- Spartan B182
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Quando il gioco è finito, il re e pedone andare nella stessa scatola.
Very similar to Titan Mode in Battlefield 2142, albeit more epic.
Some amendments/additions though:
[HEVs] HEV Pods should be controllable with moderately difficult handling. While in your HEV pod, you can watch the "Killcam" in one of the monitors in your pod. You spawn instantly, but it takes 5-10 seconds to reach the ground. HEVs can be damaged or destroyed by rockets and other heavy weapons. Small munitions may do enough damage to cause the HEV to lose attitude thrusters, and kill the occupant on impact. If the player can activate the explosive pins (much like in ODST) in time, they can jump from the pod before it smashes into the ground. When the HEV lands, it has a 5-10 second fuse before it explodes (to eliminate the tacky, disappearing objects). The occupant could use it for temporary cover, or use it as ordinance in defense of the base. Killing a player by crushing them with the HEV pod itself, or splattering them with the ejected door yields a special medal.
[Players] Because this would be a very long gametype, it would be ideal to have a drop-in/drop-out policy. If a player leaves, then a new player is added. It shouldn't really matter, because it's an epic battle and if a team is losing horribly, a new one will start anyway. This would be a lobby based game, similar to MW2. All other games would be handled via traditional matchmaking. Given the amount of support Halo has, Microsoft should be able to give Bungie a dedicated serve to run all Big Team Battle games, and have the host system for gametypes 1v1 - 5v5.
[Map Layout] A hybrid of Zanzibar/Last Resort and Blood Gulch/Coagulation and Waterworks. The Waterworks bases were unique and had multiple ways inside and to defend. The atmosphere was arguably the most unique. Blood Gulch had amazing symmetry and wide open vistas. Zanzibar had smaller installations that provided both cover and vantage points. The sea wall and the ocean were elements that could be used. It's up to Bungie how to use these features in concert with one another.
[Ships/Gametype] Both ships should be floating above the map, clearly visible. Both should have extreme damage to them. When starting in the ship you should hear alarms, plasma and assault rifle fire, along with elites and marines screaming outside the bulkhead doors. That would give you the idea of why you're fighting. Perhaps both ships have reached a stalemate, where they both have lost the ability to fire their weapons due to catastrophic structural damage. Both ships have launched a ground assault to secure a Forerunner relic dig site as well as boarding parties to try and destroy the engine cores of the other ship. Boarding parties are forever in a stalemate. Instead of the bomb idea, after a certain amount of kills, your team gets a nuke that scientists aboard your respective ships has been retrofitted with a firing solution that only works when fired from the enemy base (directly below their ship). Due to point defenses on both ships being trained on incoming boarding craft, the nuke would be able to strike the vulnerable underbelly of the ship where the point defenses won't be looking. When the nuke is armed inside the enemy base, the rocket propelling it destroys the base and their ship, thus ending the game.
[Note]: I realize this is similar to Battlefield 2142, but in this day and age ideas amongst game developers are always tweaked, modified and spun in a unique way.
OP, this was a great idea.