Halo: Reach Forum
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  • Subject: Would you like this new game mode
Subject: Would you like this new game mode
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keep this thread alive ppl. I want to see REACH be all that it can be. :)

  • 09.20.2009 8:08 PM PDT
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i would tottly play this. but what about the ability to forge it

  • 09.20.2009 8:22 PM PDT

Posted by: FlapjacksNsyrup
Posted by: SOUL REAVER868
I do like your idea. The Halo multiplayer should have a massive multiplayer experience much like Killzone or Mag if the 360 is to compete with the PS3. I like the idea of a massive Team Slayer battle. 20 on 20 sounds great. Like you said, it needs dedicated servers...
I very much dislike the idea of a "weapons shop." Well, I dislike the way you decribed it. Players, once dropped on the map should be restricted to stay on the map. That means no respawns in UNSC bases or cruisers. Such respawns would take away the "feel" of the Halo Multiplayer Experience. The option to choose weapons before respawning would make the game more like Call of Duty, and to be honest, I like The Halo Multiplayer idea of finding your own weapons... Here's a thought. A player can access the shop, during gameplay, but not before respawning. (The player should first make sure there are no enemies around, as they can kill him or her while he or she accesses the shop.) 20 to 30 seconds later, a UNSC or Covenant (depending on player class 'Spartan,' or 'Elite,' or anything Bungie may want to add) weapons drop takes place on that location. But like you said, it would cost points earned from kills. I do like the idea of pelicans or phantoms dropping vehicles for players to use...
Which brings me to my next point. Before the teams can access the bomb, and make their final assault, they need to reach a total of 200 kills. Not points earned from kills...

In addition to the idea of "the perfect map" why not create a few perfect maps? Instead of one?

Ever play Gears of War? I like it's game type Warzone. This game type has rounds of elimination in one match. I would like to see something like Warzone (team elimination with rounds) in Halo multiplayer. And I like the idea of 20 vs 20.



I don't know if the 360 could handle massive online games like MAG. Maybe it could do 20v20 but I heard that PS3 beats 360 in processing power or something like that.


Didn't "Frontlines: Fuel of War" Have like 50 players at a time kind of thing which the whole game was based off. I remember playing the demo and loving the idea and having lots of fun with it. Or like in battlefield 2142 had Titans.

I think we should all avoid classes though. The whole feel of halo is that everyone is balanced at the beggining and its there job to find weopons that they fancy. Once you get into classes the gameplay gets messy. (think of call of duty, sometimes it has too much complecity)

There should also be huge team vehicals that could be dropped from the ship after the team reaches certain points. Like Elephants and Scarabs.

  • 09.20.2009 8:45 PM PDT

Posted by: hippiedude23615
Sounds awesome but I would just take out the dropping from the ship. The rest sounds awesome.


Yeah, it seems a little out of place of how a spartan gets around. This would have fit in perfectly for ODST. so maybe instead, everyone could be ODST and then you get AI spartans/Brutes after certain points.
But to keep the spartan feel i would make it so that theres a pelican drop every 20 seconds from the ship. So that if the other team succedes in clearing out alot of people the get some time to get a headstart and/or take the pelicans down midflight. This would maybe help players get off the ship faster knowing that theres a certain time.

  • 09.20.2009 8:50 PM PDT

Posted by: Johnny Badfinger
This gametype idea is to ambitious.
buying weapons?!?! that means only the really good people are going to be getting the good weapons and that makes them even better.

this idea has alot of balance issues, so thats why i voted NO.
And i also say NO to dedicated servers, because as games like Battlefield 1942 proved, countries (like here in Australia) are going to be left out and forced to play a game with LAG.

For dedicated servers to be plausible in any scenario, everyone HAS to be on the same connection. As of the moment internet technology isnt capable of really supporting global gaming. I know its the goal, but it just isnt gunna happen for atleast another 10 - 15 years.

Sorry but for this game type to be fair for EVERYONE, it cant happen for atleast anoter 10 years.

But i can see where its going and your idea is nothing new, people have been asking for something along these lines for ages. Your basic layout idea sounds good in theory but as for practicality........ its riddled with far too many flaws.


Well as for the weopon purchases, that has been the major taboo for Bungie to try to implement something like that. However, there is easy balance techniques, say people with high deaths spawn with better weopons but have less ammo than ones purchased. Also, there can be similar limited weopons throughout the ship and/or that take a while to respond, giving it to whoever is fastist. Lastly, however you want the people to get from ship to ground (be it drop pod or pelican) maybe you picked the lucky one that dropped the spartan laser too. Merry Christmas and happy hunting.

  • 09.20.2009 8:59 PM PDT

I like the idea, OP, but it has to be a lot simpler to keep up with the fast gameplay of Halo. I'm not going to read through every page, you should update your original post with the best, most polished idea you come across.

  • 09.20.2009 9:01 PM PDT

Posted by: ZeroXFallen
Good idea. I, however, would prefer that one side is forced into being Elites, as well as AIs for both teams, (ODSTs, Grunts, Marines, Jackals, etc.) Despite this reminding me heavily of Section 8 or ET: Quake Wars style gameplay, it could fit well with Halo. I think being able to call in weapon drops would be cool as well. There should also be hostile AI not allied with either side, that you could perform bonus acts such as capturing their bases and getting extra supplies, weapons, vehicles, etc.


I love the idea of a Neutural enemey and have been hopping for something like the Flood to appear in a multiplayer game mood. But since its reach, it could be a mysterious race or faction on the planet. Anyone for armed, Anti-UNSC, hippy peace armies?

  • 09.20.2009 9:03 PM PDT

This is my Battle Rifle there are many like it, but this one is mine.

My idea for a new game mode would be a similar setup to battlefield but with some big differences. You would have the two factions, the Covenant and the UNSC. Each side would have similar classes.

Elites vs. Spartans
Jackels vs. ODSTs
Grunts vs. Marines

No brutes because this is Reach. I'm not sure how Hunters would fit into this equation because the UNSC does not have that "heavy" class.

Each class would have a couple sets of skills and weapons to choose from, and each class would only have access to certain resources on the battlefield. For example:

ODSTs would be able to drop in at any point in the battlefield. Marines would be able to heal other members of there team and would have the ability to call in airsupport and other supplies. Spartans would have the same skills as MC. Other things like driving vehicles would be available to everyone. The Covenant would have similar attributes for their classes.

GAMEPLAY: This would still play like an FPS with the same controls as Halo.

As far as the gameplay goes, each class would be designated it's own objectives to complete throughout the course of the match. What these objectives would be can vary. It could range from taking out an enemy spawn point, to planting a bomb at a strategic point, or gathering intel. These would all be extra objectives that earn the team points that go along with kill points that are earned throughout the match.

Keep in mind that these objectives are only options to earn your team points while the battle in the open is going on. But completing these missions would be necessary if you want to win.

This idea could be expanded upon but it is just my basic idea of what would be a fun variation to the Halo multiplayer. And personally i think this would be extremely fun.

  • 09.20.2009 9:57 PM PDT
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I think we should all avoid classes. The whole feel of halo is that everyone is balanced at the beggining and its there job to find weopons that they fancy. Once you get into classes the gameplay gets messy. (think of call of duty, sometimes it has too much complicity)

keep the idea of the weapon store, and the point spending system, with weapons on the map, and on the ship. The same goes for vehicles.

scarabs would make the game interesting...

  • 09.21.2009 4:07 PM PDT

Posted by: SOUL REAVER868
I think we should all avoid classes. The whole feel of halo is that everyone is balanced at the beggining and its there job to find weopons that they fancy. Once you get into classes the gameplay gets messy. (think of call of duty, sometimes it has too much complicity)


I agree. Im just curious if you cut and pasted without qouting thing i said. I don't mind but Im just curious.

And on Scarabs, they could be a whole objective on its self (destroy the scarab, get 50 points).

  • 09.21.2009 11:09 PM PDT

I have maybe 2 ways in order to balance gamplay with the store and improve the flow of the gameplay with various skill levels.

The first, more simplier idea, is that those with high deaths can be granted a decent gun with limited ammo every once and a while. Maybe even an overshield if 10 minutes in they havent managed to kill anyone.

Or, a different more out of the box idea, is an ingame ranking system based on performance that incourages leadership to those not as gifted. The idea is that theres several ranks in the players on 1 team(ex. of team sizes just as starting point: 25 v. 25).
Now know that i use the word "perks" as natural benifits or gameplay charactristics. Not to be confuesed with COD perks that you select.


Now depending on how well you perform in the game puts moves you into a certain class. There is 20 regular private classes, 4 Captains, 1 General.

Your class is first decided based on past history or just luck. But as the game progresses, kills, deaths, points, etc. add up and move you up or down. That means if you start at private but have a really good game, you are likely to move up at somepoint. Not to be confuesed with overall ranks, these ranks are decided and changed when needed in game. Following me so far?

As you go up in classes, you are granted more control over special perks. Like a general (reserved for the best gamer in on the team) is able to call in specific drops at cheaper price, able to give orders to lower classes (optional to be followed), and given harder waypoints to go to by the game (the general will be ordered to secure a base in enemey territory while a private must simply go defened a nearby base).
Now captains are a step down but much more involved with privates. They can get perks like form squads, trade weopon with private, and lead squad into battle. This is incourage leadership, co-op with less inexperienced players while avoiding unbalanced attacks from super skilled groups or super noob target practice by ensuring at least a captain is there to help.
Then the private would be the basic level for anyone. These people can follow orders or not. These will be all inexperienced players to players just not better than the captains. These players will often get breaks and make the game easier and funner for them to play. Perks like random gun gifts or drops to inexperienced player, bigger radar, waypoint suggestions from captains or even the general, and freedom to try to do better and get to captain or even general level.

I hope that isn't too confuesing; i just thought it up moments ago and had to post it.

  • 09.21.2009 11:36 PM PDT
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thts a great idea but maybe u could have it so its multiple objectivers for like smaller points and thn once u get 200 kills u could do wat u sed

  • 09.22.2009 4:22 PM PDT

▀▄Halo 2 Strategy complete, Halo 3 Strategy in progress...▄▀
▄▀▄▀▄▀▄▀▄▀▄▀MJOLNIR BATTLE TACTICS▀▄▀▄▀▄▀▄▀▄▀▄

Does anyone else think this sounds a little too much like section 8?

  • 09.22.2009 4:59 PM PDT

capn crunchman

check ya later

I dont know if its just me but we are forgetting the use of teleporters here. maybe after a certain amount of kills will spawn a teleporter for your team to access a new area for better equipment, or just a better vantage point against the enemies in general.

  • 09.22.2009 5:18 PM PDT

I LOVE the idea but since you will be spartans you wouldnt go in hevs (only odsts use them) but you could go to the loading bay and there would be 5 pelicans (or phantoms) each take you to a different DZ (drop zone) i dont like the shop idea... But what you could do is there would be different weapons weapons (on weapon racks) in the loading bay. Say 15 brs 10 ars 3 snipers 1 spartan laser 1 rocket 5 shotguns 2 over sheilds and cloaks 20 pistols (or a lower number depending on how good they make it) and other stuff. After you get your weapons you head over to the pelican(or phantom) and hop in after the first person gets in there is a 20 second timer after it hits 0 the pelican leaves the loading bay. If your left behiend you get teliponted to a pelican (or the ground if pelicans have aready landed) then randomly pelicans (or phantoms) will drop weapons in drop pods (for humans) or the covenant drop thingys (for covenant) i think it should be 300 (the score limit) and then you have to call in a pelican (or phantom) to come and pick your crew up once your whole crew is back in tje cruser you win! (this could also be done with capture the flag (10 or 15 captures)

  • 09.23.2009 3:37 PM PDT

thats wat i thot ( but i wiuld be 7 3/8 times beastlyer cause its halo)

  • 09.23.2009 3:40 PM PDT
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Posted by: xhiddensamuraix
I LOVE the idea but since you will be spartans you wouldnt go in hevs (only odsts use them)
Ever played the Halo 2 campaign level Delta Halo?

  • 09.23.2009 5:51 PM PDT

maybe you could have about a minute to buy weapons then if you have not reported to a drop pod or pelican it will telleport you to one depending if you're a spartan or odst

  • 09.23.2009 6:28 PM PDT

Posted by: docter568
Does anyone else think this sounds a little too much like section 8?


oh it's only has a few slight similarities nothing to get worried about...

just the...

spawn system
weapon system
drop-in system
game play modes
map design
mission objectives
and large chunks of the game play are exactly the same as section 8.

but ther'er really different game ideas when you look at the... um.... .......soundtrack?


[Edited on 09.23.2009 6:43 PM PDT]

  • 09.23.2009 6:41 PM PDT

Oh, dont hate on the guy. But I didnt come here to -blam!-. I like the idea and the whole chain link fence or ya know some sort of dispenser or something, with some differences to the assault part. Instead of a simple game of assault, You have a nuke dropped in. It requires only one spartan to carry, but he can only move so slowly. The rest of the team defends him on his way to the bomb site in say the center of the map. Once it is armed, all the players have to reach specified pelicans and get the L outta there before the Nuke goes off. Anyone on YOUR team, not the enemy, who doesnt make it to the pelicans in time doesnt receieve any experience for that entire game. I was also thinking it should probably be Covies Vs. UNSC merely for the sake of differentialization. Covenant get one of those odd plasma Needle based super bombs from Halo 2 instead of Nukes. Covies get down in Dropships and Spartans get down in HEV pods at the same time if balanced correctly. OH, and for vehicle drop, I was thinking you could order a vehicle the size of the mongoose IN a separate HEV pod launched from the cruiser. All other vehicles would have to be launched from an albatross or pelican. LIKE?

[Edited on 09.24.2009 9:35 AM PDT]

  • 09.24.2009 9:34 AM PDT
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They could implement it like MOH Airborne did where you get your kills then your weapon automaticaly upgrades.

  • 09.24.2009 9:39 AM PDT

REACH!

Ok ...i really like this idea..i mean REALLY like it...but there would have to be some limitations for bungie to truly consider it

  • 09.24.2009 9:43 AM PDT

i think you should spawn once in the cruiser choose the weapon you want from a wall and the drop odst style but never spawn in the cruiser again

  • 09.24.2009 4:59 PM PDT
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I think that like the way you can possibly call in a vehicle on a pelican for points (depending which), but also you can call in weapon capsules from a pelcan like on halo 3's campaing mission The Covenant, after you leave the first tower a pelican drops weapon capsules and a warthog marine carrier. Depending on which weapon you choose the amount of points will vary.

  • 09.24.2009 5:13 PM PDT