- Xx Krevil Xx
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- Exalted Heroic Member
Does anyone even look at these?
I like this. I like this a lot. And it made me think, why not just one map like this? And so I came up with an idea..
Imagine, the start of The Ark, where you are flying in on a pelican. Good. Imagine the landscape, and the area. Now, my map is based some what off of this, it's a desert, and one team starts off by flying in on a pelican, while the others will be inside of a large, complex base with many corridors and levels, as well as open areas, however not so big that a sniper would be too effective. Inside of this base, there will be a flag, that the team flying in on the pelican need to capture. It's located at the very top of the base, which will take some time to get to. Now, as you know, a pelican can't fit 20 people in, so a few people will start in Warthogs, however they will need to be abandoned once they reach the base. The pelican and the warthogs will reach the base at similar times to each other. But before they head off to raid the base, they'll have a few weapons and equipment to stock up with, however, you wont start with too many power weapons, only around five shotguns which respawn every 3 minutes, as well as a single rocket launcher with only two rounds in, which doesn't respawn. More weapons will be located around the base. You also will have a bubble shield and two grav lifts. This is the area in which you respawn when you die, originally. As you make progress in the base, you'll respawn further into the base.
Both teams have a set amount of lives, the attackers will have 200, while the defenders will have 150, to account for the fact that they will have the advantage of more weapons. Now, I previously mentioned that you will have a rocket launcher with 2 rockets. Now, there are two ways this can be used, the normal way which we all know is to simply kill the enemy team with, however in this map it has another use, it can blast through walls and ceilings. Now, this can prove an advantage and disadvantage for both teams. It's area of effect is quite large, and the walls aren't all that great, so some times you wont just blast through a wall, you may also blow up the floor, and you'll be thrown down the the lower level, apart from the first level, where the floor cannot be destroyed(unless you guys like the idea of a bottomless pit).
Now as I said previously, the flag is at the top of the building. Also at the top of the building are two turrets, as well as an elevator leading to the roof. It also houses two missile pods. Once the attackers have the flag, they will go up into this elevator and there will be the pelican that they later came in on waiting. Now, if you haven't already eliminated all of the defenders to a point where they are unable to respawn, they have the opportunity to take the missile pods(the attackers will not be aloud to pick them up). With this, they can proceed up the elevator and try to destroy the pelican before it leaves with the flag carrier. If they manage to destroy it, the game will become a tie instead of a loss for the defenders (since they destroyed the flag inside of the pelican).
As I said quite earlier on, both teams also have a set amount of lives, so for the defenders it's also like a game of team slayer. Once one team has won over the over, they will switch sides. If a victor is not present after the two rounds, there will be a bonus round without a flag to round the game off.
Constructive criticism is welcome, flaming, trolling and "WTF NIEC THRED STEALIN -blam!-!" isn't, as I'm not thread stealing, simply adding to it based on the OP's idea of large 20v20 battles.
[Edited on 12.14.2009 1:24 PM PST]