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  • Subject: Would you like this new game mode
Subject: Would you like this new game mode
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Also, this sounds nothing like MAG. MAG has 256 players... this is Halo. Huge difference in gameplay...

  • 09.11.2009 10:01 PM PDT
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For those of you saying: "Ohhhh... that would be too hard to make..." or "That would cost too much to make..."

Have faith in BUNGIE. They're gonna take over the world man! Plus, they made BANK on Halo3 man! They offer their employees snacks in the online job descriptions! They can afford endless supplies of snacks, they can afford to make this awesome game type. =)

  • 09.11.2009 10:05 PM PDT
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HEV's are a great idea.

  • 09.11.2009 10:07 PM PDT

Spartan119 the Red Raven.
"So officer tell me how it feels to be at the wrong end of that barrel?"

mmeh it could work but id need some changes

  • 09.11.2009 10:15 PM PDT
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I like the idea that someone mentioned, to have space battles too. Halo 2 had some cool dogfights in it's campaign, and I felt that Halo 3 did not have enough... I like the idea of an arial combat multiplayer experince in the Halo multiplayer. Obviously Bungie liked the idea too, otherwise they would not have put more than 1 flying vehicle in the Halo 2 and 3 multiplayer maps that included flying vehicles.

To include 30 vs. 30 in a space stylized multiplayer map would be outstanding! And could even utilize the ideas discussed in this thread. Players would start in huge warships, choose their weapons in armories, find a suitable flying vehicle, leave the station, enter a huge dogfight, and could....
Oh My God! How Awesome would it be to play ASSAULT in a gametype like this! Infiltrate the enemy warship, and blow it up! It can easily be done. This idea was used in STAR WARS: BATTLEFRONT 2, and can definately fit into the Halo Universe.

  • 09.11.2009 10:24 PM PDT

and then i said take out that punkass jackel

AWESOME

  • 09.11.2009 10:25 PM PDT
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The space idea is good, and could possibly be another map added into this gametype... like I said before... "Why only make 1 perfect map? and why not a few?"

  • 09.11.2009 10:25 PM PDT
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Awesome. Well it sounds like people really like this idea. I really hope that Bungie sees this thread.

  • 09.11.2009 10:40 PM PDT

this seems pretty awesome. i would play it like. But i would think 200 is a little bit too much

  • 09.11.2009 10:57 PM PDT

i stopped when i saw 20v20. wheres the "absolutely not" option?

  • 09.11.2009 11:04 PM PDT
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That sounds pretty sick but what about vehicles and power-ups would you put them up for grabs in these "shops" or "rooms" and with vehicles you should unlock them for you team and they would appear on map AFTER they are unlocked :) just throwing some ideas.

there should definatly be more maps and 20 v 20 would be awesome as long as the lag is controlled. and if your talking about space battles an "indestructible" pelican/heretic ship from the campaigne to transport like 10 people that would definately be fun.

[Edited on 09.11.2009 11:20 PM PDT]

  • 09.11.2009 11:13 PM PDT

Yo dawg i herd you liek teh mudkipz so i put one in your bungie.net.

Amazing idea. I love this idea so much i'm getting horny!

Sexy, sexy, idea! Totally some thing i would play 24/7

  • 09.12.2009 1:25 AM PDT
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The idea of interacting with a drop ship sounds awesome, sort of like a reverse Firefight! the idea of buying or ordering weapons is intriguing to, but has a few weak points. for instance: a sniper gets a frenzy, or whatever the requirement would be, and buys a nice, big, scary weapon. of course the gun our lucky sniper buys is better than your basic spawn weapon, which ensures him an advantage over his opponents. now, consider the advantage our sniper has; after the other team kills him he pops right back up with another powerful weapon. if one team (or player) got a frenzy, then they would have a higher chance of getting another upon respawn. The player's K/D spread would shoot up and the winning team would get a ridiculous advantage over their opponents. If the weapons weren't good then the "shop" wouldn't be all that useful. after all, why buy a gun that is the same or worse than the one you have?
the concept would be great with a little tweaking. For instance: instead of kill based points, the point would be gained over time while the player was alive, and lost upon death. and instead of a weapon that could potentially unbalance the game, it could be a powerup or equipment that the player would automatically obtain and activate at will. if their were restrictions on when it could be used then the equipment would make the game more fun and interesting without unbalancing it unfairly.

The equipment idea I got from Halo 2. back then the good old Arbiter had his active camo, he would use till it ran out of juice and then let it recharge until he needed it again. This could really spice up gameplay in Reach's matchmaking if Bungie used a similar concept, with a larger variety of options (such as radar jammer, overshield and maybe a hand held shield generator like the jackal shield?!?!)

Your "perfect map" is a little contraversial. First I would like to point out that if Bungie could make a perfect map they probably would already have done so, unfortunately the challenge of balancing the spawns, creating an even enviroment that has no dominant position and structuring the spawn points so that neither team gains an advantage over the other is more complicated than we probably think. I still have to agree with you, if anyone could do it, bungie could. either way, bungie seems to have taken to fashioning maps to support gametypes, most maps focus on specific elements of the game. in a way, a "perfect map" would probably end up like the Assualt Rifle; a balance between all the important traits that fails to stand up against all other weapons. after all, the AR will always lose to the BR's better range, or the SMG's larger clip or the Needler's bigger punch. so perhaps a perfect map is as impossible as it sounds. Either way, Bungie is gonna do a great job and I doubt they will disapoint.

You have some awesome ideas, it is really great to here such interesting thoughts.

  • 09.12.2009 1:39 AM PDT

The original BADFINGER! (the second)

This gametype idea is to ambitious.
buying weapons?!?! that means only the really good people are going to be getting the good weapons and that makes them even better.

this idea has alot of balance issues, so thats why i voted NO.
And i also say NO to dedicated servers, because as games like Battlefield 1942 proved, countries (like here in Australia) are going to be left out and forced to play a game with LAG.

For dedicated servers to be plausible in any scenario, everyone HAS to be on the same connection. As of the moment internet technology isnt capable of really supporting global gaming. I know its the goal, but it just isnt gunna happen for atleast another 10 - 15 years.

Sorry but for this game type to be fair for EVERYONE, it cant happen for atleast anoter 10 years.

But i can see where its going and your idea is nothing new, people have been asking for something along these lines for ages. Your basic layout idea sounds good in theory but as for practicality........ its riddled with far too many flaws.

  • 09.12.2009 2:05 AM PDT

good point, here in the UK i'm getting more LAG on matchmaking when i'm with americans and people from other countries than on custom with my friends from school

  • 09.12.2009 4:41 AM PDT
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You are not getting this...
When a player orders in a weapons or vehicle drop, any player can get that weapon or vehicle, as long as they are near that area, that weapon or vehicle is completely up for grabs.
Any player who dies, can not just respawn with their weapon of choice... that would be unfair, so any player who dies, should respawn with an Assault weapon or battle rifle. Or depending on whether a player chooses to play as a covenant being, maybe perhaps a plasma rifle, and carbine.
Also, THERE ARE WEAPON AND VEHICLES ON THE MAP, with their own specific respawn times. However, players have the option to order a weapons or vehicle drop on given locations.

  • 09.12.2009 8:45 PM PDT
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Look at a game like Killzone 2. Big multiplayer game, played worldwide. Not a lot of lag. BECAUSE of good internet service. Dedicated servers are great. World of Warcraft is a great example to prove my point. NOT A LOT OF LAG.

  • 09.12.2009 8:48 PM PDT
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Killzone has a large multiplayer. So does Resistance 2. They are both great games for the PS3, they both are very well balanced, they have larger multiplayer than most 360 games. The idea of expanding the X-Box 360 multiplayer experience is one main idea that I am trying to get across. Do not say that the 360 does not have the capabilities to do so, have faith in everyones favorite console, and let Halo remind us all why it is our favorite console.

  • 09.12.2009 8:53 PM PDT

I really like a lot of these ideas. The one thing that would kill this game mode would be lag though.

What I reccomend would be having the normal 8v8 teams. Instead of haveing this massive number of players you could potentialy have an even more massive number of AI units running around.

Also instead of having this one big massive map how about we split it into a few different maps. Vehicles could be a large point on 1 map, another could be a city/urban map to suit the mid ranged to the CQB players and maybe even a map where you can fly the covenant fighters and UNSC longswords.

  • 09.12.2009 9:09 PM PDT

Re-live Marathon:Durandal. Get it today for 800 Microsoft points on the marketplace.

wow this is truely a unique idea! i really love the "call in your own vehicle" thing, it gives the winning team a more confident approach on the battlefield.

With only a year left, this would be very hard to pull off, so i do have my doubts about the time constraints

but for a name on the main menu? how about "Final Confrontation"?

  • 09.12.2009 9:13 PM PDT

I'd give up everything just to make you happy.

Seems ok. Like a Halo version of Battlefield 2.

  • 09.12.2009 9:23 PM PDT

dude this is basicaly section 8 in halo form.

if any of yall have played section 8 you know what im talking about. the part where u get the bomb after 200 kills isnt in it, but almost everything else is.

it isnt "unique" at all

[Edited on 09.12.2009 9:32 PM PDT]

  • 09.12.2009 9:26 PM PDT

My idea on this would be like this.

You can have airships, like many people said that you spawn in, and you could have a few options on how you want to go.

Air- You can access the hangar and take a hornet/bansee or a pelican to take a squad in to battle.

Ship turrets- You can go anti-air by accessing turrets located around the ship.

Ground- You can take a ODST pod and go fight on the ground.

If anyone has played the game Star Wars Battlefront it will seem familiar to them ie space battles.
The object would be to destroy the other teams ship, by causing damage to key structures on the ships, or by fighting your way through and ambush the inside of the ship. You can choose a class (ODST, pilot, marine, heavy weapons) that will all have their ups and downs.

The Ups/downs would go like this,

Aircraft-Good-Home ships/infantry Bad-Anti air etc.
Infantry-Good- Aircraft/ships Bad- Vehicles
Home ship gunners- Good-infantry/aircraft Bad-Other guns

Now to help the home ships there can be shield generators or whatever around on the lower battle field, which, if brought back to the home ship can be upgrades to your ship.

The ship turrets should have a limited ammunition supply so that they cant just rip up on every thing in sight. Once you run out of ammunition you will have to either wait for a new shipment from ships above or go find some on the battle field.

You can pick your weapons according to what class you are (keep in mind, you can kill someone will a sniper faster than a spartan laser)

Heavy weapons- Machine Gun turrets, rockets, spartan laser, and a AR in case of needing a backup weapon

ODST- New ODST smg & pistol, AR, BR

Pilot- Pistol, smg, AR

Marine- Shotgun, AR, BR, smg, pistol

Marksman- Sniper, BR, smg, pistol

Now all the classes would have their ups and downs.

Heavy weapons- Slower moving

OSDT- Takes shock damage when landing in their pod

Marksman- Not effective at short ranges

Pilot- Not well armed


With pilots you can have your own teammates take a vehicle from the vehicle dept., transport you in pelicans, or provide cover in a hornet or longsword fighter


Thats my idea its rust as i came up with it at like 12:00 but I think this would be a very good game type.

  • 09.12.2009 9:50 PM PDT

I'd give up everything just to make you happy.

Posted by: MaxFishr
My idea on this would be like this.

You can have airships, like many people said that you spawn in, and you could have a few options on how you want to go.

Air- You can access the hangar and take a hornet/bansee or a pelican to take a squad in to battle.

Ship turrets- You can go anti-air by accessing turrets located around the ship.

Ground- You can take a ODST pod and go fight on the ground.

If anyone has played the game Star Wars Battlefront it will seem familiar to them ie space battles.
The object would be to destroy the other teams ship, by causing damage to key structures on the ships, or by fighting your way through and ambush the inside of the ship. You can choose a class (ODST, pilot, marine, heavy weapons) that will all have their ups and downs.


That is basically 2142's Titan Gamemode.

Without the capturing missile silos part.

[Edited on 09.12.2009 9:53 PM PDT]

  • 09.12.2009 9:53 PM PDT

That mode sounds very cool I hope Bungie will make that mode someday.

  • 09.12.2009 11:01 PM PDT