Posted by: ProFitofKiLLz
This is one of the best ideas ive ever seen. But I have a change of my own. So bear with me here. How about instead of chainlink fences, just have crates. Now when you drop down from the cruiser you land near your base which could be like a trench or a bunker. In the bunker are the crates. Some crates are already open because they're ammo crates. Now say Red team lands at the base and Blue team lands far back in the woods or desert etc. And Red team has to defend their base. And as i've noticed from the leaked screens that might or might not be real, seemed to have a better graphics engine. So a higher player count could be possible. So an all out war could happen with this. In a woodland map people who have acquired sniper rifles, they could take up sniping positions in the forest and wait. So Blue team could hide between trees or if possible on a branch and wait for a lone Red to pass by and take him out. Another thought I had was that the defending team has lives and the attacking team has unlimited lives. Defenders get 1 life. So when they die, they are out. But Attackers can die and keep coming back. But they have a longer respawn. Say 30 secs. or so. Making it so that the Defenders can get a break and recharge their shields and health. The Defenders will have an limited amount of health packs and limited ammunition. So when they're out of ammo they will have to rely on combat knives which one could be seen in the Halo: Reach wallpaper. One of the Spartans is holding one. And they can stealth through the woods, hiding from the Attackers. Taking up shelter in caves or up on hills. Sort of like a survival mode. Now, if the Attackers manage to kill the Defenders, the Attackers are awarded a certain amount of points each, say 50 or 100. And then the 2 teams swap positions. And then process repeats. Except for one fact. The new Defenders have points right off the bat to spend on opening the crates. Each crate contains about 2 to 4 weapons. However, in addition to the crates are a new thought that I just came up with. Weapon Lockers or Weapon Vaults. Each weapon crate will cost up to 100 points or so and carries 2 to 6 weapons maybe. And a Weapon vault only opens when you have 1000 points. And as an added feature, even if you don't have 1000 points, you can spend whatever points you have. You points you put into the vault is subtracted from the total 1000. Anyone can chip in to the total pool. When all points have been have been paid, the Vault will open. It will have every single weapon in the game inside attached to the wall. Your whole team can take a weapon from the vault. The Vault also supplies ammunition. No health packs though. Just so the game doesn't last forever. And if you want, there could be different gametypes. One such gametype that I came up with is called "Stealth". In this game mode, Red team must sneak across the map without getting spotted by Blue team. When Blue team kills a Red, the Red is automatically tagged. When tagged, the player can only watch. Now Red team gets combat knives. So if they choose, they can stealthfully kill Blue team members. When a Blue team member is tagged, its exactly the same. Neither team can communicate when tagged. Blue team must spot and kill Red team. While Red team must reach the LZ. The LZ is surrounded by a chainlink fence. The gate is closed upon starting and Blue team cannot open it. Red team has access to the LZ. As long as 1 Red team member reachs and Boards the Pelican Dropship, Red team wins. However, As soon as a Red opens the gate, Blue team now has access to the LZ. They can guard the Pelican. And since the Pelican is in a compound on concrete, Red team will no longer have cover. So if your a daredevil, you can charge the Pelican and try to board it where you are invincible. Those on the pelican can only watch. Your only chance now are Camo's scattered around the map. Find one and you may be able to slip past unnoticed. Now in addition to the front gate, is a back gate which needs to be blown open. Using a grenade or if possible a Rocket. Now this back gate takes you inside Blue's base. You must make your way to a door which only Red can open. Yes, I know. What's the point of having a door in Blue base when only Red can open it. Well its just so Blue cannot have access to the LZ until Red opens it. This back entrance is a secret so that the Red team can sneak onto the Pelican without the Blues noticing. The Blue's will be too busy watching the open front gate to look anywhere else. A Forest map is reccommended for this gametype. If Bungie does not see fit to add this to Halo: Reach which we all know they probably won't. I will personally Forge a map for this. Just without the gates and doors and crates and vaults. So please tell me what you guys think, especially ujjval16. Please let me know if you think its good.
Posted by: ujjval16
Posted by: FlapjacksNsyrup
Or you could have a 45 second time limit to leave the cruiser. Other wise you die, loose all your points from that round and it adds 5 seconds to your respawn time each time you do it. So next time you die you'll have about 8 seconds. And if you stay in the cruiser too long again, you'll be up at 13 seconds, and it builds from there on. Something like that so one team doesn't get tons of points and then hide in the cruiser.Yeah another good idea. Like I said there are many problems with this idea, but there would always be an alternative.
EDIT: to the second part of your post, maybe your teammates can see the weapons, but they wouldn't be able to take them.
VERY good idea.i might not be ujival16 but ur idea is really good.i d like the stealth thing implemented