- lolsandwhich
- |
- Exalted Member
Sorry if someone posted something like this before. I read through most of the posts...but there are so many.
I really like this idea. Although the weapons shop would probably not be used much, it should still stay. I'd say, instead of buying the weapons, have the players start in an armory with racks and tables full of various weapons (ordered by type). The players will spawn in waves, starting at the armory. Each player will pick their weapons for free instead of paying for them, and then go through a door to the drop bay. The players will then be dropped into the map. The enemy down below can scramble banshees and AA batteries to take out a few pods before they hit the dirt.
Once the humans get to the ground they should be organized into squads automatically; since this is a 20v20 gametype, it can turn into a confusing mess if there's no resembelance of organization (just like real combat). There will be four squads of five players (Alpha, Bravo, Charlie, Delta, Echo), each led by a designated squad leader (maybe highest rank?). The squad leader's HUD, in addition to the standard shields, objectives, and weapons, will have a realtime display of their squad's status.
From there, the humans will be able to assault the defending players (perferably taking cover in structures with an objective within).
I also like the idea of calling in support, like vehicles, reinforcements, and air support. I don't think it should be a COD style kill based support option system, but rather the squad leaders will start with a certian amount of points to spend. On a seperate menu (maybe as the pods are dropping), the squad leaders will be able to spend these points on a few support options they can use conservatively throughout the game. For example, reinforcements would be a time based support option where, instead of dead players waiting to spawn in waves, they would be instantly loaded into HEVs (or a pelican?) and sent down to their squad leader who requested the support.
Air support would be conducted by a Longsword high in the sky above the battlefield. The squad leader would have a laser designator that he/she would have to keep pointed at a target location, and then the Longsword would drop its payload on that location.
Vehicle drops would work like how the OP said it would, a pelican would drop it off. (I say pelicans should be able to be shot out of the sky :D)
In order for this gametype to work, the comm has to be limited to the squads as well to avoid miscommunication. This gametype would be incredibly hard to pull off, but I like it a LOT.
[Edited on 08.15.2009 9:30 PM PDT]