Halo: Reach Forum
This topic has moved here: Subject: Would you like this new game mode
  • Subject: Would you like this new game mode
Subject: Would you like this new game mode

And maybe throw in some of the spaceships from campaign somehow.

  • 10.13.2010 12:34 PM PDT

To defeat the "too long a game" point, I think it should be so that this is a constant, never ending game. Whenever someone leaves, another takes their place, like in COD. This game would never end, but rather have rounds. In each round, it is the game described above. When one team manages to plant the bomb, the round ends. Then another round begins. This goes on forever, never-ending. This means that you could drop out at any point. Similar to Red Dead Redemption's "Free Roam", except with actual defined teams and an objective for that team.

  • 10.13.2010 1:05 PM PDT

I think this would be cool, but I have a more simplified type:

Pretty much make it a HUGE invasion type. Spartans vs. Elites.
25 vs. 25. Covy get a Cruiser, Spartans get a Frigate.

Covy are given Seraphs in the Cruiser hangar. Spartans are given Sabres in their hanger. Space battles and ground battles both possible.

Both ships have drop pods that go planet-side. Generators are on the planet that provide shield to the spaceships. Once you destroy the enemy generator, their ship's shield is gone, and you can enter their ship.

To keep ground-based planet-side battle still going after the generators are destroyed, there would be a mini-base between the two generators. The base would have 2 transport-only air vehicles (to get back to space) and MAC guns that can take down space vehicles.

Once you get inside the enemy ship, you must destroy the ship's power core. Once you do, the enemy ship is destroyed and your team wins.

Put a 10-15 minute time limit to ensure the game doesn't last too long. First to destroy the other team's ship or get to 500 kills wins. (Keep in mind it's 25 vs. 25.)

Basically a Halo type of Battlefront II's space battles, which were epic.

[Edited on 10.13.2010 2:43 PM PDT]

  • 10.13.2010 2:31 PM PDT

REACH REACH REACH REACH REACH REACH REACH REACH

Boot players who haven't moved or changed postion by themselves for 45 seconds and have credit reduction waiting for them.

  • 10.13.2010 4:50 PM PDT

I'm all for a good space map, a Covenant Corvette vs a UNSC Frigate. Kinda like the space battles Star Wars Battlefront 2 had, but more balanced.

  • 10.13.2010 7:40 PM PDT

yeah ima pro you lamo

the original idea is excellent but i wouldnt out it nexxt to firefight on the main menu id make it a matchmaking lobby like co-op, competitive, arena etc still love the idea though

  • 10.14.2010 11:22 AM PDT

That would be simultaneously rediculous and pretty fun. But the amout of griefing would be monumental.

The map would be like Forge world, friggin massive and impossible to traverse without a vehicle to get there, and die from a tank.

The weapons would be picked over like a carcass in the desert, you'd be lucky to get there to get the ammo lying around.

20v20, even if possible, would either make areas turn into massive battlegrounds, where two full teams would have slugging fests until one or two on one side survived the massive onslaught, and then would quickly die from the enemey's counter attack, making for a massive stalemate or one team would bulldoze through the other, and camp the crap out of the other team.

The perfect map is impossible to simply put it, tanks and turrets do not mix, nor do close quarters and vehicles, the map would seem schizophrenic, unable to deside on the play style, and players would find themselves with close quarters weapons in open vehicle terrain, or with rockets in tight halls, stuck on the part of the map that suits their weapons until they die, or find some to possibly survive somewhere else.

The assault part at the end would be a bloody stalemate or more steamrolling again, the bomb carrier would be killed so much, it would take an army of bomb carriers to get it across a map of the nessisary size.

A weapons shop is dumb, this is halo, not Killingfloor(look it up), points would cause better players and teams to have a massive advantage over the other players/team. Buying weapons means arses could grief, camp the store and teamkill for fun/weapons. Droping vehicles would result in having it stolen by friend or foe, or camped by enemy anti-vehicle weapons.

Communication and any form of strategy would be near impossible, like you said.

The idea would be fun, but horribly flawed. I can say that Halo is not built for this type of game, and idolizes the individual player, compared to teamwork. The whole thing would either drag on, or would be onesided. The superior team would be very appearant, and close games would be a never ending stalemate.
Its good, fun probably but not right for halo.

  • 10.14.2010 5:51 PM PDT
  • gamertag: roplat
  • user homepage:

Proud member of Social infection!

Social Infection

Being realistic it looks like bungie did listen.
This was made before reach.
bungie saw this and....created invasion!
It is similar.
Discuss

  • 10.14.2010 7:06 PM PDT
  • gamertag: [none]
  • user homepage:

Dolphins, man. Dolphins. They are gonna take over the world, and kill us all, man! THEY'LL KILL US ALL! Oh no, they will start with Gondile. Haha, hell if they are gettin' me! No way man, I'll kill 'em. I'll kill them all!!!


Posted by: Henners101
To defeat the "too long a game" point, I think it should be so that this is a constant, never ending game. Whenever someone leaves, another takes their place, like in COD. This game would never end, but rather have rounds. In each round, it is the game described above. When one team manages to plant the bomb, the round ends. Then another round begins. This goes on forever, never-ending. This means that you could drop out at any point. Similar to Red Dead Redemption's "Free Roam", except with actual defined teams and an objective for that team.

  • 10.14.2010 7:28 PM PDT

We need to get the wheels rolling on this

  • 10.14.2010 8:05 PM PDT

Die fighting, live the words and enjoy the war.

This sounds awesome to be honest. Seriously I think it could be done with a lot of hard work. Great for Clan Battles I know that LOL

  • 10.14.2010 9:32 PM PDT

And the CIA didn't trace you here?

regaurding this game type: There exists one such type, look up battlefield 2142. I own the game so nobody needs to preach to me how its like. In "2142' two super carriers hover over a base or a regular staging area, it has pods to jump over to the other massive ship if the other ship gets close enough. Two AA mini guns and 4 barrage battery cannons to operate. There is a core to destroy the supercarrier after all access points are breached. The super-carrier( it a hulk of a ship that is hovering in the sky) also has a hanger that spawns 1 fighter gunship and 1 transport support craft. Commander can innitiate orbital mortar barrages, and ammo crates can be para dropped. - look it up

  • 10.15.2010 2:23 AM PDT
  • gamertag: [none]
  • user homepage:


Posted by: HOYZ
I'm all for a good space map, a Covenant Corvette vs a UNSC Frigate. Kinda like the space battles Star Wars Battlefront 2 had, but more balanced.


I can't tell you how many times the ideas for this made me think of that game, the squad command and destroying the frigate by taking out the life support, engines, and shields from the inside.

  • 10.15.2010 8:34 AM PDT
  • gamertag: [none]
  • user homepage:

Alot of of people are saying that 20vs20 would lag the server epicly, and I have to admit it would, I do only invasion and btb on reach, and I have enough lags there. I think That downsizing to 10-15 players (vs 10-15) would be work better, though still a stretch.

  • 10.15.2010 8:38 AM PDT
  • gamertag: [none]
  • user homepage:

I saw on another page about getting maps started and such, heres a map I made (the one i talked about earlier), I've made my adjustments and still, when upsized, I think would work.

http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=574733 5&player=Snipers%20Paradox

  • 10.15.2010 8:57 AM PDT

More options are always better, even if I don't like the new content.

  • 10.15.2010 11:51 AM PDT

This would probably be the only thing i ever played again. No contest. Honestly this has probably got to be one of the greater ideas that i have seen. Kudos to you sir. Kudos to you.

  • 10.15.2010 1:03 PM PDT

----/\____________________ , ,
....ll/ `---___________----_____|]░ ▒▓▓█)
...../_==o;;;;;;;;_______.:/
.....), ---.(_(__) /
....// (..) ), ----"
...//___//
..//___//

This idea is amazing i had a similer idea but with drop pods and i dont know about the wepon system you mentiond but it would be col if you had to wait a while in the ship and wait for other players to form a drop or with the pelician idea you coul dhave squad leaders pick were to land but if the the fire is to hot the enemy could take it out i was thinking about this for a while and i aprechat that some on could finily put it out there for the world and bungie to see


  • 10.15.2010 1:55 PM PDT

▀▄Halo 2 Strategy complete, Halo 3 Strategy in progress...▄▀
▄▀▄▀▄▀▄▀▄▀▄▀MJOLNIR BATTLE TACTICS▀▄▀▄▀▄▀▄▀▄▀▄

good times mate i remember when this post came out i was one of the first to vote

  • 10.15.2010 2:21 PM PDT

"Every man is free to rise as far as he's able or willing, but it's only the degree to which he thinks that determines the degree to which he'll rise."
- Ayn Rand

awesome

  • 10.15.2010 3:45 PM PDT

Got me on the 4th paragraph :)

  • 10.15.2010 5:33 PM PDT
  • gamertag: [none]
  • user homepage:

I am one hundred percent serious, I basically tried this with all of forge world 16 players biggest freaking map you'v ever seen, beautifly made, and it freaking kicks ass.

[Edited on 10.15.2010 11:02 PM PDT]

  • 10.15.2010 11:01 PM PDT

Posted by: Spencer Nair
I am one hundred percent serious, I basically tried this with all of forge world 16 players biggest freaking map you'v ever seen, beautifly made, and it freaking kicks ass.


Link?

  • 10.16.2010 1:49 AM PDT

I like this very much. Maybe if you spawn in the cruiser ONE time, and every single weapon is on it, so you go down at the start of the game with a spartan lazer and a dmr. But once you leave you cannot go back.

  • 10.16.2010 1:59 AM PDT

section 8 could handle 32 players at once, I'm suprised Reach could still only handle half. Yes your idea kicks ass.

  • 10.16.2010 4:17 AM PDT