"Against stupidity the gods themselves contend in vain."
Posted by: tjchip481
I have a great idea. Your idea is perfect, except a couple things I would change. First, the game seems too short for something so massive. I would increase the score to, say, 500, and each team gets a bomb every time they reach a multiple of 100 kills, making for five bombs per team. You would have to take these bombs to various critical points within your enemy's base/ship, and once they're all neutralized, the enemy headquarters is disabled and you win. Now, in terms of points, I think I have a solution. Every time you reach a certain amount of points, a new loadout will become available to you. I think this is a brilliant opportunity for REACH's new gameplay elements to shine. Obviously, these loadouts would go from worst to best as you do better. The final loadout is a Captain/Arbiter(?) kind of deal that gets a weapon like the one at the 0:33 mark in this video. Only, instead of airstrikes, you're calling in Pelicans/Phantom supply drops. They dropships arrive with numerous items, but you can only take one thing before it takes off, and it'll take off after about, say, thirty seconds anyway. Obviously this "weapon" would look different for Elites and could only be used rarely. So, what do you think?
I like that idea (because doesn't it seem a little unrealistic, even for halo, that only one bomb could blow up a cruiser?).