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  • Subject: Would you like this new game mode
Subject: Would you like this new game mode
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do it

  • 02.06.2010 6:34 AM PDT

guit@r b@t. i have a group its called clan spartan. please join.

dude this is so awesome. bungie has to put this in the game. i think the points to buy stuff in the cruisers should be like this. if each kill is worth 10 pts

human weapons

assualt rifle-40 pts
DMR-60 pts
magnum-10 pts
SMG x 2-50 pts
sniper rifle-130 pts
rocket launcher-180 pts
shotgun-90 pts
spartan lazer- 200 pts

covenant weapons

plazma pistol-10 pts
plazma rifle x 2-60 pts
spiker x 2-60 pts
needle rifle-70 pts
carbine-60 pts
brute shot-80 pts
beam rifle-130 pts
energy sword-100 pts
feul rod- 180 pts

vehicles (covenant & human)
mongoose-60 pts
warthog-120 pts
scorpion-250 pts
hornet-150 pts
ghost-80 pts
prowler-120 pts
wraith-220 pts
banshee-120 pts
chopper-90 pts
elephant-300 pts

grenades/turrets/equipment

frag-10 pts
plasma-20 pts
spike-20 pts
firebomb-30 pts

plasma cannon-70 pts
machine gun-70 pts
missle pod-200

bubble shield-30 pts
trip mine-30 pts
grav lift-30 pts
power drain-40 pts
radar jammer-20 pts

anything ive left out you can probably figure out by looking at the other things i have put down. i think that the points should build on each other no matter how many times you die. if you get a betrayel you lose 20 pts. assists are 5 pts and kills are 10. incinerations and other special kills should be decided by the party leader or bungie.

[Edited on 02.06.2010 12:49 PM PST]

  • 02.06.2010 12:42 PM PDT

excelent idea,this game mode is great. In one of the post above me someone had the idea of a "last stand veicle". I like it. But i think it could be different. This game has various objectives, and you must do one to unlock the other (get 200 points to get the bomb). So what if when your team completes an objective,a bonus is given to the enemy,to balance the game.

for example:
-enemy team reach 200 points: a squad of marines controntroled by AI joins your team (only one life)

-enemy team make is way to your side of the map with the bomb: 7 zealots controled by AI join your team and are placed around your base.

-the enemy reach your base: you are given a scarab to defend the base. the scarab is destructible by just shoting a lot at him and has a time limit and after that time it explodes.

An other thing i would like in his game mode is secondary objectives that give your team a small bonus:

-longsword airstrike (like in halo wars)
-mac gun (halo wars)
-vulture income (veicle from halo wars, powerfull, resistent but not very acurate( not at all))
-30 sec overshield to all your team
- 4 hornets AI controlled
-noble team (very difficulte to obtain)

this would balance the game and give fun to people who wants to be helpfull but doesn't like assoult or deathmach.

[Edited on 02.06.2010 1:43 PM PST]

  • 02.06.2010 1:41 PM PDT

I'm a Servant of The Secret Breach, haters shall not pass!
AlChestBreach@Youtube.com

I would like AI in the game mode

  • 02.06.2010 3:19 PM PDT

The only reason that you're conscious right now is because I don't want to carry you

I was thinking something similar to this whole idea a "war" gametype, instead of arena(which is normal multiplayer); which this post has explained extremely well.

(1) I definitly think that the teams should be covenant vs human, and I think that having AI jackals, or grunts or marines in the game type, very similar to a "hero wars" from Warcraft 3, where there are "creep units", that without any "heros" would keep a neutral battle field, but when the heros are introduced, the fronts of opposing sides fluctuate, depending on the fighting.

The map should definitly include all kinds of fighting; a Valhalla/Standoff side of the map(for snipers and DMR), a Highground-ish side with buildings(for shotgun/stickies), they would have roads(think of the coagulation "S" roads) separating "zones" in each one, that vehicles could pick off people that run from building to building, or neighbourhood to neighbourhood. But in the "city" part of the map, the vehicules would be in very close quarters, so vulnerable to power drains, or tripmines(if in Reach), grenades, and very limited visions of fire. And in the open "sniper" area, the spartan lasers, or rocket launchers(if lock-on enabled) would rule. For balancing the "sniper" area, trenches, similar to WWI would be in place, or even built by players or AI would give cover to players getting into place.

Now the AI would spawn at same times on each side, with equal powers, 1 squad marines/army with 1 squad of grunts and jackals with a elite leader. Then every X numer of spawns, a vehicule would be spawned for each side.

Alright, so now going back to the heros and AI units. Kills for "hero" units would be worth many times as much as much as a grunt kill or a marine kill for example. And like campain scoring, 1.5x points for headshot killing shot, 1.5x EMP kill(from ODST), etc.


(2) Now on a seperate tangent I guess; if anyone has played Starwars battlefront, their multiplayer, and campaign now that I think about it, is based on "command points" being captured, and then being able to spawn from them. I am not sure how being able to spawn right in the middle of fighting would effect the idea of "war", where you have to walk to get into position, and having to hide in trenches and fortified positions. So some balancing would be required(obviously?).


(3) Going back to the first post, an HEV team of ODST's should be spawned for the "losing" team, to give them a helping hand in their fight. As different areas are 'won' by each team a big map(accesable by pressing back/select) would be changed as to the tide of the 'war'. This would help players decide where they should go to help their team mates out, by going in from behind, the side;getting hits upon then enemy in a crossfire, or just lending them a gun going strait up the middle. And then as more and more zones are captured, the ODST's would eventually be spawned as the enemy has almost made it to your base/settlement.


(4) This i just thought of in writing this post. Think of a medic "class" that you buy or get as you get points, he/she can help his/her team-mates regenerate health(if health is implemented in Reach) or have a slight Engineer(from ODST) capaility where their teammates have better shields. I wouldnt go as far as to give them Overshields, thats a little much, but maybe another healh 'bar' or 1.5x shields, something allong those lines.



Questions comments are greatly appreciated.

  • 02.06.2010 6:12 PM PDT

Awesome idea!! i would love it!

  • 02.06.2010 6:36 PM PDT

This is not the most interesting idea ever, because it would be too aggresive,too complicated, and WAY too laggy. This wouldn't be easy for Bungie to pull off, and it seems that they already have enough on their hands, so i don't think it has much of a chance of getting in.

  • 02.06.2010 9:26 PM PDT

This is such an amazing idea. It's so good that it could be an entire game by itself if it really works amazingly. If Bungie did this, I'd blam my pants...twice.

  • 02.06.2010 9:33 PM PDT

Hey and this could be done. This "perfect map" can be made because look at Battle Field BC2. The demo map is insanely huge, but the map isn't right for this gametype. It simply shows it could be possible to do it

  • 02.06.2010 9:35 PM PDT

i would like a game mode like MW2 almost the same but a bungie twist

  • 02.06.2010 9:51 PM PDT
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ok everyone is focusing wayyyyy to much on the buying thing (even though i thing this is the BLAMing coolest thing ever) we need to think about the MAP not the ship, the map!! like how big and terrain and stuff.

  • 02.06.2010 10:24 PM PDT

"Forged in the flames of passion and perseverance. Go forth and represent."

That's actually s very clever and very well thought out I love it and bungie might donut as a last hop rah

  • 02.06.2010 10:32 PM PDT

"Forged in the flames of passion and perseverance. Go forth and represent."

Lets all spam this link to stosh and then when it doesn't get implemented spam him and blame him for it lol jk don't do that love you stosh :)

  • 02.06.2010 10:36 PM PDT

"second accounts"
Posted by: king uv kayoss
it is productive but its like getting payed to walk around all day and punch random people in the face "obviousely an exaggeration" but i think it gets the point across.

I like it. Just not the fact that you have to wait for both teams to get to the same score to get the bomb. I think the team should get the bomb and that would hustle the other team into getting their two hundred while defending the base. Or at least get some kind of bonus or reward for reaching 200 first. Thats just my two cents.

  • 02.06.2010 10:36 PM PDT

Seems like an overall good idea, but the only thing that bugs me is that it uses a high player count and dedicated servers.

Which means that Bungie is likely going to steer away from that, but if they do try to nail it, then I would be a happy camper, especially if they do it not only right, but with their Bungie "Pezzaz".

Voted "Yes".

  • 02.06.2010 10:44 PM PDT
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You had me at 20 V. 20.

  • 02.07.2010 12:16 AM PDT

Intolerance is the highest level of stupidity and inbred thinking.

MI: 5213901 UI: 5244621

Something like this would be truly awesome. I would love to see it implemented. I have always wanted to have a war like MM experience on Halo.

  • 02.07.2010 12:20 AM PDT

Posted by: RollinRollin13
Something like this would be truly awesome. I would love to see it implemented. I have always wanted to have a war like MM experience on Halo.

I want this! Bungie PLEASE??

  • 02.07.2010 7:29 AM PDT

I want this! Bungie PLEASE??[/quote]
Can I haz this game mode? plzzzzzzz?

  • 02.07.2010 7:30 AM PDT

"Through the fog the army moves on. Pushing through borders. Knocking over obstacles. Killing all enemies. Victory is secured, brothers, march on until the flag rises over the landscape."
The Holy Council

Vote #3601

good idea too

  • 02.07.2010 7:56 AM PDT

To fix the communication problem you could use your squad idea and have 4 squads of 5. Each Squad would have a captain and that captain can talk to the other captains in the other squads. Within the squads you can talk to each other. To become a captain you have to have a mic. If the captain leaves then a new one will be selected. If none of the people have mics then a random person will be selected as captain. If someone leaves and a new person joins with a mic when there is no current captain with a mic, the new player with the mic becomes captain. Squads would be something like Alpha, Bravo, Delta ect. What do you guys think?

  • 02.07.2010 8:07 AM PDT
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Posted by: SiDeWaYs Se7eN
To fix the communication problem you could use your squad idea and have 4 squads of 5. Each Squad would have a captain and that captain can talk to the other captains in the other squads. Within the squads you can talk to each other. To become a captain you have to have a mic. If the captain leaves then a new one will be selected. If none of the people have mics then a random person will be selected as captain. If someone leaves and a new person joins with a mic when there is no current captain with a mic, the new player with the mic becomes captain. Squads would be something like Alpha, Bravo, Delta ect. What do you guys think?


So your saying BF2 :p ......
/smartass

But like a visor mode to call stuff in and other crap like that.

  • 02.07.2010 9:45 AM PDT

How is it that the smartest people in America can only talk about rocks??

Great idea, needs some fine tuning, voice communication, scrap the ponts, but the only real problem is the length of the game and massive quite outs.... Bungie should look into something similar.

  • 02.07.2010 10:06 AM PDT

Sandbox Saturday...
GET SAND IN YOUR SHORTS
http://www.bungie.net/fanclub/sandboxsaturday/Group/GroupHome .aspx
Click above!

How about this, instead of 3 or 4 maps, make it real... make a terrain generator that will automatically create a playable map and place weapons, spawns, etc... and make it programmed to make a "perfect map" every time... You could also save them if you wanted to.
Edit: to avoid quit-outs you could have join session in progress so you aren't heavily outnumbered eventually.

[Edited on 02.07.2010 10:18 AM PST]

  • 02.07.2010 10:17 AM PDT

--The Sam Man

If party chat were to be disabled during this gametype, then I'd be okay with it. Otherwise, party chat divides teams up communication-wise.

  • 02.07.2010 10:20 AM PDT