- SUPER GRUNT
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- Honorable Member
Posted by: BullHorn
I can't read all of the posts so, sry if posted before.
My suggestion:
Have the different armors actually DO something.
My ideas, although are subject to change if I wake up better:
EVA armor lets the player jump out of the ship towards the other for a mock boarding action. same for Ranger.
Operator lets the player have a mild highlight of enemy players when using binoculars (not scopes). Officer would have same effect, but with added waypoint because of limited-ness.
EOD replaces frag grenades with AT mines, small explosion so not to kill ppl unless by accident, but strong enough to severly damage a wraith/scorpian.
ODST allows for longer or faster sprint, but weaker shields. Also gains access to SMG varients.
Air Assault gains higher jetpack altitde, but weaker armor. Shields are same. Ranger also gains this.
Grenadier carries more frags and plasmas, but moves slower.
HAZOP allows for better shields and armor, but reduced visibility.
Pilot would allow for better air vehicle control, but worse for land vehicles.
GUNGIR reduces bloom on all weapons, but does not eliminate it. but, again, reduced FOV
Scout gains a larger radar jammer effect from AC. Spec-ops also gains this.
Recon gains better zoom for all, even binoculars.
Mark V gains better shields, but changes hud back to H1 style. (could mess with newer players)
Mark VI gains Mark V shields without HUD change
Commando would help with either listening in on enemy comms or having a "lead crosshair" (like elites have when holding a PRe, PRi, PP, Needler etc).
CQC increases melee speed. While CQB reduces melee damage to armor.
Military Police gain dual wielding, but only with Magnums, PRi, and PP.
Zealots would gain an even bigger speed to movement and melee, but losing vehicular capability.
Ultras would gain a better "lead crossahir" that expands to all weapons, not just PRe, PRi, PP etc
Spec-ops also lose some of the AC movement penalty. but it would still be there.
Elite shields get stronger based on rank, but are only allowed to have a limited number of each. (only one General [or whateve the last rank is], with minor being the most common)
Most of the effects would probably only be turned on if you have all neccesary pieces. Like ODST chest, shoulders and helmet. Or GUNGIR Helmet, shoulders and knees.
TACPAD could be used with commando to help find enemy comm sources. Like a minimap but only for people who are talking with 30m in front.
Bracers would be part of the CQB/C sets.
Hard Case would be part of Grenadier
Sniper shoulders (Jun's) and Tactical/Patrol would be part of sniper set
Security would be part of MP set
Can't think of anything else, mostly because I can't remember what everything is.
I agree with that but make it when multiple people have the same armor but go over the cap and at a high rank (Spec ops and higher).Have it where like an elite general gets killed some one else playing who has the same armor will get "promoted" making it where he becomes the elite general.