- Hawkeye4488
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- Noble Member
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Evaluation:
1) You started in a hangar or base (outside of map then you either drive or take a pelican to the map) that had areas for vehicles and you used points to buy vehicles in those spots but they have a limit to avoid spamming.
1. possible, but i do still like the "drop into battle" idea
2) Your team unlocks loadouts together and each loadout would have a certain limit per team to avoid over use of rockets and such.
2. like invasion, reasonable....easy to work, less work to make
3) You can call in vehicle drops/loadout drops in battle.
3. absolutely, but you need to earn certain amounts of points to make it fair, make you work for your goodies
4) 250 kills needed to unlock the bomb which you then take the bomb to the enemy's in map base to blow up. You then take a flag that is now available because of a hole in the wall or something like that.
4. perhaps, bigger explosion than normal of course...make it both amsing and entrtaining to win/lose at the same time...still lke the assault the carrier and possible glass the battlefield approaches though
5) Instead of Elites vs. Spartans (to avoid imbalance) you either have Spartans vs. Spartans or Elites vs. Elite.
5. thought of as a given, always an option, enough said, but yes
6) There are a few amount of vehicles, weapons, and AA's on the map but most you get at the base.
6. yes, having everything on the map would clutter it, many basic things like a grenade dispenser are available at the base, along with some left-over weapons from weapon drops, maybe in a separate armory that a telepoter in your base leads to, but only your team can go through
7) There are multiple bases in map like in territories and you capture them then your team can spawn there.
7. hmm, maybe i could see that working, maybe even spawn with your team? while mobile?
8) One person on the team is the team leader (like in V.I.P.) and staying near him gives your team an advantage such as higher damage resistance and quicker speed. The leader then changes once the original dies.
8. interesting concept, but i do believe someone already suggested to have a tem leader, none-the-less, good idea, also bonus if you are in a squad?
9) The map is pretty much as wide as it is long but with mountains in the middle.
9. not sure about this one, i personally don' like high-ground concepts though, i like to keep it equal, because f one team has snipers on th mountain, the other team wont get the chance to take them out before they're dead, the game is over already at that point
10) Points are like firefight points and gives bonuses for kills, sprees, head shots, and double kills and such. You also get points for objectives and killing the team leader.
10. absolutely
11) 1-2 Pelicans at the starting base.
11. sure, why not, turret on the back Halo 3 style, hard to take out, maybe even slow firing missles on the front, but as i said in the idea, maybe able to go to a separate location for a custom drop
12) Squad system where you and four others (for 20v20) or three other (16v16) can communicate with you squad and the team leader for the time.
12. sure! talk freely to your squad, hit the Left on the D-Pad to talk to the other squads, Up for the Commander...Down for everyone
13) Each time you get a kill your spawn times go down and each death it increases. (morale)
13. this could work, but i could see a couple problems with this, has to be a limit, in fact, it migt have to work the opposite way...good players spawn less often (5 sec.) to give other people a chance...and bad player get instant spawn time? maybe, but there would have to be a limit, 0-5 for fairness, little extra for the hard work
14) Multiple maps with a different feel on each.
14. definitely
15) In the middle of the map their is a skull that gives you points for controlling it but you have a waypoint over you to show where you are. (cannot be held in the bases)
15. even if so, small amounts of points, like oddball though, depends on how scoring would go...not sure about the entirety of this one though...but maybe...OOH! how bout a Core like in invasion, gives you something extra, (not going into specifics for that), not sure, maybe
16) If someone kills you while your waiting for a drop, they can take the drop.
16. yep, but they should have to capture the territory, 5-10 seconds....straight...then its theirs
17) If someone leaves an AI joins in until someone joins themselves. This AI will stay at a certain base and defend it to avoid having it keep being killed.
17. I've wanted this since the beginning...(for me, Halo 2)...but they shouldn't be that useful, just to fill the spot until someone else joins, however i would like offline bots for custom games, play against some spartans, maybe even headhunter, alone, without live
geez, that was long, but worth it, consider posting this on the newer idea's thread, keeping it in a safe place
[Edited on 08.21.2010 9:16 PM PDT]