Halo: Reach Forum
This topic has moved here: Subject: Would you like this new game mode
  • Subject: Would you like this new game mode
Subject: Would you like this new game mode

I love all of the halo games, they are the only reason i got a xbox. I think cod sucks and they need to stop makeing those games. I have pre orderd the ledgendary edition of halo reach and is planning to show off my flaming armor.


Posted by: Hawkeye4488

Posted by: snowy hawk

Posted by: Hawkeye4488
I'm thinkin Fallout

halo is its own game.


I was talking about the game mode, what the game mode should be called

still they would get in trouble calling it that.

  • 08.09.2010 6:39 PM PDT

anihilation would be a cool name I think. (might just be my opinion though)

  • 08.09.2010 7:05 PM PDT

i like the ideas of an armory instead of a weapons shop and radio channels. once the game starts, you would have 45 seconds to pick some weapons and an AA in the armory and get to a drop pod. once you get in the pod, you could stick around and wait for your friends to drop at the same time, or go right away. once you are heading towards the surface in the pod, you would have to guide it to your squads preset LZ. when you get close to the surface, you would have to deploy your parachute and ignite your rockets to slow down or else you would crash your pod and spawn back in the cruiser. if you land at he LZ before the rest of your team does, you wouldnt be able to go very far from the LZ. if your pod completely misses the drop point, depending on how far away you hit, you would have to get back to the LZ in a certain amount of time or you would automatically telport to your squad. if you die after the first drop, you would spawn back at the cruiser and have the option to go down in a pod again and land by your squad or teleport to them. i also like the idea of destroying the cruser as an alternative way to win, or as an objective in the game. i think that for the final assault, you would have to board the enemy cruiser and plant the bomb in the cruisers engine room. once the bomb is planted, everyone on the cruiser would have 30 seconds to get to an escape pod and get off the ship or to try and disarm the bomb, but only the team hacker (the same one who would hack enemy radio channels) could attemt to defuse it and it wouldnt be easy.

  • 08.09.2010 7:44 PM PDT


Posted by: lolcopteroflgun
i like the ideas of an armory instead of a weapons shop and radio channels. once the game starts, you would have 45 seconds to pick some weapons and an AA in the armory and get to a drop pod. once you get in the pod, you could stick around and wait for your friends to drop at the same time, or go right away. once you are heading towards the surface in the pod, you would have to guide it to your squads preset LZ. when you get close to the surface, you would have to deploy your parachute and ignite your rockets to slow down or else you would crash your pod and spawn back in the cruiser. if you land at he LZ before the rest of your team does, you wouldnt be able to go very far from the LZ. if your pod completely misses the drop point, depending on how far away you hit, you would have to get back to the LZ in a certain amount of time or you would automatically telport to your squad. if you die after the first drop, you would spawn back at the cruiser and have the option to go down in a pod again and land by your squad or teleport to them. i also like the idea of destroying the cruser as an alternative way to win, or as an objective in the game. i think that for the final assault, you would have to board the enemy cruiser and plant the bomb in the cruisers engine room. once the bomb is planted, everyone on the cruiser would have 30 seconds to get to an escape pod and get off the ship or to try and disarm the bomb, but only the team hacker (the same one who would hack enemy radio channels) could attemt to defuse it and it wouldnt be easy.


nice touch on the end there, but having someone hack the radio channels is kinda, well, just plain boring, cuz then you know what the other team is doing, and i do prefer the "surprise me attitude" i do agree with the hacker though, however, there should be some resistance for the hacker, make them work for it

  • 08.09.2010 8:10 PM PDT

although im not sure i like the idea of landing outside the battlefield, or dying as you land, maybe getting hurt like at the start of ODST, but letting the player go back to the carrier delays the gameplay, the fighting, plus it gives them a chance to change their mind, let them stick with one idea, and if they dont like it, give 'em motivation for those 5-10 kills before they can change. they parachutes/reverse thrusters should be automatic, let the player just enjoy the view before it gets blown up into a billion pieces.

  • 08.09.2010 8:16 PM PDT
  • gamertag: [none]
  • user homepage:

I love it dude!
JUST as long when you get dropped, you get dropped from those little pods. Like the Elites do a lot. actually, you might have included that. But, also, you should be able to see FP view in the pod, like ODST.but in the pod there should be a camera from the UNSC carrier thing, of where you're going so you can slowly choose where to go. Kinda like jumping. You can move, but not much.

  • 08.09.2010 8:20 PM PDT


Posted by: RingingRage
I love it dude!
JUST as long when you get dropped, you get dropped from those little pods. Like the Elites do a lot. actually, you might have included that. But, also, you should be able to see FP view in the pod, like ODST.but in the pod there should be a camera from the UNSC carrier thing, of where you're going so you can slowly choose where to go. Kinda like jumping. You can move, but not much.


hey now people are startin to get it! the FP view was already intended, thought of as a given, same as the ODST drop pods, spartans drop in ODST drop pods, elites drop in their...alien...tubes. but i definitely like your idea about choosing where to go, but that could cause people to crash on top of each other, or into each other. you would have a span of area where you can move without getting hit, and you should be able to move within that space, sorry, no surprise enemy base raids before the first 30 seconds have gone by. keep it clean

  • 08.09.2010 8:28 PM PDT
  • gamertag: Zelpuz
  • user homepage:

I love it when someone teabags to taunt me, then I splatter them. Makes my day every time.

I think this would make a very good dlc. Mabye the idea of starting in a cruiser could be used in Invasion? Also, everyone should look at the space battles from Star Wars Battlefront. Having something like that in multiplayer with Sabre ships and Seraphs might be fun.

  • 08.09.2010 9:54 PM PDT
  • gamertag: J1O93
  • user homepage:

Awesome there is 117 pages in this thread. Also I love the concept of 20 vs 20. This game type called ______________ will be amazingly fun, competitive, and sounds like it has most game modes in it (slayer, assault, possibly more ). If this is possible it will revolutionize halo, and give 343 industries something to be challenged with perfecting and or improving.

  • 08.09.2010 10:27 PM PDT

Ignore my gamertag. It's actually Dragonzzilla.

I love the idea! One Spartan or Elite is the Commander, who has more shields and speed. Commanders are on the Bridge, and have a layout of the Perfect Map. He can tell what the Drop Pod LZ is, can order weapon drops, and vehicle drops to location of choosing. After his team gets a certain amount of points, he can drop better weapons and vehicles.

If the enemy team kills the Commander, if he goes to ground, they get double to points. After a Commander is killed, a new one is randomly made when he/she spawns, but he/she spawns on the Bridge.

Map layout on bridge shows players and vehicles. But has a limited amount of weapon and vehicle drops.

Commanders don't need Drop Pods. They can hail a Phantom or Pelican to go to ground. 2 Dead Elites or Spartans spawn next to their Commander when he lands.

[Edited on 08.09.2010 10:40 PM PDT]

  • 08.09.2010 10:33 PM PDT

Everyone just lost (the game). :O


Posted by: ujjval16
These weapons would be expensive, so even though you got 10 kills, maybe you only have enough points for a Battle Rifle, or Carbine.


there is no battle rifle, im not sure about the carbine though

OT: BEST IDEA EVER i love this. i always like big team games. the drop pod thing is awesome too. even though this game is now gold they can probably release this in a DLC. I literally JIZZED IN MY PANTS when i saw this.

[Edited on 08.10.2010 1:14 AM PDT]

  • 08.09.2010 10:39 PM PDT

Everyone just lost (the game). :O

how can there be pelicans?

[Edited on 08.09.2010 10:42 PM PDT]

  • 08.09.2010 10:41 PM PDT

Ignore my gamertag. It's actually Dragonzzilla.

Mmm.. Falcons.

[Edited on 08.09.2010 10:45 PM PDT]

  • 08.09.2010 10:43 PM PDT
  • gamertag: J1O93
  • user homepage:


Posted by: TIMUR10
how can there be pelicans?


pelicans are for sending vehicles or weapons. (maybe useable).

  • 08.09.2010 10:54 PM PDT

Everyone just lost (the game). :O


Posted by: J1O93

Posted by: TIMUR10
how can there be pelicans?


pelicans are for sending vehicles or weapons. (maybe useable).


i mean in forge world i know what they are

  • 08.09.2010 11:06 PM PDT
  • gamertag: J1O93
  • user homepage:


Posted by: Rorschach 94
anihilation would be a cool name I think. (might just be my opinion though)

Anihilation is probably the best name for this, its up to the op (unofficialy)and bungie (officialy).

  • 08.09.2010 11:09 PM PDT
  • gamertag: J1O93
  • user homepage:


Posted by: TIMUR10

Posted by: J1O93

Posted by: TIMUR10
how can there be pelicans?


pelicans are for sending vehicles or weapons. (maybe useable).
i mean in forge world i know what they are


My bad, I thought you ment something else.

apology cookie (::)

  • 08.09.2010 11:39 PM PDT

Everyone just lost (the game). :O

Bungie Team, please see this thread and put it in halo reach, that is all i ask.

  • 08.10.2010 1:14 AM PDT

Ignore my gamertag. It's actually Dragonzzilla.

What do you think bout the Commander part? I was just throwing ideas around, so no big if you don't like it.

  • 08.10.2010 5:42 AM PDT

You're only paranoid if they're not out to get you.

Hey. HEY. Wake up. Wipe that drool off your chin. My post wasn't that boring.

Except for the points part (which, frankly, at this point I don't think they would be able to implement without some major code changes), I like it. I have really been wanting a map to have the HEVs (heck, I'm planning on making one in Forge mode with my own cobbled-together set). The vehicle drops again might be very hard to do without some major code rewrites, unless there is code from, say, a campaign level they could cut and paste in to help, but I'd say those wouldn't work.

Other than that, I'd love this as a game mode. Now, personally, I feel that, if this is utilizing all weapons, it should become, say a gamemode called ''Grand Battle'' or something, and it should be Human vs. Covenant. It would feel really weird if both teams had UNSC gear with all the Covenant stuff available (obviously, though, if you were on, say, the UNSC team but you wanted a beam rifle, you could either find one or kill a guy and take it). By the way, if it was made to be UNSC vs. Covenant, I would vote to make available the Covenant style drop-pods as well asthe UNSC ones (It'd work if Bungie just used the UNSC for both sides, but it'd be kinda weird).

All in all, except for that points thing, I say Bungie should go for it! (I'm a sucker for anything with HEVs). A possibility to get vehicles in the field without a drop zone would be a giant ''cargo pod'' that would deploy with any vehicle driven into it. (It'd be a bumpy ride though.) Two thumbs up on this one!

[Heh. 117. :D]

@lolcopteroflgun: I'd love it if you could control where they went (maybe use a birds-eye-view of the map and just allow you to put a marker on it?), but making it so you would control them with your controller would require a huge addition in controls for the HEVs. My personal thoughts on it would be that they would drop on a semi-random vector, so you wouldn't always land in the same spot, but (very rarely) would you land in the middle of a Covenant base or something).

Having Squad radio channels might be interesting (i.e. they just copy the code from, say, team doubles over into squads while keeping it on two teams). A ''commander'' role might be nice, but I'd say it should be select partway in, or by popular vote, that way you could get someone who knows what they are doing and won't be yelling ''GOLD TEAM, TAKE THAT SHIP! BLUE TEAM, WHY ARE YOU DEAD? YOU COULDN'T KILL A TANK WITH A PISTOL? YOU SUCK! RED TEAM, WHERE THE HELL IS MY SODA?!!'' I don't think we'd want that guy leading us into battle, no thank you. One addition to your 'squad radios' I would suggest is that, at certain points around the map there should be long-range radios (and btw Covenant could use the UNSC radios and UNSC could use the Covenant radios.. or we could all use UNSC radios to keep it simple). If a member of your team is at one of these long range radios they could communicate with all other squads and the commander on the ship (by the way, the Commander would not be able to leave the ship unless we're about to lose the fight). While other squads would not be able to reply to the long-range transmission unless they were also at a long-range radio, the Commander could (and possibly make it so that any squad could contact Command at any time, and Command could relay information to other squads).

So... DO IT BUNGIE! :D

Edit: Yeah, I def. think we should go with the armory rather than points or loadouts. I mean, personally, I'd love, say, a DMR and a shotgun, or an Assault Rifle plus a Rocket Launcher. I don't want my weapons chosen for me. Also, regarding the 'drop timer' at the beginning, I'd make it so that the players would spawn in a barracks (i.e. there would be bunks and other personal effects, little as we would have on a ship), then you have, say, a minute and a half (I'm being generous with the time here, I mean a minute can go by pretty damn fast when you're choosing weapons and all.). At 00:01:30 (a minute and a half in), all drop pods would launch in a massive wave (i.e. the empty ones would be decoys). I would assume, at least some of the time, some friends would form their own squads and would make a plan for themselves (this is assuming that the 'Commander' doesn't have a plan, or if they're an idiot). Since they will be going over their plans on the ship, they'll most likely miss the first drop set. After the first wave of pods, they will go down individually; this way a team can drop together at once.

Controlling the pods would be.. difficult to do, coding wise. It'd be possible, yes, but only after a lot of work. I'd say give each pod a semi-random drop point (but every now and then one will go waaayyy off track, just like in the books and such). I don't know how exactly enemies would board the cruisers, but I'd say leave it as a ground battle, but that's just my vote.

[Edited on 08.10.2010 7:25 AM PDT]

  • 08.10.2010 6:01 AM PDT

~Rage

How about instead of weapons, with enough kills you unlock new loadouts. For example, a rocketeer class, sniper class, ext. This also stops the player from owning both rocks and sniper.

  • 08.10.2010 7:13 AM PDT

Ignore my gamertag. It's actually Dragonzzilla.

IKam, its ironic! Now that they're ramping up the pistol, and have armor lock, you can kill a tank with a Pistol, but a team, oh yah.

  • 08.10.2010 7:52 AM PDT

"If you fight it, you become it."

The beginning few paragraphs would make a good Invasion map.

  • 08.10.2010 7:54 AM PDT

Ignore my gamertag. It's actually Dragonzzilla.

The Covenant Cruiser starts on the Mountains, which give plenty of cover, but still has lots of open space of snipers. On the far sides are some sniper towers with Focus Rifles. The Alien building in the middle of the mountains is a main command post, were the Hacker and a majority of dead Elites respawn.

The Middle is a shallow lake, you can wake across or wake around. A Forerunner fort is in the middle, besides the main sniper tower you guys decide whats in it. The Fort is well protected.

The Humans start in some forests, it gives a lot of cover, so resort to close-range weapons. There are two "treehouses" that act as sniper towers, the tree growed around it. A big opening comes when you go into the forest enough. In the opening, the two sniper towers and the human command, it works vice versa.

  • 08.10.2010 8:28 AM PDT

You're only paranoid if they're not out to get you.

Hey. HEY. Wake up. Wipe that drool off your chin. My post wasn't that boring.


Posted by: Dragonzzilla
The Covenant Cruiser starts on the Mountains, which give plenty of cover, but still has lots of open space of snipers. On the far sides are some sniper towers with Focus Rifles. The Alien building in the middle of the mountains is a main command post, were the Hacker and a majority of dead Elites respawn.

The Middle is a shallow lake, you can wake across or wake around. A Forerunner fort is in the middle, besides the main sniper tower you guys decide whats in it. The Fort is well protected.

The Humans start in some forests, it gives a lot of cover, so resort to close-range weapons. There are two "treehouses" that act as sniper towers, the tree growed around it. A big opening comes when you go into the forest enough. In the opening, the two sniper towers and the human command, it works vice versa.


Nice idea for the ground section, no one (that I saw, I've only read the first page and a few past 100) mentioned how the terrain would look.


As a side note, one thing Bungie could do, to cut down on models and cut lag, ect, is have players spawn inside the drop pods, and all we'd see is the drop bay (i.e. it implies the rest of the ship is there, but it's really just a 3d picture so they don't have to put tons of stuff in and lag us), and we'd spawn with loadouts (I'm a bigger fan of an armory, but perhaps we'd have a 'HQ' set up at our respective drop points and a mini-armory there (so, instead of weapon racks you'd see the weapon drop pods [the ones from Halo 2] filled with goodies. This way, the ships only need a single room, and with that it won't make our Xboxs work so hard. Just a thought to cut some stuff out in case Bungie was thinking it was too much.

  • 08.10.2010 8:55 AM PDT