- DARK PENITANT
- |
- Noble Member
I am a monument to all your sins
To be honest, this could be half of an entire game the way things are going, but so far, this is what i think should be in and not in:
Points: no - it would be too complicated, too long, and a huge issue on the network. Even a global pool would be bad, what happens if you organize a whole strategy with most of the team, and some noob goes leeroy with a splazer/rocket combo. Goodbye antiarmor.
HEV: yes - difficult to implement, but yes. a controllable HEV drop system would be terrific, but it should only last for 10 seconds or so, on your side of the battlefield, and the AA guns (if in teh game) shouldn't be too deadly. However, if worked through, it would be a fun and interesting idea to implement.
Social or Ranked?: Definately Social. Something i don't think anyone had touched on, if those classifications exist in reach, a ranked version of this would be pretty bad, as you would be paired with other people as terrible as you (no offense), and in this, winning, since it would take so long to occur, would be much less of a issue. Therefore, in social, you could be paired with a brigadier-general with a skill of 49, or a master sergent with a skill of 2, since with 20 people, rarely, if ever would you be immensly outclassed.
Pelican raids, weapon drops and the like: COD much? No. The point of Halo is that everyone, to start off with, is equal to a certain extent. That means that you can be fairly sure that when you get behind cover with more than 2 enemies approaching you, you are probably screwed. There is a reason, after all, multikills are so valued. Pelican raids and weapon drops could decimate a squad, giving another 4 kills to your br. While a few players could rush around a corner to kill a spartan down to a magnum. They might find a shiny new energy sword getting stained with their own blood. Equality - to a certain extent - is essential to halo's essence. COD is about specialties, Gears is about blood, gore, and very few decent weapons that make a difference (save a very overpowered sniper, even if it can only shoot one shot at a time), Halo, is about everyone starting off with a pretty even chance, depending on skill. Obviously, spawn-killing is an issue, but regardless, it is not too too bad. In my halo experience, spawn-killing is essentially a non issue.
200 kills than assault: Absolutely - this is one of the best ideas i have heard. Changing gametypes would be awesome, and this would be a nearly flawless way to do it. 200 kills might be a trifle high, so maybe instead 100, 150 instead, but the bomb carrier should have an overshield or two to prevent it from dragging it out too long.
Team Pool of Everything: maybe - again, you run the risk of noobs stealing everything, but if you do not have weapons a vehicals spawned at the start, than the a**holes who jack the good stuff and blow it up would most likely lose patience and run away to be slaughtered. Also Troop transports, a MUST. If the backseats were somehow made available, and if the could survive a splazer/rocket/pod/scorpion shell/wraith bomb; than they would be extremely vita to transport, expecially on the larger maps.
All the ideas in this thread so far are great, but they need refining, and dedicated servers might not even be enough. a virtual penny for your thoughts.
- Dark Penitant
[Edited on 01.01.2010 12:15 AM PST]