, the enemy team can still capture your weapons, but there needs to be at least 2 members of that team to capture them. Limit 15 weapons at a time, and only 5 power weapons, there will be weapons cases as well, like those in Halo 3, say, 3 AR's and 2 DMR's, plus one power weapon. For those weapons that wont fit, they'll have weapon holders from Halo 3 again, or not, they could just be thrown from the ship. Landing oh, so conveniently next to the pile of weapons. If you don't pick them up, after 30 seconds, they'll be placed inside or on top your base, grenade dispenser inside the base.

Prices! some of these will be halo 3 weapons because I'm not sure if they'll be in Reach, each has a *. Each weapon has full ammo.

Object - Point cost

Human weapons:
SMG* - 100
Pistol - 250
Assault Rifle - 250
DMR - 400

Power weapons, one at a time, per person:
Flamethrower* - 500
Missle Pod(2)* - 500
Shotgun - 600
Grenade Launcher - 750
Sniper Rifle - 750
Rocket Launcher - 750
Spartan Laser - 900, for two; 1500

Covenant Weapons:
Plasma pistol - 100
Needler - 250
Needle Rifle - 400

Power weapons, same rules:
Energy Sword - 600
Gravity Hammer - 700
Beam Rifle* - 700
Focus Rifle - 750
Plasma Launcher - 900

Tell me if I missed any.

Vehicles, 3 at a time, one heavy, two air, three light at a time.

Human:
Mongoose - 300
Warthog - 750
Warthog, Gauss* - 1,000
Warthog, Missle Laucher - 1,250
Hornet, Transport* - 1,000
Hornet* - 1,250
Falcon - unsure of its abilities, 1,250 - 1,500
Scorpion - 2,000
Pelican?# - 5,000

Covenant:
Ghost - 500
Chopper* - 750
Spectre?* - 900
Prowler* - 900
Banshee - 1,150 maybe 1,250
Wraith - 1,750

Depending on scoring, these prices can all be multiplied by 2 or maybe 3.


You probably just saw the pelican and were either really confused or really exited. Here's my idea...

Once a player gets 5,000 points they can get a pelican for use, once every 5-10 minutes. Then ONE player grabs a pelican and flies to an area, if this was Forge World, which I really hope it could be, it would be the island or the coliseum. Then the player would land in an area that I would like to call, the Armory. It has every combat weapon/vehicle/equipment item besides a pelican. The player can then land the pelican, get out and browse, and load up about twice as many items as they could in a normal drop, including or excluding tanks.

They would walk up to items and press 'X' or 'RB' to load those items on the pelican, all this time players would be talking to him/her on what to get, now remember, BOTH teams can do this, but only two players can be at The Armory at a time, in this "Armory Zone" the players can not hurt each other, OR ASSASINATE each other even though they are opponents. Good thing there's an option for that, huh? Players can not pick up any items for personal use at the Armory either.

The player, would then get back into their fully loaded pelican, fly back to the battlefield, drop their load, don't worry, they can only drop it on land, to prevent wet ammunition and loss of, well, everything. Then the player would jump out of the pelican, and the marine in the passenger seat would fly away. The players may only use this feature every 5-10 minutes.

Then their team would snatch what they wanted, and believe me, there would be plenty. And all the left overs, would be loaded into the teams personal Armory, aka the base. Which only their team could get into, actually, here's an idea, the teams Armory has a teleporter in the base which only lets their team through, which takes them to their armory.

Now immediately after the drop, the enemy team can still take the goodies! however this time they need all of the members of their team there for a straight minute, eh, maybe 30 seconds...then its FFA snatching, might I add that this is pretty much impossible unless the team has snipers picking off players before they get to them. Then again, players could just fire one rocket into the tiny hill, which the enemy team will find quite hard to dodge, since they can't leave the hill without resetting the timer, oh yea, no AA's inside this area.



Now finally, the "Perfect Map."

It has all weapons, vehicles, and equipment spread out through the map, which I've always imagined, as Forge World, in the Canyon, of course, the bases don't have to be Blood Gulch....they can be anything from a castle to a rock. There are health packs spread throughout the place, along with inside the base and all three Armories. The area I find most fit for this game type, is The Canyon, and The Island, but you can't go anywhere else, or, you'll get, "10 seconds to comply."
I always kind of thought of this game to be a little smaller, around 8 people per team, but I think it'll be just fine with 10 per team....20, I'd need to do some editing.

Tell me if I missed anything, you need some clarification, or just about some spelling errors, let me know, feel free to add some ideas. You've deserved it, if you've read through this whole thing, I took up an excess of 8,000 characters, out of 10,000....I am so, VERY SORRY for this long article.

dude the most greatest idea yet but ive said the same thing a bunch of times

  • 07.30.2010 10:51 AM PDT

lol, i only really read the ideas that ujjval16 suggested....so i dont think i saw yours, you gotta be really motivated to read 100+ pages lol

  • 07.30.2010 10:54 AM PDT
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*Noble6*


Posted by: Hawkeye4488
lol, i only really read the ideas that ujjval16 suggested....so i dont think i saw yours, you gotta be really motivated to read 100+ pages lol


lol,its on page 104 to 103 i think though there but mine is the same and ppl say its a good idea but never really set it up as one on top of that it looks alot like section 8s buying and reseiveing (in-game) system

[Edited on 07.30.2010 11:05 AM PDT]

  • 07.30.2010 11:03 AM PDT

just read yours lol, but never saw section 8's

  • 07.30.2010 11:33 AM PDT
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*Noble6*


Posted by: Hawkeye4488
just read yours lol, but never saw section 8's

you didnt see the section 8 one or you dont know what the game is
??

  • 07.30.2010 11:49 AM PDT

Section 8, in fact, I really have no idea what your talking about when you say Section 8

  • 07.30.2010 12:07 PM PDT

Fantastic idea very good, seems very fun, the only problem is that there WAY to far in development to add this in, unless you want the game delayed [i personally would want it delayed] but its very unlikely D:

  • 07.30.2010 12:13 PM PDT

first of all there is no battle rifle or carbine and second of all bungie is done with the halo series after this so they would not spend the time creating this when halo fans already love the modes already in it like forge firefight etc and they really improved all these modes and lastly they do have a budget retard

  • 07.30.2010 12:15 PM PDT

we never actually thought this idea would become reality, all of this is hypothetical, and won't happen...but we can dream, plus Bungie can always update the game, if they REALLY wanted to add something

  • 07.30.2010 12:18 PM PDT


Posted by: kfern
first of all there is no battle rifle or carbine and second of all bungie is done with the halo series after this so they would not spend the time creating this when halo fans already love the modes already in it like forge firefight etc and they really improved all these modes and lastly they do have a budget retard

party pooper

  • 07.30.2010 12:21 PM PDT

plus we could always figure out our own way to make this game ourselves with forge, but a lot of factors and rules would be destroyed in the process, and we'd probably need to do it in forge, or have one person assigned as monitor for the game

  • 07.30.2010 12:26 PM PDT
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*Noble6*


Posted by: Hawkeye4488
plus we could always figure out our own way to make this game ourselves with forge, but a lot of factors and rules would be destroyed in the process, and we'd probably need to do it in forge, or have one person assigned as monitor for the game

excaly what i thought but not only bungie said there will be muitplayer add ons after reach is out about 2 to 3 months so HEY DUMBASS! (not u hawkeye) there gonna keep going til they "satafise the fans"

  • 07.30.2010 12:45 PM PDT

Yes. You have a point. They will almost for sure not do it. However, an update would be amazing. You could easily combine both of these guys' ideas. Although, you could also have 1 team of UNSC and the other team of Covenant. Other than that, these ideas are perfect. Except, personally, the shotgun, sniper, and beam rifle would not be considered "power weapons" to me. I agree that Bungie should make a dedicated server to this gametype. It would simply start out as Team slayer(200 point). Then once you hit 200 points, a bomb will be given to your team and you need to place it in the enemy base.

MY idea for Pelicans: Once 10 of your players "ordered" weapons/vehicles, the pelican would come down with these items. Once it landed, you would compete with your enemy as you would in "king of the hill." If your team won, you would be able to get your personal items that you ordered, and nobody else's, but if the enemy won, you forfeit your items.

Yes, one of you guys posted something like this, but I'm not sure that you posted the thing about you only being able to get YOUR items that YOU ordered. Also, those items that you ordered, could be in containers that are the same color as your armor...

  • 07.30.2010 1:03 PM PDT
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*Noble6*

your pelican idea is sorta like mines BUT waiting for 10 people is too long wayyy to long

  • 07.30.2010 1:19 PM PDT

They have the technology, but they don't have unlimited lives or the easy difficulty!


Posted by: ChaoticTiger11
Yes. You have a point. They will almost for sure not do it. However, an update would be amazing. You could easily combine both of these guys' ideas. Although, you could also have 1 team of UNSC and the other team of Covenant. Other than that, these ideas are perfect. Except, personally, the shotgun, sniper, and beam rifle would not be considered "power weapons" to me. I agree that Bungie should make a dedicated server to this gametype. It would simply start out as Team slayer(200 point). Then once you hit 200 points, a bomb will be given to your team and you need to place it in the enemy base.

MY idea for Pelicans: Once 10 of your players "ordered" weapons/vehicles, the pelican would come down with these items. Once it landed, you would compete with your enemy as you would in "king of the hill." If your team won, you would be able to get your personal items that you ordered, and nobody else's, but if the enemy won, you forfeit your items.

Yes, one of you guys posted something like this, but I'm not sure that you posted the thing about you only being able to get YOUR items that YOU ordered. Also, those items that you ordered, could be in containers that are the same color as your armor...


i do like the whole pelican thing, but it should be random and be equal for both teams

  • 07.30.2010 1:22 PM PDT
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awesome idea!This is what i always think of and try to make in forge but i kinda suck at it.This has always been my dream in halo. That and actually piloting a frigate.

[Edited on 07.30.2010 1:31 PM PDT]

  • 07.30.2010 1:30 PM PDT

lets hope Bungie sees this then, if you want to add things to the new idea, head over to http://www.bungie.net/Forums/posts.aspx?postID=46925492&v iewreplies=true

  • 07.30.2010 1:39 PM PDT
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*Noble6*

my pelican idea is *Keeping one player stuck (cant get out at all) in the pelican as it is his job to ether transport or help out (by raming or EMP shot) then after that round ends another player takes that job but in order* but try to make this IDIOT PROOF

  • 07.30.2010 1:40 PM PDT

I only read about 10 pages of 110 so idk if this has been mentioned yet or if anyone will ever even read it. In response to all the people about comm noise being too many. I think the squad idea is good, but what if there was a squad leader who could communicate his squads plans to the other squad leaders. This way all the squads can still work together without lagging out the comms.

Side note: I love how many people have posted without flaming on each other. Good job guys.

  • 07.30.2010 2:07 PM PDT
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*Noble6*

ill say this should happen more offen

  • 07.30.2010 3:51 PM PDT

World at War: 9/10
Modern Warfare 2: 6/10
Black ops:9/10
Halo Reach: 77777777777777777777777777777....


Posted by: kfern
first of all there is no battle rifle or carbine and second of all bungie is done with the halo series after this so they would not spend the time creating this when halo fans already love the modes already in it like forge firefight etc and they really improved all these modes and lastly they do have a budget retard


ignorant troll is ignorant.
the post was made so long ago that much of the information was not known until 6 months ago. bungie DOES have a budget, but they arent exactly the poorest company out there. thirdly, bungie IS done with the halo series after this, but they are very dedicated to their fans, and "why would they add them" you ask? because 109 pages of people in the forum say they want it, and bungie usually does what the community wants.

lastly, do you now feel a sense of accomplishment for calling someone a retard on the internet? because you should. bravo.

  • 07.30.2010 3:55 PM PDT