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You are weak, and gods must be strong - Prophet of Truth
I am a monument to all your sins - Gravemind
My face will be the last thing your pathetic eyes ever see - Ripa 'Moramee
PROTOCOL DICTATES ACTION - 343 guilty spark
heres an idea...
you start out on a frigate/corvette. half of each team drops to the planet/moon/asteroid/smiley face and sets up a base.
the frigate/corvette team have three phases. if a team wins, the teams get sent down to planet with more weapons and vehicles, and the winning team get an uber unit.[see end of post]
weapons avaliable are
start:
UNSC and frigate:AR, BR, DMR, pistol
covenant corvette: plasma rifle [type changeable in options], carbine, needle rifle, plasma pistol
100 points: all weapons avaliable to soilders in phantom or corvette
200 points: all weapeons.
frigate/corvette:
phase 1: destruction action. the frigates get sabers and mini mac guns [cant damage corvette] the corvette gets seraphs and AA gun [as seen in tip of the spear]the mini macs and AA guns dont respawn and it can be chosen if they are computer controlled or not. the goal is to destroy all minimacs/AA guns and board the enemy vehicle. each team gets 5 units in aircrafts at a time.
phase 2: boarding action. frigate gets sabers, pelicans, Mini macs [if operational] and a hidden longsword [see end of post]
corvette gets seraphs, phantoms, AA guns [if operational] and a hidden modified seraphs [see end of post] the pelicans have...
3x AR marine
2x shotgun marine
2x sniper marine
1x rocket marine
1x spartan laser marine
2x spartan with 1: gauss cannon [like on a warthog] 2: dual energy sword.
phantoms have:
3x grunt or drones with plasma pistol [options]
2x needler grunt or drone [options
2x plasma rifle brute or elite [options]
4x jackel [sniper is toggeled in options, can hold carbine, beam rifle, needle rifle,focous rifle or plasma pistol, snipers cant hold sheilds ]
1x hammer cheiftan with 2x brute shot bodyguards or
1x sword elite with 2x concussion rifle elite
2x hunter [one with regular fuel rod gun, one with beam fuel rod gun]
the goal is to get 2 or 3 phantoms or pelicans on board, then deactivate energy sheild blocking way.
phase 3: battle action
the troops from earlier have to fight there way to the barracks, armoury and engine room.
ground team:
the goal is in 3 gametypes: slayer, assault and invasion.
slayer: the teams have to kill 200 people.
assault: the team have to put a bomb in a shield generator
invasion: the teams have to steal a data chip.
vehicles: all non-spacecraft vehicles are drivable, exept for scarab and mythos [see end of post]. each team get 2 of each vehicle at start [exept scarab and mythos] but all are computer controlled and you have to buy drivable vehicles. if a vehicle is destroid, they respawn without being re-bought. weopens are the same if they run out of ammo. all vehicles [exept sccarab, mythos, scorpian, wraith and aircraft] can be dropped in via pelican or phantom. pelicans and phantoms can be flown to deliver AI and players to battlefields. weapons can be dropped in the same way as in firefight, but not if your team loses the space battle. if a team wins the land battle, everyone teleports into the space battle, and the winning team gets either a modified pelican [mini mac and EMP ray] or modified phantom [EMP rays and forward firing glassing ray]
hidden longsword: if you stay at origanal spawn point when phase to begins, then go backwards to the map of planet, and press a, you are teleported to the longsword spawn.
modified seraph: go to AA gun turrent, wait until phase 2, and then turn around. the door will be closed, and a ladder will be there. climb the ladder to get to the modified seraph spawn
scarab and mythos: they drive themselves. more info on mythos can be found by looking up halo CE extinction. its a pc expansion for halo CE.
love my idea or hate it. just dont say you hate it.