- Hawkeye4488
- |
- Noble Member
alright, hmm, some of these are a bit "iffy"...for drop pods, it was originally intended that the only time you drop is at the beginning of the game, as if you drop mid-game, you could be picked off before you even get out of your pod, because as soon as the door blows off, you're vulnerable. its best to keep it at the beginning, and only the beginning.
still not sure about the morale idea, there is a limit to how many ideas you can add to a game, to the point where it's still fun, I think its best to jut keep it normal, but maybe it could work for the Commander, they are slghtly more powerful than the other infantry troops, and therefore should spawn less often. Or maybe after he/she dies, there is't another Commander for the next 3 seconds.
Juggernaut...hmm, many people get spree's by camping, and we don't want to encourage that, so maybe it should make them slightly more vulnerable, like instad of 100% damage resistance it'll be 90%, or maybe even 75%. I'm gonna call this the Spree Bonus, keep in mind they still have a waypoint, now the next "X" kills have extra points to them. We'll discus this further soon, onto a new idea...
For all of you who read "Ender's Game" this ones for you, there is a Commander who leads each team, but each squad, or Platoon...has a leader as well. The Commander is in charge of where each Platoon goes, the Commander has a map, of the map, where they would mark which direction that Platoon should go, each is personalized, and Platoon A would get a waypoint for where they should go. This idea is still in development, and even I'm leading towards not using it, of course it could be used for strategy...perhaps another game mode