- POKEY CLYDE
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- Fabled Legendary Member
Quote from Frank O'Connor:
"The core value in Halo 2 when comparing it to Halo, is that you should pick it up, and you should know what to do and it should feel like Halo. Everytime you added something, we had to play around with that until that feels like a natural part of Halo. Until jumping on a Ghost and knocking the pilot out feels like Halo and feels logical and natural, and we hope we've done that."
That quote was taken from this video: Video
Quote from Max Hoberman:
"A lot of what we tried to make different about Halo 2, a lot of the focus was really not on making the gameplay different. The gameplay in Halo 1 was a lot of fun, we wanted to expand on that gameplay."
Taken from the same video, the link is above.
If you take those 2 quotes, you can see from Halo 1, and Halo 2, that they were applied also to Halo 3. From that we also see it in ODST. Nothing is dramatically changed in the gameplay for Halo 3: ODST.
I believe the same principles will apply to Halo: Reach.
[Edited on 08.13.2009 2:12 PM PDT]