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Posted by: FlapjacksNsyrup
I don't know if the 360 could handle massive online games like MAG. Maybe it could do 20v20 but I heard that PS3 beats 360 in processing power or something like that.
That has little to nothing to do about it.
In comparison, Delta Force Land Warrior, which i played back in the day on a single-core pc with a GPU speed of 800mhz, could run 64(!!!) players in a single match.
One of the most limiting things for an online experience like that, is bandwidth.
The orientation, direction and position of a character in Delta Force was easy enough to transmit. It was only the characters and their bullets that transferred online.
Halo: Reach is a totally different beast. Think about it. It allows 16 players, online, to run a game where every single player can be in a physics-driven vehicle that is up-side-down. Simultaneously. At the same time, every player might die from explosions, and lose all their gear in beautiful arcs.
All of these physichs needs to be syncronized for all players, all the time, no matter where in the map you are.
Even if two people duel in the hangar on forge world, while 14 people duke it out on hemorrage, the duelling 2 players can still open their replays afterwards to see excactly what was going on on the other side.
Without dedicated servers, that's a tough task to do. Without dedicated servers, you'd have too many people whine about lag without understanding what it is, and that it affects everyone, not just them.
Would it be awesome with 16 vs 16 on hemmorage? absolutely!
would it be worth it, financially, for bungie to try and pull it off? not so sure.
my 5 cents