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  • Subject: Would you like this new game mode
Subject: Would you like this new game mode

WORT WORT WORT. Best Sound Ever

Posted by: Dark Gladeator
I don't think it's possible to have 20 vs 20 players on the Xbox 360. I think that is only possible on the PC.

I like the idea though.

well then well just have to use the highest possible number of players then wont we

[Edited on 12.29.2009 9:53 PM PST]

  • 12.29.2009 9:52 PM PDT

How about a simple 40 free for all?

with all the weapons known to Halo AND artillary

or 20vs20 but slayer and biggest maps known to man?

heck thrown in the battle or reach map or something!

OR

covenant vs spartans or unsc

  • 12.30.2009 11:43 AM PDT

How about, instead of having every weapon scattered around the battlefield, you drop by a UNSC base that has: a vehicle hangar(w/ Warthogs, Scorpions, etc...), an armory (that has all the weapons), an equipment room (w/ all the equipment), and an aircraft hangar, where you could pilot a hornet or maybe a Pelican. Like you said, you could have vehicles sent down to you,and you could call for air support (As in radioing the base and requesting for someone to get in a Hornet and come help you.) Also, having the squad system would be nice and it would help to keep the battle from getting to crazy.

  • 12.30.2009 12:08 PM PDT
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reminds me of star wars battlefront

  • 12.30.2009 12:56 PM PDT

I like this, but rather than a Shop, a option in the menu that lets you have a new weapon or something like that.
Bungie's gonna need one hell of a dedicated server for this big boy.

  • 12.30.2009 1:03 PM PDT

Posted by: ujjval16
Posted by: FlapjacksNsyrup
Or you could have a 45 second time limit to leave the cruiser. Other wise you die, loose all your points from that round and it adds 5 seconds to your respawn time each time you do it. So next time you die you'll have about 8 seconds. And if you stay in the cruiser too long again, you'll be up at 13 seconds, and it builds from there on. Something like that so one team doesn't get tons of points and then hide in the cruiser.
Yeah another good idea. Like I said there are many problems with this idea, but there would always be an alternative.

EDIT: to the second part of your post, maybe your teammates can see the weapons, but they wouldn't be able to take them.
or you could just have it so that after you open a weapons cache and leave it locked again you could unlock it for free but others would have to pay

  • 12.30.2009 2:02 PM PDT

Elites beat EVERYTHING.

Pretty complicated...but pretty good!

  • 12.30.2009 2:40 PM PDT
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ITS BETTER OF AS SLAYER AND I AGREE WITH THE TIME LIMIT IDEA BECAUSE IT BE SAD CAMPING

  • 12.30.2009 4:10 PM PDT

-- DemonicAngel47
Outlaw to Demons
Outlaw to Angels

Sounds like CoD to me

  • 12.31.2009 11:14 AM PDT

the whole reason that there are weapons on the map is so there is a sense of map control... Everyone knows halo is MOSTLY a run and gun game (nothing on the level of timesplitters, or a game like that), so having just a slight amount of map control makes the game more organized and less hectic.

And if you spawned inside the cruiser, when you drop from the cruiser, wouldnt you just get spawnkilled if the other team had control of the map, seeing as you (and probably your teamates) were inside of the cruiser?

To make this gametype work tho, u would need squads, ala Killzone 2. Wherein the entire game is a working game, but you have your squadmates which you NORMALLY stay atleast close to, so you can talk and aid them...

  • 12.31.2009 11:22 AM PDT

and the reason halo works so well is that everything is so neat and organized, i feel that if the game got larger than say 12 per team, it would be TOO chaotic...

Seeing as even bigteam battle is just a big Cluster-&@#% anyway, having more than double the players puts it on the level of a battlefield BC game, or Killzone...

I like how halo has a rivalry sense to it, like say an enemy kills me, i'm defenantly gunning after him when i spawn. It just feels like i could be killing ai players just as easily in a huge game, wherein a small game, i get frustrated when i die, cuz i know how i died, and how i could've avoided it.

I just feel that anything more than say 8v8 is more than halo should be. They could do it, but it definantly wouldnt feel like halo to me.

  • 12.31.2009 11:26 AM PDT

WORT WORT WORT. Best Sound Ever

Posted by: DaCrazyN00b
the whole reason that there are weapons on the map is so there is a sense of map control... Everyone knows halo is MOSTLY a run and gun game (nothing on the level of timesplitters, or a game like that), so having just a slight amount of map control makes the game more organized and less hectic.

And if you spawned inside the cruiser, when you drop from the cruiser, wouldnt you just get spawnkilled if the other team had control of the map, seeing as you (and probably your teamates) were inside of the cruiser?

To make this gametype work tho, u would need squads, ala Killzone 2. Wherein the entire game is a working game, but you have your squadmates which you NORMALLY stay atleast close to, so you can talk and aid them...

no you would not get spawn killed as the pods dont have any set landing area so that you can use logic and common sense to stay away from the open areas vulnerabe to campers and plus under each cruiser there could be a mini base so your protected if you take the long ride down ito hell

P.S crash land on campers = lots of laughing hahahahaha

  • 12.31.2009 11:37 AM PDT

IMA FIREIN MA LASAR!

Posted by: Toshirou27
Posted by: Dark Gladeator
I don't think it's possible to have 20 vs 20 players on the Xbox 360. I think that is only possible on the PC.

I like the idea though.

well then well just have to use the highest possible number of players then wont we


or you could do a full 20 20 but if there arent enough peoples then an ai gets spawned in the absent persons place

  • 12.31.2009 2:53 PM PDT

Im freakin beast

Awesome idea! If that was made i would be on it all the time!

  • 12.31.2009 4:56 PM PDT

Im freakin beast

Posted by: Toshirou27
Posted by: DaCrazyN00b
the whole reason that there are weapons on the map is so there is a sense of map control... Everyone knows halo is MOSTLY a run and gun game (nothing on the level of timesplitters, or a game like that), so having just a slight amount of map control makes the game more organized and less hectic.

And if you spawned inside the cruiser, when you drop from the cruiser, wouldnt you just get spawnkilled if the other team had control of the map, seeing as you (and probably your teamates) were inside of the cruiser?

To make this gametype work tho, u would need squads, ala Killzone 2. Wherein the entire game is a working game, but you have your squadmates which you NORMALLY stay atleast close to, so you can talk and aid them...

no you would not get spawn killed as the pods dont have any set landing area so that you can use logic and common sense to stay away from the open areas vulnerabe to campers and plus under each cruiser there could be a mini base so your protected if you take the long ride down ito hell

P.S crash land on campers = lots of laughing hahahahaha

Posted by: Toshirou27
Posted by: DaCrazyN00b
the whole reason that there are weapons on the map is so there is a sense of map control... Everyone knows halo is MOSTLY a run and gun game (nothing on the level of timesplitters, or a game like that), so having just a slight amount of map control makes the game more organized and less hectic.

And if you spawned inside the cruiser, when you drop from the cruiser, wouldnt you just get spawnkilled if the other team had control of the map, seeing as you (and probably your teamates) were inside of the cruiser?

To make this gametype work tho, u would need squads, ala Killzone 2. Wherein the entire game is a working game, but you have your squadmates which you NORMALLY stay atleast close to, so you can talk and aid them...

no you would not get spawn killed as the pods dont have any set landing area so that you can use logic and common sense to stay away from the open areas vulnerabe to campers and plus under each cruiser there could be a mini base so your protected if you take the long ride down ito hell

P.S crash land on campers = lots of laughing hahahahaha


Simple! use it to splatter them

  • 12.31.2009 4:59 PM PDT

I think it would be fun to do that localy with bots.

  • 12.31.2009 6:10 PM PDT

T.J.R

no no more new game modes

  • 12.31.2009 8:29 PM PDT

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Posted by: PotatoGun
no no more new game modes

troll.........

  • 12.31.2009 8:31 PM PDT

Posted by: WIZARD OF WIND
Posted by: Toshirou27
Posted by: DaCrazyN00b
the whole reason that there are weapons on the map is so there is a sense of map control... Everyone knows halo is MOSTLY a run and gun game (nothing on the level of timesplitters, or a game like that), so having just a slight amount of map control makes the game more organized and less hectic.

And if you spawned inside the cruiser, when you drop from the cruiser, wouldnt you just get spawnkilled if the other team had control of the map, seeing as you (and probably your teamates) were inside of the cruiser?

To make this gametype work tho, u would need squads, ala Killzone 2. Wherein the entire game is a working game, but you have your squadmates which you NORMALLY stay atleast close to, so you can talk and aid them...

no you would not get spawn killed as the pods dont have any set landing area so that you can use logic and common sense to stay away from the open areas vulnerabe to campers and plus under each cruiser there could be a mini base so your protected if you take the long ride down ito hell

P.S crash land on campers = lots of laughing hahahahaha

Posted by: Toshirou27
Posted by: DaCrazyN00b
the whole reason that there are weapons on the map is so there is a sense of map control... Everyone knows halo is MOSTLY a run and gun game (nothing on the level of timesplitters, or a game like that), so having just a slight amount of map control makes the game more organized and less hectic.

And if you spawned inside the cruiser, when you drop from the cruiser, wouldnt you just get spawnkilled if the other team had control of the map, seeing as you (and probably your teamates) were inside of the cruiser?

To make this gametype work tho, u would need squads, ala Killzone 2. Wherein the entire game is a working game, but you have your squadmates which you NORMALLY stay atleast close to, so you can talk and aid them...

no you would not get spawn killed as the pods dont have any set landing area so that you can use logic and common sense to stay away from the open areas vulnerabe to campers and plus under each cruiser there could be a mini base so your protected if you take the long ride down ito hell

P.S crash land on campers = lots of laughing hahahahaha


Simple! use it to splatter them
it could be an achievement: be like Johnson: splatter an enemy with an HEV drop pod

  • 12.31.2009 8:50 PM PDT

Bleh, I know my name is terrible.

Posted by: SoftcoverSaturn
Maybe if you have good communication with your team, you can Coordinate a team drop.
Once your whole team spawns back on the cruiser (after being killed on the battlefield), you can coordinate a large assault. Whole team drops down at once.

All the other team sees is 15+ HEV pods falling out of the sky. Sweet...


That would be awesome

  • 12.31.2009 9:30 PM PDT

I like this idea. I think that instead of planting a bomb and destroying the enemy base, it would be cool to bring a powersource to your base. This would activate a weapon in your base to destroy the enemy ship. I don't know if a land-based ship destroying weapon exists in the Halo universe (probably not) but I would like to see this.

  • 12.31.2009 9:56 PM PDT
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Defender of Reach

This idea is so awesome, great thinking!


-Defender of Reach, Helljumper9

  • 12.31.2009 10:44 PM PDT

I am a monument to all your sins

To be honest, this could be half of an entire game the way things are going, but so far, this is what i think should be in and not in:

Points: no - it would be too complicated, too long, and a huge issue on the network. Even a global pool would be bad, what happens if you organize a whole strategy with most of the team, and some noob goes leeroy with a splazer/rocket combo. Goodbye antiarmor.

HEV: yes - difficult to implement, but yes. a controllable HEV drop system would be terrific, but it should only last for 10 seconds or so, on your side of the battlefield, and the AA guns (if in teh game) shouldn't be too deadly. However, if worked through, it would be a fun and interesting idea to implement.

Social or Ranked?: Definately Social. Something i don't think anyone had touched on, if those classifications exist in reach, a ranked version of this would be pretty bad, as you would be paired with other people as terrible as you (no offense), and in this, winning, since it would take so long to occur, would be much less of a issue. Therefore, in social, you could be paired with a brigadier-general with a skill of 49, or a master sergent with a skill of 2, since with 20 people, rarely, if ever would you be immensly outclassed.


Pelican raids, weapon drops and the like: COD much? No. The point of Halo is that everyone, to start off with, is equal to a certain extent. That means that you can be fairly sure that when you get behind cover with more than 2 enemies approaching you, you are probably screwed. There is a reason, after all, multikills are so valued. Pelican raids and weapon drops could decimate a squad, giving another 4 kills to your br. While a few players could rush around a corner to kill a spartan down to a magnum. They might find a shiny new energy sword getting stained with their own blood. Equality - to a certain extent - is essential to halo's essence. COD is about specialties, Gears is about blood, gore, and very few decent weapons that make a difference (save a very overpowered sniper, even if it can only shoot one shot at a time), Halo, is about everyone starting off with a pretty even chance, depending on skill. Obviously, spawn-killing is an issue, but regardless, it is not too too bad. In my halo experience, spawn-killing is essentially a non issue.

200 kills than assault: Absolutely - this is one of the best ideas i have heard. Changing gametypes would be awesome, and this would be a nearly flawless way to do it. 200 kills might be a trifle high, so maybe instead 100, 150 instead, but the bomb carrier should have an overshield or two to prevent it from dragging it out too long.


Team Pool of Everything: maybe - again, you run the risk of noobs stealing everything, but if you do not have weapons a vehicals spawned at the start, than the a**holes who jack the good stuff and blow it up would most likely lose patience and run away to be slaughtered. Also Troop transports, a MUST. If the backseats were somehow made available, and if the could survive a splazer/rocket/pod/scorpion shell/wraith bomb; than they would be extremely vita to transport, expecially on the larger maps.

All the ideas in this thread so far are great, but they need refining, and dedicated servers might not even be enough. a virtual penny for your thoughts.

- Dark Penitant

[Edited on 01.01.2010 12:15 AM PST]

  • 01.01.2010 12:09 AM PDT

Okay, well no one will probably read this, as it is just another random post on page 48, but, here's my idea

What If each team had one "commander" instead of playing in the actual game, he had a tactical map of the whole level,like an RTS. the players on the individual level can't use their points to buy weapons from the "shop", but the whole teams points combine, and can be spent by the commander. The commander controls weapon/vehicle/support drops, that are purchased with the teams points, he selects what to drop, and where on the map. he can communicate with each squad leader, or whatever else, (of course he can see his whole team, and enemies his team has spotted on the tac. map) to know where to drop the support. Also it would be cool if he could purchase supports like bomings/artillary,temporary full map radar, stuff like that to help out his team.

Also, if the commander could do other helpful things, like set waypoints for each squad, on their objective, or enemies, or whatev. And it would be kind of cool if he could temporarily stream his satellite like view to squads, to show them upcoming difficulties, It would be kind of like the commander is playing an RTS, where the units are actual players, he is just there for support.

Imagine, the commander is looking at his map, he see's a squad coming up on a large open area, heading toward their objective, so he calls up the team leader and says i'm sending you a sniper rifle, so someone can cover your squad in the open, he pops down the waypoint to show the squad where the rifle will land,

Or the see's a squad making their way up a street, and there are 2 enemy wraiths around a corner up ahead, so he uses a lage amount of points to airlift them a scorpion, or the squad designates the target, and the commander uses points to call in a bombing, odk

Of course this thing would really suck if your team commander turned out to be a jackass, but maybe the team would vote for their commander, or be able to boot him and replace him with someone else if the sucks, idk, just an idea,


[Edited on 01.01.2010 2:17 AM PST]

  • 01.01.2010 2:09 AM PDT