- Tbommer rules
- |
- Honorable Member
Ok, this seems like an awesome game, though, like you said, there are a few things that could be changed. First off, a full forge world map could serve as the "perfect map(s)". Money to make it would need to be unlimited, but it could serve the purpose. There could be ramps and rooms leading to the top of both sides of the map eliminating the need for a corvet/ cruser spawn zone. Also, bridges could spawn to weapon caches after a certain amount of kills or points were reached rather than a weapon shop. Also, rather than calling in vehicles, different capture zones (like invasion slayer) could be scattered around requiring different times to capture them corresponding to the vehicle level it could spawn, (this could also work for weapons). (A mongoose would need 20 sec, a turren warthog would need 45 sec, etc.) Of course the stronger zones would be closer to the center of the map. Of course vehicles and weapons would still be scattered everywhere. A squad idea sounds good for handeling the number of players, though I would recommend squad captains that could speak to other squad captains and their own squad so the whole team could still be in total contact.
All in all this sounds AMAZING, I really hope this kind of mode becomes available, I intend to recommend this everywhere I see. Good luck. I hope to face you in battle mode in the future.