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  • Subject: Would you like this new game mode
Subject: Would you like this new game mode

jeff the hunter
ohhhh rahhh!

I dont completely agree with the idea of respawning in the ship and going to buy weapons. i think if you get enough points for yourself you can call in a weapons drop and/or vehicle drop via pelican. they could use the same financial system that they use in forge so that you know what you can buy and what your limitations are =)

[Edited on 12.13.2009 6:02 AM PST]

  • 12.13.2009 5:56 AM PDT

Maybe if you get a cetain amount of points you call in a pelican and you can get on the back and you can shoot out the back with the turret its flies around the map a bit and then drops you off. maybe your squad can get in and shoot with there normal guns (eg. ar, br).
i dont like if you get lots of kills and points you need to die to buy guns in the shop.
a new exp system pionts = exp so if you have a bad team it dosnt matter, cause im sick of getting a higher killspread than the other team an still losing cause some1 gets -20 on my team.

  • 12.13.2009 6:04 AM PDT

These ideas are good enough to be incorporated into one of bungie's next games, but i think the time waits for vehicles and weapons are a little much.


I mean, you guys know how fast-paced halo's multiplayer is. In 30 seconds, you might just as easily be dead as needing a weapon. If you need a shotgun because someone is coming at you, there is no way it is worth 30 seconds to sit there and wait.

everything else is awesome, this should definitely be used.

  • 12.13.2009 7:10 AM PDT

Hi

It would be really cool if you could hit other HEV pods with your own, causing damage to them and sending them off course.

( like if you hit them from above )

  • 12.13.2009 11:30 AM PDT

it sounds good but how about this:
20 v 20 and are thrown with squads of 4
each squad gets its own part of the cruiser and are put in the squads according to the weapon of choice they pick before the game begins
it starts by being deployed in one of the dedicated parts of the map (ex. vehicles would be in middle, snipers in back, assault types in middle and front)
the game mode would start as team slayer then change to assault after 25 kills per squad each squad has its own bomb and delivery spot
when one squad whens they are brought into another squad and the carrier up top would open a section of the ship for the 2 squads to be able to take different weapons
and after each objective is destroyed one "master" objective would appear on the enemy carrier and if destroyed it becomes a not responing team
you would get there by a teleporter on the opposite side of the map
slayer, assault, assault, extermination
then its over and game won

  • 12.13.2009 11:50 AM PDT

"I like the Battle Rifle, but I can survive without it. A good player uses all of his assets that are available to him. " - Blue Max70

So true...

ZOMG I -blam!- LOVE IT!!!!!!!!!!!!!!

  • 12.13.2009 12:27 PM PDT

Recon In Halo3
Recon in Reach

My friend this game play sounds amazing!!!!!!! I would actualy pay for bungie to have this game mode in reach. just pure awesome-ness

  • 12.13.2009 12:37 PM PDT

Get this awesome post to the top again o and (insert idea so that I don't get banned for bumpin up a thread)

  • 12.13.2009 1:02 PM PDT
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Challenge the Best and Dominate the Rest
☺☻☺☻

Great idea but it's a little rough, and some of it just doesn't sound like Halo but it's still an overall good idea. I hope Bungie at least considers making this gametype.

  • 12.13.2009 1:08 PM PDT
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Well i played a game type were the odsts spawned in a cruiser (this is halo 3 you are ment do be odsts) and they droped down in these drop pods that were made up of 2 barricades it was really fun and the other side (the covent) had a base and carbons and brute shots etc etc so they got to try to shoot when you come down so i like the idea of spawning up in a cruiser and like dropping down so 10/10 for me

  • 12.13.2009 1:11 PM PDT

Disrespect Your Surroundings

I hope bungie takes a look at this. This is a great idea and I would really really like to see this in the new game.

  • 12.13.2009 1:14 PM PDT

Error 404:
-Error not found.

What if one team sucks? ? That's going to be a heck lot of HEV drop pods on that map.

  • 12.13.2009 3:20 PM PDT

there should definantly be a game mode that ties VS and firfight together...like CTF or Team Slayer with AI enimies that attack everyone, or AI teammates cuz i hate when u r alone on ur team...

  • 12.13.2009 7:45 PM PDT
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i had the same idea except u dont start of in a cruiser u start of in a HEV but after u have droped u just spawn in the map and also halo is not the type of game where u can buy weapons but still a pretty good also like GEICO 168 idea of ai enimies for people who dont have xbox live

[Edited on 12.13.2009 11:39 PM PST]

  • 12.13.2009 11:26 PM PDT
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i think its a great idea so far. what i really liked was the vehicle drop idea maybe the points you earn could be used to call in the vehicle drops

  • 12.14.2009 12:03 AM PDT

LOVE IT. GREAT IDEA!!!!

  • 12.14.2009 2:24 AM PDT

i love your idea.
altough it just seems to complicated for bungie to do.

  • 12.14.2009 2:39 AM PDT

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I'm not too sure. I think this whole idea is win, but I'm not sure if it's practical. To be able to run 40 players on a single game, including heavy weapons and vehicles would cause some serious networking issues even with dedicated servers.

There is a reason Bungie has a budget in forge. Vehicles and weapons place a heavy load on a players network, which is why they have a high cost to prevent excessive use of those items. This game sounds like it would require a lot of vehicles for transportation and weapons to counter them. Even with dedicated servers, the strain all these items would put on an individuals and the servers network would cause a horribly laggy game.

The idea of a Massive Team Battle is interesting for sure, and it would be something I would love, but the time the game would take would be insane. Objective games would be practically impossible because you have 20 people trying to kill you, and even if your team can kill enough of them, they will likely respawn too fast and overwhelm your team. Theoretically, it would be an interesting game for sure, but practically implementing it would be incredibly difficult to ensure everyone has a fun and fair game.

How many people do you think would be interested in playing this? 1000? 10 000? 500 000? How many dedicated servers would be required to allow everyone to play the game when they please? See, the advantage of P2P connection is that you can find a game whenever you want as anyone can host a game, for better or worse. Dedicated servers would limit that, and the number of open places would be seriously low, preventing anyone from finding a game in a reasonable time frame. Most of the time servers would be constantly full meaning that a lot of people in a similar timezone - say America- would not be able to get a game, as they are competing with all the other people who want to play at the same time. An insane number of servers would be required [/i]across the world[/i] to ensure everyone can get a game when they want, with a reasonable connection.

Unfortunately, there is no way that P2P connection can successfully run with 39 other connections. People complain of lag in a Team doubles game because of a P2P connection, so it can't possibly run a 20v20.

Now for the improvements of the game (if it was theoretically implemented)
1) Rather than drop pods, both teams start at a UNSC outpost on either side of the map. It would be fairly large, and contain many vehicles and weapons that both teams would want to use. This ensures the game can still play fast and reduces the strain a fast moving object like a HEV would put on the network.
2) Weapons and supplies can be scattered across the map, likely in the form of Pelican supply pods or crashed scenery vehicles.
3) Rather than a shop, special weapons like lasers can be "purchased" with points and air-dropped via Pelicans.
4) I know this will sound a lot like CoD 6, but extra support items can be earned like Pelican strikes or transport, bombing runs and the like. Unfortunately, this can create a one sided killing frenzy as obviously the winning team would get more stuff.
5) Heavy vehicles like Pelicans, Scarabs and the like need to be kept to a minimum to reduce the strain on the network. Tanks should be kept as one to a base, and heavy units like above need to be automated, rather than controlled by a player.
6) Heavy weapons will need to be seriously nerfed to allow vehicles to have a chance in a game like this. Obviously, you can't just have one laser, but four is just too many and their range would need to be reduced (depending on the map size). Missile pods could be scattered around, but would have a serious power nerf and reduced range.

I realize this sounds like a scaled up version of Modern Warfare 2, and to an extent it is. What I think most people need to understand is that although Bungie is creating a new engine, the same network issues will arise from each individuals network connection. This would be fantastic in LAN, but seriously, who can get 40 people over to play a game of Reach, and no hub or router has enough ports anyway ;) This is definitely an amazing idea, and I think it would be awesome to play, but the physical requirements to run and play this gametype would be huge.

  • 12.14.2009 5:45 AM PDT

They should make it like Battlefront where people can get in Transports and fly other people to the battle

  • 12.14.2009 5:58 AM PDT
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Well well well... I can see alot of Battlefield 2142 fans here :p (titans replace UNSC cruiser, same principle)

Dont get me wrong, I loved that game, and a seperate mode for Halo that allowed such big games would be awesome. Must say though, 20v20 would be a big undertaking, but if stuff like this shows up Bungie got a Game of the year on our hands, without doubt.

I want my socks to be blown off!

Oh, and fast transport aircraft like the new Hawk should definatly be available.

  • 12.14.2009 6:07 AM PDT

Not everything that counts can be counted, and not everything that can be counted counts...

Some good ideas bouncing about here but i doubt they'll be possible due to the hardware... = (

  • 12.14.2009 6:31 AM PDT

Sounds simply ammmazing!

  • 12.14.2009 6:43 AM PDT

I do not give up. I do not surrender. I will struggle and fight until my dieing breath.

Personally, I think this is far too complex. There are elements that I like. For instance, I like the idea of dropping into the map via HEV so that you can choose your spawn point. I also like the idea of calling in vehicle drops. However, when you start adding things this drastically different from the core gameplay you might as well be playing a different game. The reason COD gets away with things like calling in air support for kill streaks is due to having built in counters to everything.

By creating a game mode like the one described above Bungie would be completely changing the core gameplay of the Halo series to the point where it would no longer be Halo. It would simply be <Generic Shooter> with Halo models.


Like I said before. There are elements of your game mode that sound fun and that could possibly work within the core Halo experience. We will just have to see what Bungie have in mind.

  • 12.14.2009 7:25 AM PDT

- Sir! We are surrounded!
- Great! Now we can attack in every direction!

Roses are red
Violets are blue
In soviet Russia
Poem writes you !

[/quote]

I don't know if the 360 could handle massive online games like MAG. Maybe it could do 20v20 but I heard that PS3 beats 360 in processing power or something like that.[/quote]

Doesn't mean that it can't handle it

  • 12.14.2009 9:47 AM PDT